Difference between revisions of "Shadow of the Wyrm"

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* Nine deities, each with their own likes and dislikes
* Nine deities, each with their own likes and dislikes
* A huge number of monsters, artifacts, items, and spells
* A huge number of monsters, artifacts, items, and spells
* 1-bit sprites with a variety of colour palettes
* Full lower ASCII with over a dozen beautiful colours!
* Full lower ASCII with over a dozen beautiful colours!
* Both SDL and curses are supported


== Screenshots ==
== Screenshots ==


http://imgur.com/gMu20j9.png
https://www.shadowofthewyrm.org/img/sotw1.png


http://i.imgur.com/UklPIN9.png
https://www.shadowofthewyrm.org/img/sotw2.png
 
http://i.imgur.com/T09mjLC.png

Revision as of 12:01, 20 June 2020

Shadow of the Wyrm
Stable game
Developer Julian Day (jcd748)
Theme Fantasy
Influences ADOM, Omega
Released August 31, 2015 (v0.3.9)
Updated February 16, 2020 (v1.1.7)
Licensing MIT
P. Language C++, Lua
Platforms Windows, Linux, Unix
Interface Curses, Keyboard
Game Length Long
Official site of Shadow of the Wyrm


Shadow of the Wyrm is an open-world fantasy roguelike in the style of ADOM and Omega. It was formerly known as Savage Lands.

Features

  • Large world with random and set areas
  • Start at the edge of the world, or in the centre of the empire
  • Quests from the starting island to the ends of the world
  • A wide variety of races, classes, and optional conducts to suit various playstyles
  • Nine deities, each with their own likes and dislikes
  • A huge number of monsters, artifacts, items, and spells
  • 1-bit sprites with a variety of colour palettes
  • Full lower ASCII with over a dozen beautiful colours!
  • Both SDL and curses are supported

Screenshots

sotw1.png

sotw2.png