Difference between revisions of "Roguelike GCS"

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{{game-alpha| name = Roguelike GCS
#REDIRECT [[Roguelike Game Maker]]
|developer = Marcel Woods
|theme = Variable
|influences = Rogue
|released = 30 May 2010
|updated = 19 Sep 2010
|licensing = Undetermined
|language = [[Cpp | C++]]
|platforms = [[Linux]], [[Windows]], [[Mac OS]]
|interface = Keyboard & Mouse
|site = http://www.roguelike-gcs.co.uk
|length = Variable
}}
 
Roguelike GCS is a toolset used for making roguelike adventures; it will include a scripting language, and several dungeon generators, such as a bsp generator, an approximation of the one from original [[Rogue]], and an approximation of the one from [[ADOM]].
 
The toolset is distinct from programming libraries such as [[libtcod]], and functions more like a  proprietary toolset such as [[Aurora toolset]] (though without a GUI). As such it is not possible to recompile the engine to a client's specifications – though the engine has an editor with many options for customization. Roguelike GCS does not require clients to have any programming knowledge, although there will be a scripting language for more advanced users.
 
== Versions and Platforms ==
 
An early experimental version of the Engine is available for Windows and Linux. (Mac OS version will follow soon.)
 
The Editor is fully functional, though will be rewritten at some stage in the future, possibly as a multi platform GUI application.

Latest revision as of 13:29, 17 September 2011