Difference between revisions of "Sandbox"

From RogueBasin
Jump to navigation Jump to search
(Testing out the sandbox page.)
Line 1: Line 1:
Ghack is a roguelike for the GNUstep programming and Desktop environment. It is hosted at [http://wiki.gnustep.org/index.php/Ghack.app Ghack GNUstep page. (this might become a dead link) and is released under the GNU Public License version 2 (GPLv2.) The source code is at [http://github.com/enrytheermit/ghack github]


== version 0.2.4 ==
==Test Header==


I just want to be able to save my roguelike's page T_T
This is my first edit to the website. I'm testing out the sandbox features, and getting used to the ''Wikitext'' markup stuff. In addition to this, I hope I can contribute over time to the Roguebasin community and stuff. I do have plans for my own Roguelike Game, but it is currently in the planning and pre-production stage.


I'm just editing this page to pass the old Spambot turing test.  I have a tiny roguelike which I might eventually want to add a page for.
===Aspects of My Mysterious Planned Roguelike===


I swear I'm not a bot. Is that enough to allow me to edit my freaking user page?
This is where I'm going to put some of the features of my '''''mysterious planned roguelike'''''. Treat this as a wish list, of sorts. :)
 
# A really funky 'Tileless' set up for dungeon generation.
# Extremely Large Maps
# Joystick Control Scheme
# A really funky 'Itemless' inventory system for loot acquisition.
 
===Is that All?===
 
For now... yes. I've still got a lot to do, but more functionality is to be added in the future. Au Revoir! <- This is the only time I will EVER use french. :)

Revision as of 20:31, 20 May 2014

Test Header

This is my first edit to the website. I'm testing out the sandbox features, and getting used to the Wikitext markup stuff. In addition to this, I hope I can contribute over time to the Roguebasin community and stuff. I do have plans for my own Roguelike Game, but it is currently in the planning and pre-production stage.

Aspects of My Mysterious Planned Roguelike

This is where I'm going to put some of the features of my mysterious planned roguelike. Treat this as a wish list, of sorts. :)

  1. A really funky 'Tileless' set up for dungeon generation.
  2. Extremely Large Maps
  3. Joystick Control Scheme
  4. A really funky 'Itemless' inventory system for loot acquisition.

Is that All?

For now... yes. I've still got a lot to do, but more functionality is to be added in the future. Au Revoir! <- This is the only time I will EVER use french. :)