Difference between revisions of "Santolkrad"

From RogueBasin
Jump to navigation Jump to search
m (Try to add link)
m
Line 6: Line 6:
|released = never
|released = never
|updated = never
|updated = never
|licensing = Closed source
|licensing = Open source
|language = C++
|language = C++
|platforms = [[Linux]]
|platforms = [[Linux]]
Line 13: Line 13:
|site = https://github.com/lowquark/cavedoggorl
|site = https://github.com/lowquark/cavedoggorl
}}
}}
 
Santolkrad will one day be a tile-based roguelike about magic powder and exploration. The game will feature permanent status effects, and rich interactions between objects.
Santolkrad will one day be a tile-based roguelike about magic powder and exploration. The game will feature permanent status effects, and many interactions between objects.


As it stands (v0.2), Santolkrad is a study of dijkstra maps, composite objects, randomly moving AI, and a dog the player may control.
As it stands (v0.2), Santolkrad is a study of dijkstra maps, composite objects, randomly moving AI, and a dog the player may control.
I can't seem to link to it, but the project can be found on github. github slash lowquark slash cavedoggorl

Revision as of 21:04, 13 September 2017

Santolkrad
Developer Lowquark
Theme fantasy
Influences Dwarf Fortress, Caves of Qud, Pagan Practices
Status v0.2
Released never
Updated never
Licensing Open source
P. Language C++
Platforms Linux
Interface Mouse, Keyboard
Game Length 30 seconds
Official site of Santolkrad


Santolkrad will one day be a tile-based roguelike about magic powder and exploration. The game will feature permanent status effects, and rich interactions between objects.

As it stands (v0.2), Santolkrad is a study of dijkstra maps, composite objects, randomly moving AI, and a dog the player may control.