Difference between revisions of "Scantanador"

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There is no graphics apart from Unicode. For now. In a distant (?) future I might decide to go for graphical tiles, although I’m as artistically inclined as a cod, but at the moment eye-candies are not a priority. They could become, later down the road.
There is no graphics apart from Unicode. For now. In a distant (?) future I might decide to go for graphical tiles, although I’m as artistically inclined as a cod, but at the moment eye-candies are not a priority. They could become, later down the road.
Last update: March 6, 2015
Version 0.1 Beta


[http://www.adrianomarchetti.it/altro/scantanador.html Play it online]
[http://www.adrianomarchetti.it/altro/scantanador.html Play it online]

Revision as of 12:31, 6 March 2015

Scantanador
Developer Adriano
Theme fantasy
Influences T.o.M.E. (up to 2.3.5)
Status Alpha
Released February 1 2015
Updated {{{updated}}}
Licensing {{{licensing}}}
P. Language JavaScript
Platforms Web browser
Interface Unicode, Keyboard, Mouse, Touch
Game Length very short, for now
Official site of Scantanador


Summary

Scantanador is a JavaScript roguelike, built upon Rot.js library, playable with any [r/d]ecent browser and via keyboard, mouse or touch (somehow).

Right now it's a coffeebreak roguelike, with your average stuff: explore a dungeon, hack at monsters, defeat the Big Baddie and win. Or die in the process. However, it should grow at every new release, with new monsters, new items, new spells, new abilities, new class, bigger dungeon and new interesting ways to die. We'll see.

Saving and loading are already implemented, although they are not very useful, given that the game is very short. Anyway, the game is saved every time you enter a new level and is loaded every time you open the game (if a saved game is available). If you want to delete the saved game, die or press [z] before starting.

There is no graphics apart from Unicode. For now. In a distant (?) future I might decide to go for graphical tiles, although I’m as artistically inclined as a cod, but at the moment eye-candies are not a priority. They could become, later down the road.

Last update: March 6, 2015

Version 0.1 Beta

Play it online

todo List

Here are the feature I plan to implement, from now on:

-improved ranged fight;

-new monsters, items, powers;

-smarter monsters (or at least less stupid);

-special abilities for player and monsters;

-new dungeons/bigger dungeon;

-traps (no, not THAT kind of traps. Although...);

-unidentified items;

-NPC?