RogueRunner

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Revision as of 03:59, 12 August 2008 by Roguerunner (talk | contribs)
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RogueRunner
Major Roguelike
Developer Jake Keel
Theme Fantasy
Influences Angband, Diablo II, Dungeon Siege II
Released NA
Updated NA
Licensing Open Source
P. Language C, OpenGL
Platforms Windows, Unix
Interface Graphical Tiles, Keyboard, Mouse
Game Length NA
Official site of RogueRunner


RogueRunner is a freeware Roguelike game currently under development by Jake Keel. It is heavily influenced by the Roguelike Angband, but it is not a variant. The game is built using OpenGL to display graphical tiles as well as graphical interfaces for inventory, equipment, shops, etc. The game is in the pre-alpha stages as of August, 2008.

Overview

Roguelike Roots

RogueRunner's gameplay is based heavily on that of most major Roguelike games. It is an RPG where players create a character to start the game and travel through a randomly ( this is flexible ) generated world improving their character through gained experience and item management. It will also use features commonly found in Roguelikes such as permadeath, hunger and starvation, simple graphical tiles, item identification and management, and more.

Defining features

RogueRunner is an engine that takes as input world modules. Worlds can be created from scratch using the editors that come with the game and shared with the community. Areas in the world can be hand designed or random, can contain any number of levels, and can connect with other areas in various ways. All of this lends itself to a very flexible system in which flavor can be added to a random world.

RogueRunner will include race choice, but not class. Instead, the character will develop an implied class as the player does what they choose, as in Dungeon Siege II.

Roguelikes usually manage shops and inventory through the same ASCII interface. RogueRunner utilizes OpenGL and mouse input to enable drag and drop management of shops, equipment, and inventory. Though undecided, other gameplay features such as magic and ranged weapons may also use graphical interfaces and/or mouse input.

Resources