Difference between revisions of "RogueRunner"

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==Overview==
==Overview==
===Roguelike Roots===
===Roguelike Roots===
RogueRunner's gameplay is based heavily on that of most major roguelike games. It is an RPG where players create a character to start the game and travel through a randomly ( this is flexible ) generated world improving their character through gained experience and item management. It will also use features commonly found in roguelikes such as [[permadeath]], hunger and starvation, ASCII presentation with keyboard input, item identification and management, and more.
RogueRunner's gameplay is based heavily on that of most major roguelike games. It is an RPG where players create a character to start the game and travel through a randomly ( this is flexible ) generated world improving their character through gained experience and item management. It will also use features commonly found in roguelikes such as [[permadeath]], [[The_Role_of_Hunger|hunger and starvation]], ASCII presentation with keyboard input, item identification and management, and more.


===Defining features===
===Defining features===

Revision as of 18:43, 30 September 2009

RogueRunner
Talkie-Talkie Project
Developer Jake Keel
Theme Fantasy
Influences Angband, Dungeon Crawl, Diablo II, Dungeon Siege II
Licensing GPL
P. Language C
Platforms Windows
Interface ASCII,Keyboard
Game Length Varied
Official site of RogueRunner


RogueRunner is a roguelike game currently under development by Jake Keel. The game is being built in C++ using Win32 to draw ASCII tiles. The game is pre-alpha but in active development as of Oct, 2009, with an alpha release coming in the next few months.


Overview

Roguelike Roots

RogueRunner's gameplay is based heavily on that of most major roguelike games. It is an RPG where players create a character to start the game and travel through a randomly ( this is flexible ) generated world improving their character through gained experience and item management. It will also use features commonly found in roguelikes such as permadeath, hunger and starvation, ASCII presentation with keyboard input, item identification and management, and more.

Defining features

RogueRunner is actually an engine that takes as input world modules. Worlds can be created from scratch using the editors that come with the game and shared with the community. Areas in the world can be hand designed or random, can contain any number of levels, and can connect with other areas in various ways. All of this lends itself to a very flexible system in which hand designed flavor can be added to a random world.

The areas of these worlds will be persistent. Any given world will maintain the same layout as long as the user desires. This will allow for different characters to enter the same realms, meet the ghosts of past characters a la NetHack, and even enter world instances from other users ( not sure why you'd want to, but you could ).

RogueRunner will include race choice, but not a strict class. Instead, the character will develop class abilities as the player does what they choose, as in Dungeon Siege II.