Difference between revisions of "Roguelike engine"

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A '''[[roguelike]] engine''' is not a playable games but rather an underlying structure that can power many different games. Roguelike engines exist to allow people to easily write new games without the hasle of coding things like [[LOS]] code, object handling, [[RNG]], etcetera. The idea of a roguelike engine is a good one: roguelikes are too often [[wikipedia:forking|forked]]. If an engine is used, this can decrease the likelihood of forking. [[wikipedia:Interactive fiction|Interactive fiction]] games, which are a non-roguelike type of adventure games, nowadays always use engines, the most common of which are [[wikipedia:Inform|Inform]] and the [[wikipedia:TADS|Text Adventure Development System]].
A '''[[roguelike]] engine''' is not a playable games but rather an underlying structure that can power many different games. Roguelike engines exist to allow people to easily write new games without the hasle of coding things like [[LOS]] code, object handling, [[RNG]], etcetera. The idea of a roguelike engine is a good one: roguelikes are too often [[wikipedia:forking|forked]]. If an engine is used, this can decrease the likelihood of forking. [[wikipedia:Interactive fiction|Interactive fiction]] games, which are a non-roguelike type of adventure games, nowadays always use engines, the most common of which are [[wikipedia:Inform|Inform]] and the [[wikipedia:TADS|Text Adventure Development System]].


Some engines include:
The most popular roguelike engine is [[T-Engine]], the engine powering [[ToME]], made by [[DarkGod]] but which has many other modules available.
 
Some other engines include:
* [[Carceri]]
* [[Carceri]]
* [[JRLE]] The Java Roguelike Engine
* [[JRLE]] The Java Roguelike Engine
* [[H-World]] a pure game engine by [[Hansjoerg Malthener]], which he will use to make his own roguelike.
* [[H-World]] a pure game engine by [[Hansjoerg Malthener]], which he will use to make his own roguelike.
* [[T-Engine]] The engine powering [[ToME]], made by [[DarkGod]]


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[[Category:Engines|*]]
[[Category:Engines|*]]

Revision as of 19:29, 7 March 2006

A roguelike engine is not a playable games but rather an underlying structure that can power many different games. Roguelike engines exist to allow people to easily write new games without the hasle of coding things like LOS code, object handling, RNG, etcetera. The idea of a roguelike engine is a good one: roguelikes are too often forked. If an engine is used, this can decrease the likelihood of forking. Interactive fiction games, which are a non-roguelike type of adventure games, nowadays always use engines, the most common of which are Inform and the Text Adventure Development System.

The most popular roguelike engine is T-Engine, the engine powering ToME, made by DarkGod but which has many other modules available.

Some other engines include: