Difference between revisions of "Rot Magus"

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(v0.4.0 update)
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|status = Pre-Alpha
|status = Pre-Alpha
|released = 2015 Jan 5
|released = 2015 Jan 5
|updated = 2015 Jan 5 (v0.3)
|updated = 2019 Jun 16 (v0.4)
|licensing = Free
|licensing = Free
|language = [[JavaScript]]
|language = [[JavaScript]]
|platforms = [[Windows]], [[Linux]], [[OSX]]
|platforms = [[Windows]], [[Linux]], [[OSX]]
|interface = [[OpenGL]], [[Keyboard]]
|interface = [[OpenGL]], [[Mouse]]
|length = 5 min.
|length = 5 min.
|site = http://gamejolt.com/games/rpg/rot-magus/41491/
|site = http://gamejolt.com/games/rpg/rot-magus/41491/
}}
}}
http://kosina.hu/wp-content/uploads/2015/01/itemsontheground.png


An HTML5 remake of Ronny Wester's Magus based on Ondrej Zara's rot.js.
https://raw.githubusercontent.com/kosinaz/Rot-Magus/master/misc/thumbnail.png


Explore the forest, kill the monsters, gain xp by hitting and killing them, gain levels to get more health, and take some rest to regenerate.
= Rot Magus =
 
Rot Magus is classic 8-bit roguelike turn-based RPG about a lone adventurer who has to face the endless hordes of monsters in the realm of the Dark One — featuring dozens of different creatures, items, and spells and an infinite, procedurally generated map filled with deep forests, winding mountains, hidden caves, and tranquilizing lakes.
 
An extended, browser-based remake of Ronny Wester's Magus built with rot.js and Phaser.
 
Traverse the mysterious lands, acquire powerful weapons and magical artifacts, destroy the endless armies of evil in close combat or from afar to gain experience, and collect enough to level up and get more health.


Play: http://gamejolt.com/games/rpg/rot-magus/41491/
Play: http://gamejolt.com/games/rpg/rot-magus/41491/
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== Controls ==
== Controls ==


* Left click on terrain: move
* Tap on terrain: move
* Left click on the adventurer: rest
* Tap on the adventurer: rest
* Left click on monster next to the adventurer: melee attack
* Tap on monster next to the adventurer: melee attack
* Left click on monster far from the adventurer: ranged attack
* Tap on a monster in the distance: ranged attack
* Left click on item: select item to move or use
* Tap on a cell of the top inventory section: pick up or put down an item in your inventory
* Left click on empty inventory cell: move selected item
* Tap on a cell of the bottom ground section: pick up or put down an item on the ground
* Left click on selected item: use item
 
== Tips ==
 
* Double click on the bow and the arrow items to use ranged attack
* When the arrows are depleted, double click on the dagger to gain more melee damage


== Current features ==
== Current features ==  


* 100*100 tile sized random generated forest
* 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
* 5 different terrains, passable-transparent and solid
* 5 different monsters, melee attackers, approaching on sight, remembering the last seen spot of the adventurer
* 5 different monsters, melee attackers, approaching on sight
* 1 adventurer, gaining levels, regenerating
* 1 adventurer, gaining levels, regenerating
* starting equipment
* starting equipment
* a couple of items on the ground
* a couple of items on the ground
* essential melee and ranged weapons
* essential melee and ranged weapons
* simple movement and attack animations, special effects


== In development ==
== In development ==


* infinite map with towns, inns, castles, mage towers, and roads between them, next to rivers, lakes, deserts, mountains, and hidden caves
* infinite map with towns, inns, castles, mage towers, roads, rivers, lakes, deserts, mountains, caves, dungeons
* 8 different adventurers, at least 32 different monsters
* 9 different adventurers
* 90 different items, including ranged weapons, 7 armour types, and 31 magic spells
* 32 different monsters
* custom sized adventurer parties
* 90 different items, including 8 types of equipment, and 31 magic spells
* original soundtracks
* sound effects
* music
 
== Version history ==
 
=== v0.4.1 (Jun 16 2019) - GUI scene fix ===
 
=== v0.4.0 (Jun 16 2019) - A new phase ===
 
* 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
* simple movement and attack animations, special effects
* improved inventory
 
=== v0.3.0 (Jan 5 2015) - Monsters and weapons ===
 
This is the first real pre-release of the game, featuring:
 
* basic game mechanics
* some weaker monsters
* starting equipment
* a couple of items on the ground
* essential melee and ranged weapons
* regeneration, damage, death, XP, leveling
 
#rpg #roguelike #retro #phaser #2d #classic

Revision as of 19:53, 16 June 2019

Rot Magus
Developer Kosina Zoltan
Theme Fantasy
Influences Magus
Status Pre-Alpha
Released 2015 Jan 5
Updated 2019 Jun 16 (v0.4)
Licensing Free
P. Language JavaScript
Platforms Windows, Linux, OSX
Interface OpenGL, Mouse
Game Length 5 min.
Official site of Rot Magus


thumbnail.png

Rot Magus

Rot Magus is classic 8-bit roguelike turn-based RPG about a lone adventurer who has to face the endless hordes of monsters in the realm of the Dark One — featuring dozens of different creatures, items, and spells and an infinite, procedurally generated map filled with deep forests, winding mountains, hidden caves, and tranquilizing lakes.

An extended, browser-based remake of Ronny Wester's Magus built with rot.js and Phaser.

Traverse the mysterious lands, acquire powerful weapons and magical artifacts, destroy the endless armies of evil in close combat or from afar to gain experience, and collect enough to level up and get more health.

Play: http://gamejolt.com/games/rpg/rot-magus/41491/

Download: https://github.com/kosinaz/Rot-Magus/releases/

Controls

  • Tap on terrain: move
  • Tap on the adventurer: rest
  • Tap on monster next to the adventurer: melee attack
  • Tap on a monster in the distance: ranged attack
  • Tap on a cell of the top inventory section: pick up or put down an item in your inventory
  • Tap on a cell of the bottom ground section: pick up or put down an item on the ground

Current features

  • 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • 5 different monsters, melee attackers, approaching on sight, remembering the last seen spot of the adventurer
  • 1 adventurer, gaining levels, regenerating
  • starting equipment
  • a couple of items on the ground
  • essential melee and ranged weapons
  • simple movement and attack animations, special effects

In development

  • infinite map with towns, inns, castles, mage towers, roads, rivers, lakes, deserts, mountains, caves, dungeons
  • 9 different adventurers
  • 32 different monsters
  • 90 different items, including 8 types of equipment, and 31 magic spells
  • sound effects
  • music

Version history

v0.4.1 (Jun 16 2019) - GUI scene fix

v0.4.0 (Jun 16 2019) - A new phase

  • 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • simple movement and attack animations, special effects
  • improved inventory

v0.3.0 (Jan 5 2015) - Monsters and weapons

This is the first real pre-release of the game, featuring:

  • basic game mechanics
  • some weaker monsters
  • starting equipment
  • a couple of items on the ground
  • essential melee and ranged weapons
  • regeneration, damage, death, XP, leveling
#rpg #roguelike #retro #phaser #2d #classic