Souls Rescue

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Revision as of 08:29, 15 August 2016 by DJ Link (talk | contribs) (Corrected name of game)
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Souls Rescue
Alpha Project
Developer BlackBonesFamily
Theme Fantasy
Influences Quest of Dungeons, Sproggiwood
Released May 1, 2016 (alpha 0.1)
Updated August 5, 2016 (alpha 0.4)
Licensing Commercial
P. Language C#
Platforms Windows, Linux, OSX
Interface tiles, keyboard, mouse, gamepad
Game Length it depends
Official site of Souls Rescue


Summary

Souls Rescue tries to be a roguelike.

You and seven members of you family are dead. Release your souls from the Dark Master!

  • select your hero among eight trapped souls
  • explore randomly generated dungeons
  • 7 graphical environments (crypt, ice, tropical, void, ...)
  • slay 50 types of creatures
  • level system. each level distribute your point to your attributes
  • use recipes to craft your magical scrolls, potions or bomb
  • plant the seeds and gather the fruits
  • more to come (pet, weapon modification, a classic ascii mode, ...)
  • perma-death but you can keep items in a special chest for your next tries

Developers & development

Souls Rescue is an amateur project from Severine and Thierry Tournel

Music(s) from Marty Opsahl https://soundcloud.com/megapixelmusic

The game is coded in c# and use FNA-XNA from Ethan Lee https://twitter.com/flibitijibibo

Download

Souls Rescue is downloadable here:

https://blackbones.itch.io/soulsrescue

http://gamejolt.com/games/souls-rescue-roguelike/174252

Screenshots

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Change Log

alpha 0.4

  • better gamepad (360) support
  • better keyboard support
  • traps for wall and floor
  • buff/dot system
  • first spell for player (fireball, heal)
  • minimap
  • more sounds
  • help and credit