Rot Magus

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Revision as of 19:53, 16 June 2019 by RandomG (talk | contribs) (v0.4.0 update)
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Rot Magus
Developer Kosina Zoltan
Theme Fantasy
Influences Magus
Status Pre-Alpha
Released 2015 Jan 5
Updated 2019 Jun 16 (v0.4)
Licensing Free
P. Language JavaScript
Platforms Windows, Linux, OSX
Interface OpenGL, Mouse
Game Length 5 min.
Official site of Rot Magus


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Rot Magus

Rot Magus is classic 8-bit roguelike turn-based RPG about a lone adventurer who has to face the endless hordes of monsters in the realm of the Dark One — featuring dozens of different creatures, items, and spells and an infinite, procedurally generated map filled with deep forests, winding mountains, hidden caves, and tranquilizing lakes.

An extended, browser-based remake of Ronny Wester's Magus built with rot.js and Phaser.

Traverse the mysterious lands, acquire powerful weapons and magical artifacts, destroy the endless armies of evil in close combat or from afar to gain experience, and collect enough to level up and get more health.

Play: http://gamejolt.com/games/rpg/rot-magus/41491/

Download: https://github.com/kosinaz/Rot-Magus/releases/

Controls

  • Tap on terrain: move
  • Tap on the adventurer: rest
  • Tap on monster next to the adventurer: melee attack
  • Tap on a monster in the distance: ranged attack
  • Tap on a cell of the top inventory section: pick up or put down an item in your inventory
  • Tap on a cell of the bottom ground section: pick up or put down an item on the ground

Current features

  • 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • 5 different monsters, melee attackers, approaching on sight, remembering the last seen spot of the adventurer
  • 1 adventurer, gaining levels, regenerating
  • starting equipment
  • a couple of items on the ground
  • essential melee and ranged weapons
  • simple movement and attack animations, special effects

In development

  • infinite map with towns, inns, castles, mage towers, roads, rivers, lakes, deserts, mountains, caves, dungeons
  • 9 different adventurers
  • 32 different monsters
  • 90 different items, including 8 types of equipment, and 31 magic spells
  • sound effects
  • music

Version history

v0.4.1 (Jun 16 2019) - GUI scene fix

v0.4.0 (Jun 16 2019) - A new phase

  • 243*243 tile sized simplex noise-based procedurally generated map with forests, mountains, caves, and lakes
  • simple movement and attack animations, special effects
  • improved inventory

v0.3.0 (Jan 5 2015) - Monsters and weapons

This is the first real pre-release of the game, featuring:

  • basic game mechanics
  • some weaker monsters
  • starting equipment
  • a couple of items on the ground
  • essential melee and ranged weapons
  • regeneration, damage, death, XP, leveling
#rpg #roguelike #retro #phaser #2d #classic