Difference between revisions of "Scantanador"

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(Created page with "{{gameinfo| name = Scantanador |developer = Adriano |theme = fantasy |influences = T.o.M.E. (up to 2.3.5) |status = Alpha |released = February 1 2015 |language = ...")
 
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|site = http://www.adrianomarchetti.it/altro/scantanador-roguelike_en.php
|site = http://www.adrianomarchetti.it/altro/scantanador-roguelike_en.php
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== Summary ==
Scantanador is a JavaScript roguelike, built upon ROT.JS library. It should work with any modern browser, that is any browser which supports Canvas and ECMAScript 5.
The commands are more or less the same you can find in any roguelike, but with a little difference: you can use mouse and touch, too, apart from the keyboard. You can move around the dungeon with arrow keys, numpad keys, but also by clicking or touching the portion of the screen corresponding to the direction you want to go.
By pressing [Enter], or clicking/touching on the @ icon, you can open the menu, which lists all the main actions you can perform. The [?] key will show you a list of keys and the corresponding actions (pick up, drop and use items, wield weapons, wear armours, look at your equipment and so on).
Right now, there is only one dungeon and it has 10 levels, without a final boss. You can explore it as you like, fight against monsters and test various items. When you choose to [u]se an item, the most natural action for the given item will be performed: drink a potion, read a scroll, wield a weapon and so on.
Saving and loading are already implemented, although they are not very useful, given that the game is very short. Anyway, the game is saved every time you enter a new level and is loaded every time you open the game (if a saved game is available).
There is not graphics, apart from Unicode. For now. In a distant future I might decide to go for graphical tiles, although I’m as artistic as a cod, but at the moment eye-candies are not a priority.
[http://www.adrianomarchetti.it/altro/scantanador.html Play it online]

Revision as of 11:52, 3 February 2015

Scantanador
Developer Adriano
Theme fantasy
Influences T.o.M.E. (up to 2.3.5)
Status Alpha
Released February 1 2015
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language JavaScript
Platforms Web browser
Interface Unicode, Keyboard, Mouse, Touch
Game Length very short, for now
Official site of Scantanador


Summary

Scantanador is a JavaScript roguelike, built upon ROT.JS library. It should work with any modern browser, that is any browser which supports Canvas and ECMAScript 5. The commands are more or less the same you can find in any roguelike, but with a little difference: you can use mouse and touch, too, apart from the keyboard. You can move around the dungeon with arrow keys, numpad keys, but also by clicking or touching the portion of the screen corresponding to the direction you want to go. By pressing [Enter], or clicking/touching on the @ icon, you can open the menu, which lists all the main actions you can perform. The [?] key will show you a list of keys and the corresponding actions (pick up, drop and use items, wield weapons, wear armours, look at your equipment and so on). Right now, there is only one dungeon and it has 10 levels, without a final boss. You can explore it as you like, fight against monsters and test various items. When you choose to [u]se an item, the most natural action for the given item will be performed: drink a potion, read a scroll, wield a weapon and so on. Saving and loading are already implemented, although they are not very useful, given that the game is very short. Anyway, the game is saved every time you enter a new level and is loaded every time you open the game (if a saved game is available). There is not graphics, apart from Unicode. For now. In a distant future I might decide to go for graphical tiles, although I’m as artistic as a cod, but at the moment eye-candies are not a priority.

Play it online