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Showing below up to 50 results in range #151 to #200.
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- Pre-Computed Visibility Tries
- Programming Roguelike Magic
- Psiweapon
- Public domain
- Purge Persist and Profit!
- Purplearcanist
- Python Curses Example of Dungeon-Building Algorithm
- Questopia
- Quests in Roguelikes
- Quick Pathfinding in a Dungeon
- Quick and dirty FOV/LOS
- Qwertyuiopas
- RFE
- Random Realms
- Random Zone Generation
- Ratio AI
- Raycasting in python
- Rebirth
- Representing Magic Skills
- Retrospectives
- Road Warrior
- RogueCraft
- RogueScript
- RogueSharp
- Rogue Bash
- Rogue Privateer
- Rogue Privateer Elite
- Roguebase
- Roguebasin Logo Contest Results
- Roguelike AI - Doing it the generic way
- Roguelike Celebration 2017
- Roguelike Intelligence - Displaced Actions
- Roguelike Intelligence - Evolving State Machine AIs
- Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs
- Roguelike Intelligence - Intrinsic Information and State Machine AIs
- Roguelike Intelligence - Stateless AIs
- Roguelike Iterative Test-Driven Development in Java, Part 2a
- Roguelike Tutorial, using Python3+tdl, extras
- Ruby bitfield
- S.chiu
- SDL ttf Sample Code
- Sandbox
- Seven Head Hydras
- Simple Combat in the Dungeon
- Simple Line of Sight
- Simple Rogue levels
- Simple Rogue levels in Dart
- Simple cave map generator
- Simple way to prevent jams of monsters with A*
- Skill