Slash'EM Extended

From RogueBasin
Revision as of 20:49, 21 July 2015 by Viko (talk | contribs) (I missed a comma last time I was here)
Jump to navigation Jump to search
Slash'EM Extended
Stable game
Developer Amy Bluescreenofdeath
Theme fantasy
Influences NetHack, SLASH, SLASH'EM, UnNetHack, SporkHack, ToME, Angband, ADOM
Released Dec 16, 2013 (?)
Updated Apr 22, 2015 (?)
Licensing Nethack General Public License
P. Language C
Platforms All 32-bit MS Windows (95/98/NT/2000/XP) plus Windows 7, Unix
Interface ASCII, Keyboard
Game Length Many hours.
Official site of Slash'EM Extended


Slash'EM Extended (which is short for Super Lotsa Added Stuff Hack - Extended Magic) is a variant of NetHack with, as its name implies, many new features. It is the spiritual successor of SLASH'EM (by Warren Cheung), based on version 0.0.7E7F2, with various additional changes since.

Description

Slash'EM Extended can be described as SLASH'EM with some added features, such as:

  • New classes
  • A rearranged dungeon with a longer quest
  • Many new variants of special levels (like the Sokoban levels), as well as added ones (like the Heck and Lethe levels)
  • Lots of new monsters and items
  • Game balance fixes to reduce tedium and farming
  • Interface patches (e.g. color-coded hit point display) to provide an enjoyable playing experience
  • Inspired by ToME, the ability to play as a lost soul by using the "lostsoul" character generation option, where the player has to escape from the Halls of "Mandos" (Medusa).

Version and platforms

Slash'EM Extended was created by Amy Bluescreenofdeath, based on SLASH'EM v0.0.7E7F2. The latest version is v115, available as a binary for 32-bit and 64-bit MS Windows; the source code is also compilable for Unix systems.

Related topics

Related links