Difference between revisions of "Rot.js"

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(add Emmanuel de Rouge and the Amulet of Quetzalcoat)
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|developer = [[Ondras]]
|developer = [[Ondras]]
|released = May 22 2012
|released = May 22 2012
|updated = Sep 13 2014
|updated = Nov 1 2018
|status = Stable
|status = Stable
|licensing = BSD License
|licensing = BSD License
|platforms = All
|platforms = [[Browser]]
|dependencies =
|dependencies =
|language = [[JavaScript]]
|language = [[JavaScript]]
|site = http://ondras.github.com/rot.js/
|site = http://ondras.github.com/rot.js/
}}
{{library| name = rot.js (with ASCIIart support)
|developer = [[mdtrooper]]
|released = May 22 2012
|updated = Jun 13 2016
|status = Stable
|licensing = BSD License
|platforms = [[Browser]]
|dependencies =
|language = [[JavaScript]]
|site = https://github.com/mdtrooper/rot.js
}}
}}


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A [http://www.roguebasin.com/index.php?title=Rot.js_tutorial tutorial] is available here at Roguebasin. Another tutorial is available [http://www.codingcookies.com/2013/04/01/building-a-roguelike-in-javascript-part-1/ here].
A [http://www.roguebasin.com/index.php?title=Rot.js_tutorial tutorial] is available here at Roguebasin. Another tutorial is available [http://www.codingcookies.com/2013/04/01/building-a-roguelike-in-javascript-part-1/ here].
There is a discussion group available: https://groups.google.com/forum/#!forum/rotjs


'''Features:'''
'''Features:'''
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* Asynchronous game engine
* Asynchronous game engine
* Hex support (console, FOV, pathfinding, dungeon generation)
* Hex support (console, FOV, pathfinding, dungeon generation)
'''rot.js (with ASCIIart support)'''
This fork has a support for ASCIIart (link to wikipedia) for you use the image files in native format (jpg, png…) and the game shows a pretty ASCIIart.


'''Games written with rot.js:'''
'''Games written with rot.js:'''
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* [https://github.com/AlexNisnevich/untrusted Untrusted]
* [https://github.com/AlexNisnevich/untrusted Untrusted]
* [http://7drl-lion.github.io/ Lyon's Den]
* [http://7drl-lion.github.io/ Lyon's Den]
* [http://thesnarky.com/code/ironwood/ Ironwood-JS]
* [https://github.com/thesnarky1/ironwood-js Ironwood-JS]
* [[Sleeping Beauty]]
* [[Café Havoc]]
* [[Goldfish]]
* [[Goldfish]]
* [http://kevinw.github.io/funhouse/ FunhouseRL]
* [http://kevinw.github.io/funhouse/ FunhouseRL]
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* [[RailRL]]
* [[RailRL]]
* [[Rot Magus]]
* [[Rot Magus]]
* [[SpectRL]]
* [http://tapiov.net/7drl-2015 Beware the Space Bears]
* [http://tapiov.net/7drl-2016 Fantastic Dungeons]
* [https://ldd.itch.io/feederrl FeederRL]
* [[Emmanuel de Rouge and the Amulet of Quetzalcoatl]]

Revision as of 20:56, 12 March 2020

rot.js
Library project
Developer Ondras
Released May 22 2012
Updated Nov 1 2018
Status Stable
Licensing BSD License
P. Language JavaScript
Platforms Browser
Dependencies
Official site of rot.js


rot.js (with ASCIIart support)
Library project
Developer mdtrooper
Released May 22 2012
Updated Jun 13 2016
Status Stable
Licensing BSD License
P. Language JavaScript
Platforms Browser
Dependencies
Official site of rot.js (with ASCIIart support)


JavaScript roguelike toolkit, modelled slightly after libtcod. Twitter: https://twitter.com/rot_js

A tutorial is available here at Roguebasin. Another tutorial is available here.

There is a discussion group available: https://groups.google.com/forum/#!forum/rotjs

Features:

  • Interactive manual
  • <canvas> console display
  • RNG
  • Map generators (dungeon, cellular, mazes)
  • FOV, Lighting
  • Color manipulation
  • String formatting and ointerpolation
  • Pathfinding (Dijkstra, A*)
  • Simplex noise generator
  • Turn scheduling
  • Asynchronous game engine
  • Hex support (console, FOV, pathfinding, dungeon generation)

rot.js (with ASCIIart support)

This fork has a support for ASCIIart (link to wikipedia) for you use the image files in native format (jpg, png…) and the game shows a pretty ASCIIart.

Games written with rot.js: