Difference between revisions of "Slash'EM Extended"

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m (I missed a comma last time I was here)
(Version update: v151 was released on Dec 15, 2015)
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|released = Dec 16, 2013
|released = Dec 16, 2013
|relver = ?
|relver = ?
|updated = Apr 22, 2015
|updated = Dec 15, 2015
|updver = ?
|updver = ?
|licensing = Nethack [[GPL|General Public License]]
|licensing = Nethack [[GPL|General Public License]]
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* A rearranged [[dungeon]] with a longer quest
* A rearranged [[dungeon]] with a longer quest
* Many new variants of special [[level]]s (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
* Many new variants of special [[level]]s (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
* Lots of new [[monster]]s and [[item]]s
* Lots of new [[monster]]s, [[item]]s and [[trap]]s
* Game balance fixes to reduce tedium and farming
* Game balance fixes to reduce tedium and farming while increasing difficulty especially in the late game
* Interface patches (e.g. color-coded hit point display) to provide an enjoyable playing experience
* Interface patches (e.g. color-coded hit point display) to provide an enjoyable playing experience
* Inspired by [[ToME]], the ability to play as a lost soul by using the "lostsoul" character generation option, where the player has to escape from the Halls of "Mandos" (Medusa).
* Inspired by [[ToME]], the ability to play as a lost soul by using the "lostsoul" character generation option, where the player has to escape from the Halls of "Mandos" (Medusa).


== Version and platforms ==
== Version and platforms ==
Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is v115, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.
Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is v151, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.
 
The telnet server at slashem@anderdonau.de hosts an up-to-date version of Slash'EM Extended with the ability to watch games in progress. All games on the server are saved in ttyrec format for playback.
 
The project's git repository shows all individual changes since Feb 11, 2015: https://github.com/SLASHEM-Extended/SLASHEM-Extended


== Related topics ==
== Related topics ==

Revision as of 11:16, 15 December 2015

Slash'EM Extended
Stable game
Developer Amy Bluescreenofdeath
Theme fantasy
Influences NetHack, SLASH, SLASH'EM, UnNetHack, SporkHack, ToME, Angband, ADOM
Released Dec 16, 2013 (?)
Updated Dec 15, 2015 (?)
Licensing Nethack General Public License
P. Language C
Platforms All 32-bit MS Windows (95/98/NT/2000/XP) plus Windows 7, Unix
Interface ASCII, Keyboard
Game Length Many hours.
Official site of Slash'EM Extended


Slash'EM Extended (which is short for Super Lotsa Added Stuff Hack - Extended Magic) is a variant of NetHack with, as its name implies, many new features. It is the spiritual successor of SLASH'EM (by Warren Cheung), based on version 0.0.7E7F2, with various additional changes since.

Description

Slash'EM Extended can be described as SLASH'EM with some added features, such as:

  • New classes
  • A rearranged dungeon with a longer quest
  • Many new variants of special levels (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
  • Lots of new monsters, items and traps
  • Game balance fixes to reduce tedium and farming while increasing difficulty especially in the late game
  • Interface patches (e.g. color-coded hit point display) to provide an enjoyable playing experience
  • Inspired by ToME, the ability to play as a lost soul by using the "lostsoul" character generation option, where the player has to escape from the Halls of "Mandos" (Medusa).

Version and platforms

Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is v151, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.

The telnet server at slashem@anderdonau.de hosts an up-to-date version of Slash'EM Extended with the ability to watch games in progress. All games on the server are saved in ttyrec format for playback.

The project's git repository shows all individual changes since Feb 11, 2015: https://github.com/SLASHEM-Extended/SLASHEM-Extended

Related topics

Related links