Difference between revisions of "Roguestar"

From RogueBasin
Jump to navigation Jump to search
(Additional information from the developer.)
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
|influences = Nethack, Slash'Em, Starflight (Electronic Arts)
|influences = Nethack, Slash'Em, Starflight (Electronic Arts)
|theme = Sci-Fi
|theme = Sci-Fi
|released = August 16, 2008
|released = May 9, 2008
|updated = August 16, 2008
|updated = July 11, 2010 (0.4.0.2)
|language = [[Haskell]]
|language = [[Haskell]]
|platforms = Linux, Windows, MacOS X
|platforms = Linux, Windows, MacOS X
Line 12: Line 12:
|interface = 3D Graphics
|interface = 3D Graphics
|site = http://roguestar.downstairspeople.org/
|site = http://roguestar.downstairspeople.org/
|length = Unlimited
|length = 22 planets
}}
}}


Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL.  Roguestar is still in it's early stages of development, and development is much slower due to the graphical nature of the game.
Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL.  Roguestar is not yet a winnable game.
[[Category:Open source]]

Latest revision as of 17:41, 16 November 2013


Roguestar
Beta Project
Developer Christopher Lane Hinson
Theme Sci-Fi
Influences Nethack, Slash'Em, Starflight (Electronic Arts)
Released May 9, 2008
Updated July 11, 2010 (0.4.0.2)
Licensing AGPL3
P. Language Haskell
Platforms Linux, Windows, MacOS X
Interface 3D Graphics
Game Length 22 planets
Official site of Roguestar


Roguestar is an open source, science fiction themed roguelike game written in Haskell using OpenGL. Roguestar is not yet a winnable game.