Difference between revisions of "RogueRunner"

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'''RogueRunner''' is a freeware Roguelike game currently under development by [[Jake Keel]]. It is heavily influenced by the Roguelike Angband, but it is not a variant. The game is built using OpenGL to display graphical tiles as well as graphical interfaces for inventory, equipment, shops, etc. The game is in the pre-alpha stages as of September, 2008.
'''RogueRunner''' is a freeware Roguelike game currently under development by [[Jake Keel]]. It is heavily influenced by the Roguelike Angband, but it is not a variant. The game is being built in C++ using OpenGL to display graphical tiles as well as draggable panes showing inventory, equipment, etc. The game is pre-alpha but in active development as of July, 2009, with an alpha release coming in the next few months.


==Overview==
==Overview==
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===Defining features===
===Defining features===
RogueRunner is an engine that takes as input '''world modules'''. Worlds can be created from scratch using the editors that come with the game and shared with the community. Areas in the world can be hand designed or random, can contain any number of levels, and can connect with other areas in various ways. All of this lends itself to a very flexible system in which flavor can be added to a random world.
RogueRunner is actually an engine that takes as input '''world modules'''. Worlds can be created from scratch using the editors that come with the game and shared with the community. Areas in the world can be hand designed or random, can contain any number of levels, and can connect with other areas in various ways. All of this lends itself to a very flexible system in which hand designed flavor can be added to a random world.


RogueRunner will include [[race]] choice, but not [[Class|class]]. Instead, the character will develop an implied class as the player ''does'' what they choose, as in Dungeon Siege II.
The areas of these worlds will be persistent. Any given world will maintain the same layout as long as the user desires. This will allow for different characters to enter the same realms, meet the ghosts of past characters a la NetHack, and even enter world instances from other users ( not sure why you'd want to, but you could ).


Roguelikes usually manage shops and inventory through the same ASCII interface. RogueRunner utilizes [[OpenGL]] and mouse input to enable drag and drop management of shops, equipment, and inventory. Though undecided, other gameplay features such as magic and ranged weapons may also use graphical interfaces and/or mouse input.
RogueRunner will include [[race]] choice, but not a strict [[Class|class]]. Instead, the character will develop class abilities as the player ''does'' what they choose, as in Dungeon Siege II.


==Resources==
==Resources==
* [http://roguerunner.110mb.com/ RogueRunner Official Site], the current official site. Doesn't contain much yet.
* [http://roguerunner.110mb.com/ RogueRunner Official Site], the current official site. Doesn't contain much yet.
* [http://roguerunner.110mb.com/blog.html RogueRunner Development Blog], a blog of my struggles to create RogueRunner.
* [http://roguerunner.110mb.com/blog.html RogueRunner Development Blog], a blog of my struggles to create RogueRunner.

Revision as of 22:03, 9 July 2009

RogueRunner
Alpha Project
Developer Jake Keel
Theme Fantasy
Influences Angband, Diablo II, Dungeon Siege II
Released No Release Yet
Updated Often
Licensing Undecided
P. Language C, OpenGL
Platforms Windows, Unix
Interface Tiles,Keyboard,Mouse
Game Length Varied
Official site of RogueRunner


RogueRunner is a freeware Roguelike game currently under development by Jake Keel. It is heavily influenced by the Roguelike Angband, but it is not a variant. The game is being built in C++ using OpenGL to display graphical tiles as well as draggable panes showing inventory, equipment, etc. The game is pre-alpha but in active development as of July, 2009, with an alpha release coming in the next few months.

Overview

Roguelike Roots

RogueRunner's gameplay is based heavily on that of most major Roguelike games. It is an RPG where players create a character to start the game and travel through a randomly ( this is flexible ) generated world improving their character through gained experience and item management. It will also use features commonly found in Roguelikes such as permadeath, hunger and starvation, simple graphical tiles, item identification and management, and more.

Defining features

RogueRunner is actually an engine that takes as input world modules. Worlds can be created from scratch using the editors that come with the game and shared with the community. Areas in the world can be hand designed or random, can contain any number of levels, and can connect with other areas in various ways. All of this lends itself to a very flexible system in which hand designed flavor can be added to a random world.

The areas of these worlds will be persistent. Any given world will maintain the same layout as long as the user desires. This will allow for different characters to enter the same realms, meet the ghosts of past characters a la NetHack, and even enter world instances from other users ( not sure why you'd want to, but you could ).

RogueRunner will include race choice, but not a strict class. Instead, the character will develop class abilities as the player does what they choose, as in Dungeon Siege II.

Resources