Difference between revisions of "Shadow of the Wyrm"

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|influences = [[ADOM]], [[Omega]]
|influences = [[ADOM]], [[Omega]]
|released = August 31, 2015 (v0.3.9)
|released = August 31, 2015 (v0.3.9)
|updated = January 20, 2018 (v0.7.3)
|updated = November 23, 2018 (v1.0.0)
|licensing = [[MIT]]
|licensing = [[MIT]]
|language = [[Cpp|C++]], [[Lua]]
|language = [[Cpp|C++]], [[Lua]]
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* Large world with random and set areas
* Large world with random and set areas
* Start at the edge of the world, or in the centre of the empire
* Quests from the starting island to the ends of the world
* Quests from the starting island to the ends of the world
* A wide variety of races, classes, and optional conducts to suit various playstyles
* A wide variety of races, classes, and optional conducts to suit various playstyles

Revision as of 02:07, 24 November 2018

Shadow of the Wyrm
Alpha Project
Developer Julian Day (jcd748)
Theme Fantasy
Influences ADOM, Omega
Released August 31, 2015 (v0.3.9)
Updated November 23, 2018 (v1.0.0)
Licensing MIT
P. Language C++, Lua
Platforms Windows, Linux, Unix
Interface Curses, Keyboard
Game Length Long
Official site of Shadow of the Wyrm


Shadow of the Wyrm is an open-world fantasy roguelike in the style of ADOM and Omega. It was formerly known as Savage Lands.

Features

  • Large world with random and set areas
  • Start at the edge of the world, or in the centre of the empire
  • Quests from the starting island to the ends of the world
  • A wide variety of races, classes, and optional conducts to suit various playstyles
  • Nine deities, each with their own likes and dislikes
  • A huge number of monsters, artifacts, items, and spells
  • Full lower ASCII with over a dozen beautiful colours!

Screenshots

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