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- 15:02, 26 October 2012 diff hist +25 New Roguelike Tutorial, using Lua+libtcod current
- 15:01, 26 October 2012 diff hist +25 Quick and dirty FOV/LOS current
- 15:01, 26 October 2012 diff hist +25 Dungeon builder written in Python/Examples current
- 15:00, 26 October 2012 diff hist +25 An Alternative Scent Implementation current
- 10:41, 25 October 2012 diff hist +25 LUA 2d Line of sight current
- 10:39, 25 October 2012 diff hist +25 LOS using strict definition
- 10:39, 25 October 2012 diff hist +25 m Designing Flexible, Reusable Algorithms
- 10:38, 25 October 2012 diff hist +25 City Generation by Leaf Venation current
- 10:38, 25 October 2012 diff hist +25 m An Implementation of City Generation by Leaf Venation current
- 01:12, 13 October 2012 diff hist +30 m The Well Of Enchantments
- 01:11, 13 October 2012 diff hist +24 The Annual Roguelike Release Party
- 01:04, 13 October 2012 diff hist +25 m UltimaRatioRegum
- 00:53, 13 October 2012 diff hist +30 Voxel Heroes current
- 00:53, 13 October 2012 diff hist +30 YioRpg current
- 00:49, 13 October 2012 diff hist +30 Zombie Madness current
- 00:45, 13 October 2012 diff hist +25 Roguelike Iterative Test-Driven Development in Java, Part 3 current
- 00:40, 13 October 2012 diff hist +25 Roguelike Iterative Test-Driven Development in Java, Part 2a current
- 00:40, 13 October 2012 diff hist +25 Roguelike Iterative Test-Driven Development in Java, Part 2
- 00:40, 13 October 2012 diff hist +25 Roguelike Iterative Test-Driven Development in Java, Part 1 current
- 00:40, 13 October 2012 diff hist +25 Roguelike Iterative Test-Driven Development in Java current