Difference between revisions of "Rogue Station"

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* The procedural generator may block a path with it's placement of things. Use Transporter beam to surpass those for now...
* The procedural generator may block a path with it's placement of things. Use Transporter beam to surpass those for now...
* Room in room placement don't account for rooms placing things on top of each other, so in such situations you might get station equipment under other station equipment, or hidden under other things.
* Room in room placement don't account for rooms placing things on top of each other, so in such situations you might get station equipment under other station equipment, or hidden under other things.
* There's been reports of trouble playing the game on Windows 8. Hopefully the new web player version will work, but this remain untested.
* There's been one report of trouble playing the game on Windows 8. Hopefully the new web player version will work, but this remain untested.
* There's some issues related to starting a new game after game over / game won. Shutting down the game and starting it again is the only solution for now.
* There's some issues related to starting a new game after game over / game won. Shutting down the game and starting it again is the only solution for now.
* There's only a 5% chance for an air generator to spawn in a room, so on a lot of levels there's not even a single spawn of air generators.
* There's only a 5% chance for an air generator to spawn in a room, so on a lot of levels there's not even a single spawn of air generators.

Revision as of 09:29, 19 March 2014

7DRL 2014 Entry

Rogue Station, SUCCESS

You are awoken a clone on a space station wrack drifting in space, falling apart. Systems fail and the hull breaches, energy is sparse and oxygen is leaking; the broken rescue beacon is your only hope! But who knows how long this old wrack can stay together, or which scavengers it might attract…

Download

Version 7DRL (0.01)

Windows Linux Max OSX Web Player itch.io

Reports

Release Success Day 6 Day 5 Day 4 Day 3 Day 2 Day 1 Startup

Screenshots

jXrKoivP9bOxY.png jb2aqxAmKMgVgC.png jfmxz1xAFjxrk.png

Credits

Made by P?l Trefall and Kenneth Gangst?. Music by Mirko Ruckels aka Deepspace. Tileset by Oryx.

Known Issues

  • Shift to walk diagonally doesn't have the same time-out as numkey diagonal movement.
  • The procedural generator may block a path with it's placement of things. Use Transporter beam to surpass those for now...
  • Room in room placement don't account for rooms placing things on top of each other, so in such situations you might get station equipment under other station equipment, or hidden under other things.
  • There's been one report of trouble playing the game on Windows 8. Hopefully the new web player version will work, but this remain untested.
  • There's some issues related to starting a new game after game over / game won. Shutting down the game and starting it again is the only solution for now.
  • There's only a 5% chance for an air generator to spawn in a room, so on a lot of levels there's not even a single spawn of air generators.
  • There should be a choking sound when you start getting into orange levels of choking due to lack of air. It's hard noticing the messages in the log when there's no sound attached to it.
  • Doesn't support hjkl-yubn keymapping yet.

Other

Greenlight Concept Rogue Temple Thread Unity3D Showcase Thread Roguelikes Subreddit ProD Subreddit RoguelikeDev Subreddit RGRD Subreddit Procedural Death Jam Entry