Difference between revisions of "RogueTower"

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|released = February, 26, 2006
|released = February, 26, 2006
|updated = March 7, 2006
|updated = March 7, 2006
|status = 2nd Bugfix
|status = V0.3
|language = BlitzMax
|language = BlitzMax
|platforms = [[Windows]]
|platforms = [[Windows]]

Revision as of 22:36, 9 March 2006

RogueTower8DRL
Developer Christopher Brandt
Theme Fantasy
Influences My upcoming RL DungeonHunter
Status V0.3
Released February, 26, 2006
Updated March 7, 2006
Licensing Freeware
P. Language BlitzMax
Platforms Windows
Interface ASCII
Game Length 30 minutes
Official site of RogueTower8DRL



About

A pretty standard RL. The player got locked in a tower and the only thing he can do is climbing up... the tower is told to have no toplevel.

The basic structure was written in 8 days it was meant to be a contestant for the 7dRL challenge 2006 but I didn't succeed (one day late...)

After some bugfixes and balancing the game no longer was a 8dRL, so there are two version from now on: 8dRL and V0.3, both available for download.

Features

+ Many items with magical properties (each basic item can be combined with a suffix)

+ The difficulty raises as you advance higher in the tower

+ The items get better the higher in the tower you find them

+ The levels are pregenerated but randomly designed with two nice themes

+ Endless playing, send me your memorial files if you get past floor 20 (rotateme@gmail.com)


Download

8dRL Status (quite buggy and imba): http://dungeonhunter.du.funpic.de/RogueTower8DRL.rar

V0.3 (very hard in the current state): http://dungeonhunter.du.funpic.de/RogueTowerV0.3.rar

screen01.JPG