Difference between revisions of "Rust"

From RogueBasin
Jump to navigation Jump to search
(Added rltk_rs and associated tutorials)
 
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Programming language| name = Rust
{{Programming language| name = Rust
|company = Mozilla
|company = Mozilla
|influences = C++, Erlang, Haskell, Standard ML
|influences = C/C++, Erlang, Haskell, Standard ML
|updated = 2013-07-03 (0.7)
|updated = 2018-08-02 (1.28.0)<br/>(updates every 6 weeks)
|status = Beta
|status = Stable
|licensing = Open Source (MIT License)
|licensing = MIT / Apache2
|platforms = Linux, OS X, Windows, FreeBSD
|platforms = Linux, OS X, Windows, FreeBSD, Android, Webasm
|site = http://www.rust-lang.org/}}
|site = http://www.rust-lang.org/}}


Rust is a systems programming language from Mozilla Research. It is aiming to be a viable replacement for C++ and used by Mozilla to write a next-generation web browser engine. Unlike most high-level programming languages that use garbage collection, Rust uses the scope-delimited memory management idiom of C++ with stronger enforcement at language level. It uses an abstraction idiom similar to Haskell's type classes instead of OO, and supports reasonably extensive generic programming with type parameters that can be constrained to implemented traits. It has a macro system. Values can be specifically annotated to be garbage collected, and then work as values in a GC language. The standard library does not require the GC system.
Rust is a systems programming language from Mozilla Research. It is a viable replacement for C++ and is used by Mozilla to write a next-generation web browser engine. Unlike most high-level programming languages that use garbage collection, Rust uses the scope-delimited memory management idiom of C++ with stronger enforcement at the language level. It uses an abstraction idiom similar to Haskell's type classes instead of OO, and supports reasonably extensive generic programming with type parameters that can be constrained to implemented traits. It has a macro system.


The language and type system have been designed to make it impossible to create memory leaks or null pointer references unless you really try, while maintaining C++-style explicit memory handling. The cost for this is a somewhat complex core language, with several pointer types, separate annotations for explicit value lifetimes and so on.
The language and type system have been designed to make it impossible to create memory safety violations outside regions explicitly marked as unsafe, while maintaining C++-style explicit memory handling. The cost for this is a somewhat complex core language with various smart pointer types and the occasional need for explicit lifetime annotations.


Writing FFI bindings to C code is easy. The language comes with its own build system and unit testing framework.
Writing FFI bindings to C code is easy. The [https://crates.io/ Cargo] tool handles builds and dependencies to third-party packages. There is built-in unit test and benchmark support.


As of 2013-09, the language is still under heavy development and existing source code can be expected to break in several ways whenever a new version is released.
==Rust Libraries==
*[https://github.com/tomassedovic/tcod-rs] tcod-rs: libtcod 1.5.1 bindings for Rust, last git commit: August 29, 2018
*[https://github.com/thebracket/rltk_rs] rltk-rs: A libtcod-like library for Rust, last git commit: September 11, 2019
 
==Rust Tutorials==
*[https://tomassedovic.github.io/roguelike-tutorial/] A tutorial based on the [http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod Python libtcod tutorial], ported for Rust's [https://github.com/tomassedovic/tcod-rs tcod-rs].
*[http://bfnightly.bracketproductions.com/rustbook/] A tutorial based on the [http://rogueliketutorials.com/tutorials/tcod/ tcod+python tutorial], using rltk_rs
 
==Rust Roguelikes==
*[https://github.com/rsaarelm/phage] phage, 7DRL
*[https://github.com/dpc/rhex] rhex
*[https://github.com/tomassedovic/roguelike-tutorial] Roguelike Tutorial, A port of the Complete Roguelike Tutorial, using python+libtcod.
*[https://github.com/serprex/rg] rg, still in very early stages
 
==References==
 
* [http://arewegameyet.com/ Are we game yet?], collection of game development resources for Rust
* [https://users.rust-lang.org/t/my-gamedever-wishlist-for-rust/2859 A game developer's wishlist for Rust features from 2015]
* [https://www.reddit.com/r/rust/comments/78bowa/hey_this_is_kyren_from_chucklefish_we_make_and/ Reddit thread about Chucklefish developing a commercial game in Rust]
* [https://kyren.github.io/2018/09/14/rustconf-talk.html Catherine West: RustConf 2018 Closing Keynote: Using Rust for Game Development] ([https://www.youtube.com/watch?v=aKLntZcp27M video], [https://kyren.github.io/rustconf_2018_slides/index.html slides]), works through various alternatives for game engine structure in Rust and ends up at an ECS architecture as the best option for a medium to large game in Rust.

Latest revision as of 18:13, 11 September 2019

Rust
Programming Language
Company Mozilla
Influences C/C++, Erlang, Haskell, Standard ML
Updated 2018-08-02 (1.28.0)
(updates every 6 weeks)
Status Stable
Licensing MIT / Apache2
Platforms Linux, OS X, Windows, FreeBSD, Android, Webasm
Official site of Rust


Rust is a systems programming language from Mozilla Research. It is a viable replacement for C++ and is used by Mozilla to write a next-generation web browser engine. Unlike most high-level programming languages that use garbage collection, Rust uses the scope-delimited memory management idiom of C++ with stronger enforcement at the language level. It uses an abstraction idiom similar to Haskell's type classes instead of OO, and supports reasonably extensive generic programming with type parameters that can be constrained to implemented traits. It has a macro system.

The language and type system have been designed to make it impossible to create memory safety violations outside regions explicitly marked as unsafe, while maintaining C++-style explicit memory handling. The cost for this is a somewhat complex core language with various smart pointer types and the occasional need for explicit lifetime annotations.

Writing FFI bindings to C code is easy. The Cargo tool handles builds and dependencies to third-party packages. There is built-in unit test and benchmark support.

Rust Libraries

  • [1] tcod-rs: libtcod 1.5.1 bindings for Rust, last git commit: August 29, 2018
  • [2] rltk-rs: A libtcod-like library for Rust, last git commit: September 11, 2019

Rust Tutorials

Rust Roguelikes

  • [5] phage, 7DRL
  • [6] rhex
  • [7] Roguelike Tutorial, A port of the Complete Roguelike Tutorial, using python+libtcod.
  • [8] rg, still in very early stages

References