Difference between revisions of "Scantanador"

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{{gameinfo| name = Scantanador
{{gameinfo| name = Scantanador
|developer = [[Adriano]]
|developer = [[Adriano]]
|theme = fantasy
|theme = |theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
|influences = [[T.o.M.E. (up to 2.3.5)]]
|influences = [[ToME]], [[Angband]]
|status = [[Alpha]]  
|status = in development
|released = February 1 2015
|released = February 1 2015 (Alpha 1)
|language = JavaScript
|updated = January 1 2016 (0.5.3)
|platforms = Web browser
|licensing = GNU GPL v3
|interface = [[Unicode]], [[Keyboard]], [[Mouse]], [[Touch]]
|language = [[JavaScript]]
|length = very short, for now
|platforms = web browser
|interface = [[Unicode]], [[Keyboard]], [[Mouse]], [[Touch]] (more or less)
|length = some hours (?)
|site = http://www.adrianomarchetti.it/altro/scantanador-roguelike_en.php
|site = http://www.adrianomarchetti.it/altro/scantanador-roguelike_en.php
}}
}}


== Summary ==
== Summary ==
'''Scantanador''' is a JavaScript roguelike, built upon [[Rot.js]] library, playable with any [r/d]ecent browser and via keyboard, mouse or touch (somehow).
'''Scantanador''' is a JavaScript roguelike playable with any [r-d]ecent browser and via keyboard, mouse or touch (somehow). You can save a game between session inside the browser you are using (yes, it uses localStorage, and yes, you can save-scum to cheat permadeath, if you really want... but that's up to you) and it will be loaded automatically the next time you open it.


Right now it's a coffeebreak roguelike, with your average stuff: explore a dungeon, hack at monsters, defeat the Big Baddie and win. Or die in the process. However, it should grow at every new release, with new monsters, new items, new spells, new abilities, new class, bigger dungeon and new interesting ways to die. We'll see.
You start from the easiest dungeon, where you can gather some better equipment and food (often by butchering and cooking corpses), which will help you in exploring the wilderness outside. There are 10 dungeons scattered around, each one with different denizers and a boss waiting for you at the bottom of it. To win, you should defeat the final boss in the hardest dungeon, Avernus. And that's all, for now. Oh, and items can burn, melt or be destroyed by magical or special attacks, so better you keep an eye on it to avoid nasty surprises.


Saving and loading are already implemented, although they are not very useful, given that the game is very short. Anyway, the game is saved every time you enter a new level and is loaded every time you open the game (if a saved game is available). If you want to delete the saved game, die or press [z] before starting.
The game is loosely based on D20 system, but I tend to take some liberties with it whenever I feel appropriate. So, beware.


There is no graphics apart from Unicode. For now. In a distant (?) future I might decide to go for graphical tiles, although I’m as artistically inclined as a cod, but at the moment eye-candies are not a priority. They could become, later down the road.


[http://www.adrianomarchetti.it/altro/scantanador.html Play it online]
[http://www.adrianomarchetti.it/altro/scantanador/scantanador.html Play it online]


== todo List ==
== todo List ==
Here are the feature I plan to implement, from now on:
Here are the feature I plan to implement, sooner or later:


-improved ranged fight;
-less stupid monsters;


-new monsters, items, powers;
-adding more special powers for player and monsters;


-smarter monsters (or at least less stupid);
-town where to trade and stock up;


-special abilities for player and monsters;
-traps (no, not THAT kind of traps);


-new dungeons/bigger dungeon;
-unidentified items;


-traps (no, not THAT kind of traps. Although...);
-balancing the game;


-unidentified items;
-NPC?


-NPC?
-whatever else I might think about.

Latest revision as of 14:41, 1 January 2016

Scantanador
Developer Adriano
Theme Fantasy
Influences ToME, Angband
Status in development
Released February 1 2015 (Alpha 1)
Updated January 1 2016 (0.5.3)
Licensing GNU GPL v3
P. Language JavaScript
Platforms web browser
Interface Unicode, Keyboard, Mouse, Touch (more or less)
Game Length some hours (?)
Official site of Scantanador


Summary

Scantanador is a JavaScript roguelike playable with any [r-d]ecent browser and via keyboard, mouse or touch (somehow). You can save a game between session inside the browser you are using (yes, it uses localStorage, and yes, you can save-scum to cheat permadeath, if you really want... but that's up to you) and it will be loaded automatically the next time you open it.

You start from the easiest dungeon, where you can gather some better equipment and food (often by butchering and cooking corpses), which will help you in exploring the wilderness outside. There are 10 dungeons scattered around, each one with different denizers and a boss waiting for you at the bottom of it. To win, you should defeat the final boss in the hardest dungeon, Avernus. And that's all, for now. Oh, and items can burn, melt or be destroyed by magical or special attacks, so better you keep an eye on it to avoid nasty surprises.

The game is loosely based on D20 system, but I tend to take some liberties with it whenever I feel appropriate. So, beware.


Play it online

todo List

Here are the feature I plan to implement, sooner or later:

-less stupid monsters;

-adding more special powers for player and monsters;

-town where to trade and stock up;

-traps (no, not THAT kind of traps);

-unidentified items;

-balancing the game;

-NPC?

-whatever else I might think about.