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- 23:01, 15 October 2012 diff hist +716 Neohack Just a no-progress update to say I'm still alive and will eventually continue work on it.
- 20:19, 29 December 2011 diff hist −62 3059 Undo revision 26466 by Ersio spam, spam, spam, spam....
- 13:03, 15 December 2011 diff hist −409 Main Page Undo revision 26319 by MichaelJacksin (talk)
- 20:03, 26 November 2011 diff hist −49 URRogue Undo revision 25865 by SPAMMER Anjanasanford (talk) current
- 20:00, 26 November 2011 diff hist −3 m Save Files →Replaying Saved Games
- 19:59, 26 November 2011 diff hist −48 m Save Files Damn all spammers to hell.
- 07:53, 23 October 2011 diff hist −216 m FastLOS current
- 19:07, 22 October 2011 diff hist +355 FastLOS
- 18:49, 22 October 2011 diff hist −2,630 FastLOS Drastically simplified explanation of precalculation, changed heuristics to give improved results in most cases.
- 16:45, 22 October 2011 diff hist +16 FastLOS
- 16:44, 22 October 2011 diff hist +17 FastLOS
- 16:38, 22 October 2011 diff hist 0 Field of Vision FastFOV was miscategorized
- 16:36, 22 October 2011 diff hist +21 N FastFOV moved FastFOV to FastLOS: The algorithm described is an LOS algorithm not an FOV algorithm. current
- 16:36, 22 October 2011 diff hist 0 m FastLOS moved FastFOV to FastLOS: The algorithm described is an LOS algorithm not an FOV algorithm.
- 16:32, 22 October 2011 diff hist −4 Category:Scheduling
- 16:31, 22 October 2011 diff hist +23 N Category:Scheduling Created page with "Category:Scheduling"
- 16:30, 22 October 2011 diff hist +25 m Rule and Event Systems
- 16:28, 22 October 2011 diff hist +24 m An elegant time-management system for roguelikes
- 16:28, 22 October 2011 diff hist +24 Time Systems current
- 16:27, 22 October 2011 diff hist +24 A simple turn scheduling system -- Python implementation
- 16:26, 22 October 2011 diff hist +24 A priority queue based turn scheduling system
- 16:24, 22 October 2011 diff hist +207 Talk:Pathfinding current
- 16:17, 22 October 2011 diff hist +22 Permadeath
- 16:16, 22 October 2011 diff hist +22 Quests current
- 16:14, 22 October 2011 diff hist +22 Monster attacks I'm creating a Monsters category. This belongs in it.
- 16:13, 22 October 2011 diff hist +282 Category talk:Concepts current
- 16:07, 22 October 2011 diff hist +46 N Category:Monsters Created page with "Monsters are a big part of any roguelike game."
- 16:05, 22 October 2011 diff hist 0 Yeti I'm creating a Monsters category. This belongs in it. current
- 16:04, 22 October 2011 diff hist −37 Troll I'm creating a Monsters category. This belongs in it. current
- 16:03, 22 October 2011 diff hist −34 Tiger I'm creating a Monsters category. This belongs in it. current
- 16:03, 22 October 2011 diff hist −33 Termite I'm creating a Monsters category. This belongs in it. current
- 16:02, 22 October 2011 diff hist −35 Undead I'm creating a Monsters Category. This belongs in it. current
- 16:01, 22 October 2011 diff hist −33 Rat I'm creating a Monsters category. This belongs in it. current
- 16:00, 22 October 2011 diff hist −33 Quadruped I'm creating a Monsters category. This belongs in it. current
- 15:59, 22 October 2011 diff hist −34 Orc I'm creating a Monsters category. This belongs in it. current
- 15:58, 22 October 2011 diff hist −23 Hydra I'm creating a Monsters category. This belongs in it. current
- 15:57, 22 October 2011 diff hist −33 Human I'm creating a Monsters category. This belongs in it. current
- 15:56, 22 October 2011 diff hist −29 Humanoid I'm creating a Monsters category. This belongs in it. current
- 15:55, 22 October 2011 diff hist +22 Golem I'm creating a Monsters category. This belongs in it.
- 15:54, 22 October 2011 diff hist +22 Dragon (monster) I'm creating a Monsters category. This belongs in it.
- 15:53, 22 October 2011 diff hist +1 Dog I'm creating a Monsters category. This belongs in it. current
- 15:53, 22 October 2011 diff hist +22 Cockatrice I'm creating a Monsters category. This belongs in it. current
- 15:52, 22 October 2011 diff hist +22 Cat I'm creating a Maps category. This belongs in it.
- 15:51, 22 October 2011 diff hist +23 Angel I'm creating a Monsters category. This belongs in it. current
- 15:49, 22 October 2011 diff hist +22 Monster I'm creating a Monsters category. This belongs in it. current
- 15:42, 22 October 2011 diff hist +39 Basic directional dungeon generation I'm creating a Maps category. This belongs in it. current
- 15:41, 22 October 2011 diff hist +17 Abstract Dungeons I'm creating a Maps category. This belongs in it.
- 15:38, 22 October 2011 diff hist +18 Grid Based Dungeon Generator I'm creating a Maps category. This belongs in it. current
- 15:37, 22 October 2011 diff hist +17 Maze Generation I'm creating a Maps category. This belongs in it.
- 15:37, 22 October 2011 diff hist +17 Delving a connected cavern I'm creating a Maps category. This belongs in it.
- 15:35, 22 October 2011 diff hist +17 Terrain I'm creating a Maps category. This belongs in it.
- 15:34, 22 October 2011 diff hist +17 Dungeon-Building Algorithm I'm creating a Maps category. This belongs in it.
- 15:33, 22 October 2011 diff hist +17 Dungeon builder written in Python I'm creating a Maps category. This belongs in it.
- 15:31, 22 October 2011 diff hist +18 Cellular Automata Method for Generating Random Cave-Like Levels I'm creating a Maps category. This belongs in it.
- 15:30, 22 October 2011 diff hist +17 Dungeon I'm creating a Maps category. This belongs in it.
- 15:29, 22 October 2011 diff hist +17 Data structures for the map I'm creating a Maps category. This belongs in it. current
- 15:29, 22 October 2011 diff hist +17 Scrolling map I'm creating a Maps category. This belongs in it.
- 15:28, 22 October 2011 diff hist +17 The Incredible Power of Dijkstra Maps I'm creating a Maps category. This belongs in it.
- 15:27, 22 October 2011 diff hist +130 N Category:Maps created it.
- 15:25, 22 October 2011 diff hist +17 Creating Measurably "Fun" Maps I'm adding a 'Maps' category. This belongs in it.
- 07:33, 2 October 2011 diff hist −1 m Neohack changed most-recent-update date (new dev snapshot Neohack.dev.17 on homepage)
- 17:50, 27 September 2011 diff hist −442 Neohack
- 17:45, 27 September 2011 diff hist +10 Neohack
- 17:44, 27 September 2011 diff hist +915 m Neohack
- 17:05, 27 September 2011 diff hist +1,234 m Neohack
- 16:33, 27 September 2011 diff hist +46 m Neohack
- 16:22, 27 September 2011 diff hist +33 m Neohack
- 16:16, 27 September 2011 diff hist −4 Neohack
- 16:13, 27 September 2011 diff hist +23 Neohack
- 16:12, 27 September 2011 diff hist 0 Neohack
- 16:11, 27 September 2011 diff hist −24 Neohack
- 16:06, 27 September 2011 diff hist +417 Neohack
- 06:58, 27 September 2011 diff hist +4,014 N Neohack Dev Manifesto
- 03:21, 25 September 2011 diff hist +18,253 Spiral Path FOV Added Original Source Code current
- 22:30, 2 November 2010 diff hist +883 Ncursesw included additional information about link options conflicting in gcc invocations.
- 20:47, 6 September 2010 diff hist −58 Angband updated the license section: Angband is now GPL.
- 18:10, 6 September 2010 diff hist −52 m Ncursesw
- 18:06, 6 September 2010 diff hist +5,061 N Ncursesw Largely a cut-n-paste from an article I posted on RGRD. Hope this helps people.
- 17:48, 6 September 2010 diff hist −118 Unicode Reduced coverage of well-known technical details and increased roguelike relevance.
- 01:01, 15 November 2009 diff hist +30 m FastLOS Clarified a step in FOV selection algm
- 01:37, 10 November 2009 diff hist +8,886 N FastLOS Raw text starting point - not even wikified yet.
- 01:34, 10 November 2009 diff hist +69 Field of Vision →Approaches
- 03:41, 1 June 2009 diff hist +4,997 Save Files Added motivation section and a couple of other things.
- 18:04, 31 May 2009 diff hist +17 m Articles Added link to new page on savefiles.
- 18:00, 31 May 2009 diff hist +161 m How to Write a Roguelike in 15 Steps Added link to new page on savefiles.
- 17:57, 31 May 2009 diff hist +30 m Permadeath added links to new page on Savefiles
- 17:38, 31 May 2009 diff hist +14,265 N Save Files First Draft
- 03:32, 17 January 2009 diff hist +219 Talk:Angband Angband is now GPL.
- 18:39, 1 December 2008 diff hist +675 Roguelike Dev FAQ
- 03:24, 13 October 2008 diff hist +979 Roguelike Dev FAQ better chase & follow algorithm
- 19:25, 30 September 2008 diff hist +930 Roguelike Dev FAQ Warnings/corrections about rand/srand, more grammar corrections.
- 18:38, 30 September 2008 diff hist −8 m Roguelike Dev FAQ "orientated" is not a word.
- 18:09, 30 September 2008 diff hist +1,490 Roguelike Dev FAQ pointed out options in programming advice, repaired a few grammar errors
- 17:22, 30 September 2008 diff hist −78 m Roguelike Dev FAQ The amount of memory taken by a pointer depends on architecture, runtime, language, and OS.