Difference between revisions of "Roguelike Library For Java"

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m (Reverted Pi's change (see discussion). Added links to first mention of methods.)
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|influences = Roguelikes
|influences = Roguelikes
|theme = SciFi/Fantasy/Anything you can imagine
|theme = SciFi/Fantasy/Anything you can imagine
|released = December 15, 2007
|released = 2007 Dec 15
|updated =
|updated =
|language = java
|language = java

Revision as of 16:15, 24 July 2008

Roguelike Library for Java
Beta Project
Developer datta_sid
Theme SciFi/Fantasy/Anything you can imagine
Influences Roguelikes
Released 2007 Dec 15
Updated
Licensing Open Source
P. Language java
Platforms All
Interface ASCII, Tiles, Keyboard, Mouse
Game Length {{{length}}}
Official site of Roguelike Library for Java



This is a modular easy to use Java library for developing Roguelike Games.

Introduction

The purpose of this library will be to provide functions like Line of Sight, Field of View, Pathfinding, Dungeon generation, etc that you will need for writing your Roguelike, but the code that is either hard to find or hard to separate out from existing projects.

Features

Currently this library provides the following :

  • Field of View
  • Cone Field of Vision
    • Precise Permissive Field of View
    • Shadow casting.
  • Line of Sight
    • Bresenham
    • Symmetric Bresenham
    • Opportunistic Bresenham
    • Precise Permissive Field of View
    • Shadow casting.
  • Projection
    • Bresenham
    • Symmetric Bresenham
    • Opportunistic Bresenham
    • Precise Permissive Field of View
    • Shadow casting


Examples

Some examples of this library in action :


Field of Vision
Precise Permissive Field of View Shadow Casting
                   
         ......     
     ..  .......    
     ..  .........  
      .. .........  
  ..   . .........  
  ...  .......... ..
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 .......#.......... 
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 ..# #.........     
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   ..............   
   ...............  
   ......#..#.....  
     .#.........    
      ......... 
                      
          .         
      . .......     
    .............   
    ..............  
  .  ... .......... 
  ..# ............# 
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 ..#... .#.....#....
 .......#...........
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 ..# #.......... ...
    ...........#.# .
  ...............   
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      .........     
          .         

Field of Vision in a cone

                    
          @         
          ....      
           ....     
           ......   
           ...#.... 
            ... ... 
            .... .  
            .....   
             ...    
             ..     
                    

Line of Sight/Projectile path

Shadow Casting Precise Permissive Field of View Bresenham
.#..............#...#
..........#..........
..........@.#....#...
........./.....#.....
.........|...........
#.....#.#|...........
..#...../......#.....
.##..............#..#
............#........
.......#......##.....
.....*...............
.....................
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..........@.#....#...
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.........|...........
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..#...../......#.....
.##..../.........#..#
.......|....#........
....../#......##.....
.....*...............
.....................
 
 
 
......
.@....
.#\...
..|...
..*...
......