Six Way Wanderer

From RogueBasin
Revision as of 21:20, 17 March 2015 by Binary headspace (talk | contribs) (Six Way Wanderer)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Six Way Wanderer
7DRL
Developer binary_headspace
Theme Fantasy, Fire&Ice
Influences Rogue, Zelda, Metroid
Released 16th March 2015
Updated 16th March 2015
Licensing Closed source
P. Language JavaScript
Platforms Web
Interface Graphical, Mouse
Game Length < 15 minutes
[www.mikesspace.net/sww Official site of Six Way Wanderer]


Six Way Wanderer is a coffeebreak roguelike


Description

Six Way Wanderer is a 7drl based around the idea of solving puzzles and acquiring powers to allow progression to further areas (as in Metroid or the Legend of Zelda dungeons).

The game is web based and is designed to be played on a mobile phone.

You play as the wanderer who can wander between room defeating enemies, collecting gems and finding magic runes before reaching the exit.

Each play through creates a procedural sequence of rooms and challenges that must be overcome in a certain order (although >1 orders can exist in one game). The runes embue the wanderer with special powers that can be used in combat and to progress further in the game.

The 7drl version of the game (later versions will be forthcoming!) has a limited set of puzzle types it can generate but still offers a fun short game!

This game was made for the 7DRL_Challenge_2015.