Difference between revisions of "Slash'EM Extended"

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(Since SLASH'EM development is officially dead, I decided to become the one-woman dev team to create a NetHack variant based on it, and I figured "might as well post it here".)
 
m (New release)
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|developer = Amy Bluescreenofdeath
|developer = Amy Bluescreenofdeath
|theme = fantasy
|theme = fantasy
|influences = [[NetHack]],[[SLASH]],[[SLASH'EM]],[[UnNetHack]],[[SporkHack]],[[ToME]],[[Angband]],[[ADOM]]
|influences = [[NetHack]], [[SLASH]], [[SLASH'EM]], [[UnNetHack]], [[SporkHack]], [[ToME]], [[Angband]], [[ADOM]]
|released = Dec 16, 2013
|released = Dec 16, 2013
|relver = ?
|relver = ?
|updated = Jul 14, 2014
|updated = Apr 24, 2019
|updver = ?
|updver = ?
|licensing = Nethack [[GPL|General Public License]]
|licensing = Nethack [[GPL|General Public License]]
|language = [[C]]
|language = [[C]]
|platforms = [[Windows|All 32-bit MS Windows (95/98/NT/2000/XP)]]
|platforms = [[Windows|All 32-bit MS Windows (95/98/NT/2000/XP) plus Windows 7]], [[Unix]]
|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|length = Many hours.
|length = Many hours.
}}
|site = http://nethackwiki.com/wiki/Slash%27EM_Extended}}
 


'''Slash'EM Extended''' (which is short for '''Super Lotsa Added Stuff Hack - Extended Magic''') is a variant of [[NetHack]] with, as its name implies, many new features. It is the spiritual successor of [[SLASH'EM]] (by Warren Cheung), based on version 0.0.7E7F2, with various additional changes since.  
'''Slash'EM Extended''' (which is short for '''Super Lotsa Added Stuff Hack - Extended Magic''') is a variant of [[NetHack]] with, as its name implies, many new features. It is the spiritual successor of [[SLASH'EM]] (by Warren Cheung), based on version 0.0.7E7F2, with various additional changes since.  
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* A rearranged [[dungeon]] with a longer quest
* A rearranged [[dungeon]] with a longer quest
* Many new variants of special [[level]]s (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
* Many new variants of special [[level]]s (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
* Lots of new [[monster]]s and [[item]]s
* Lots of new [[monster]]s, [[item]]s (including artifacts for many more base item types) and [[trap]]s
* Game balance fixes to reduce tedium and farming
* Randomly generated monsters and items: those will be initialized on game start, and the player will not know their attacks/effects in advance until they are found/seen in action. For example, in one game an amethyst dragon scale mail may give fire resistance and in the next game it may give cold resistance instead.
* Inspired by [[ToME]], the ability to play as a lost soul by naming the player character "lostsoul" (without quotes), where the player has to escape from the Halls of "Mandos" (Medusa).
* Game balance fixes to reduce tedium and farming while increasing difficulty especially in the late game
* Interface patches (e.g. color-coded hit point display) to provide an enjoyable playing experience
* Inspired by [[ToME]], the ability to play as a lost soul by using the "lostsoul" character generation option, where the player has to escape from the Halls of "Mandos" (Medusa).


== Version and platforms ==
== Version and platforms ==
Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is v50, available for Windows.
Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is 2.50, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.
 
The telnet servers at http://em.slashem.me/ and http://hardfought.org host an up-to-date version of Slash'EM Extended with the ability to watch games in progress. All games on the servers are saved in ttyrec format for playback.
 
The project's git repository shows all individual changes since Feb 11, 2015: https://github.com/SLASHEM-Extended/SLASHEM-Extended (changelog can be found in history2.txt)


== Related topics ==
== Related topics ==
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* [[SLASH'EM]]
* [[SLASH'EM]]
* [[Stable games]]
* [[Stable games]]
== Related links ==
* [http://nethackwiki.com/wiki/Slash%27EM_Extended The Slash'EM Extended main page on Nethackwiki]


[[Category:hacklikes]]
[[Category:hacklikes]]
[[Category:NetHack variants]]
[[Category:NetHack variants]]

Revision as of 17:13, 24 April 2019

Slash'EM Extended
Stable game
Developer Amy Bluescreenofdeath
Theme fantasy
Influences NetHack, SLASH, SLASH'EM, UnNetHack, SporkHack, ToME, Angband, ADOM
Released Dec 16, 2013 (?)
Updated Apr 24, 2019 (?)
Licensing Nethack General Public License
P. Language C
Platforms All 32-bit MS Windows (95/98/NT/2000/XP) plus Windows 7, Unix
Interface ASCII, Keyboard
Game Length Many hours.
Official site of Slash'EM Extended



Slash'EM Extended (which is short for Super Lotsa Added Stuff Hack - Extended Magic) is a variant of NetHack with, as its name implies, many new features. It is the spiritual successor of SLASH'EM (by Warren Cheung), based on version 0.0.7E7F2, with various additional changes since.

Description

Slash'EM Extended can be described as SLASH'EM with some added features, such as:

  • New classes
  • A rearranged dungeon with a longer quest
  • Many new variants of special levels (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
  • Lots of new monsters, items (including artifacts for many more base item types) and traps
  • Randomly generated monsters and items: those will be initialized on game start, and the player will not know their attacks/effects in advance until they are found/seen in action. For example, in one game an amethyst dragon scale mail may give fire resistance and in the next game it may give cold resistance instead.
  • Game balance fixes to reduce tedium and farming while increasing difficulty especially in the late game
  • Interface patches (e.g. color-coded hit point display) to provide an enjoyable playing experience
  • Inspired by ToME, the ability to play as a lost soul by using the "lostsoul" character generation option, where the player has to escape from the Halls of "Mandos" (Medusa).

Version and platforms

Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is 2.50, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.

The telnet servers at http://em.slashem.me/ and http://hardfought.org host an up-to-date version of Slash'EM Extended with the ability to watch games in progress. All games on the servers are saved in ttyrec format for playback.

The project's git repository shows all individual changes since Feb 11, 2015: https://github.com/SLASHEM-Extended/SLASHEM-Extended (changelog can be found in history2.txt)

Related topics

Related links