Difference between revisions of "Souls Rescue"

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* more sounds
* more sounds
* help and credit
* help and credit
[[Category:Commercial games]]

Revision as of 16:07, 29 November 2016

Souls Rescue
Alpha Project
Developer BlackBonesFamily
Theme Fantasy
Influences Quest of Dungeons, Sproggiwood
Released May 1, 2016 (alpha 0.1)
Updated August 21, 2016 (alpha 0.6.1)
Licensing Commercial
P. Language C#
Platforms Windows, Linux, OSX
Interface tiles, keyboard, mouse, gamepad
Game Length it depends
Official site of Souls Rescue


Summary

Souls Rescue tries to be a roguelike.

You and seven members of you family are dead. Release your souls from the Dark Master!

  • select your hero among eight trapped souls
  • explore randomly generated dungeons
  • 7 graphical environments (crypt, ice, tropical, void, ...)
  • slay 50 types of creatures
  • level system. each level distribute your point to your attributes
  • use recipes to craft your magical scrolls, potions or bomb
  • plant the seeds and gather the fruits
  • more to come (pet, weapon modification, a classic ascii mode, ...)
  • perma-death but you can keep items in a special chest for your next tries

Developers & development

Souls Rescue is an amateur project from Severine and Thierry Tournel

Music(s) from Marty Opsahl https://soundcloud.com/megapixelmusic

The game is coded in c# and use FNA-XNA from Ethan Lee https://twitter.com/flibitijibibo

Download

Souls Rescue is downloadable here:

https://blackbones.itch.io/soulsrescue

http://gamejolt.com/games/souls-rescue-roguelike/174252

Screenshots

4GpE8W.png HQLfGt.png

Change Log

alpha 6.1

  • recycle one item at a time
  • remove fixed seed
  • fix a problem with inventory
  • F6-F7 change zoom of the game (like mouse wheel)


alpha 6

  • 9 new spell scrolls (fireball and heal already exist):
  • playable with The Witch (too weak in previous release without new spells)
  • new damage calculation
  • music on Linux and OSX
  • screen with basic option (fullscreen, window size, sound and music volume)
  • AI improvement
  • more enemies use ranged attack
  • New spell scrolls:
    • cure, remove poison
    • trap detection, show traps
    • light, greater light around the hero
    • shield, protect the hero
    • sorcerer’s eye, see all map for 3 turns
    • curse, for 5 turns cut damage from enemies
    • poison, … poison
    • mark, create a teleporter where you can come back with "recall" scroll
    • recall, come back to the teleporter created with "mark"


alpha 5

  • new dungeon design
  • add bow (use DEX for damage calculation). Select an enemy with TAB and press F to shoot
  • add crossbow (use STR for damage calculation). Select an enemy with TAB and press F to shoot
  • add dagger (use DEX for damage calculation)
  • add enemy who cast fireball (more spells in future)
  • add plate that reveals a chest or summons 1, 2 or 3 monsters or shoot an arrow from left or right wall.
  • deadly hole of lava or acid. Walk on lava or acid, you directly die! Tell us if it’s a good idea.
  • add an xp line. At top of your screen in green
  • items with green background in your inventory are better than the equipped one
  • press F5 to enter in the Classic Mode (ascii). This feature is clearly not finished.
  • tooltip for primary attributes (str, dex, …)


alpha 0.4

  • better gamepad (360) support
  • better keyboard support
  • traps for wall and floor
  • buff/dot system
  • first spell for player (fireball, heal)
  • minimap
  • more sounds
  • help and credit