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Showing below up to 185 results in range #51 to #235.
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- Derrick Creamer
- Dijkstra Map of Generic Map in Dart
- Donnie
- Dragon (monster)
- Dungeon Maker
- Dungeon Run
- Dungeon builder written in Python/Examples
- DwellerChangeLog
- Endless Nights
- Entity Component System
- Experience table generator
- Extremely fast simplified LOS
- Factor
- FastLOS
- Finding or Creating Sound and Music
- Fire Brigade RL
- Florian Diebold
- Flyingofx
- Fractals
- Fred
- Fun Factor
- Gamepad
- Gerty
- Golem
- Gunshot Coding
- Han Yolo and the Mysterious Planet
- Hansjoerg Malthaner
- Hansjörg Malthener
- Haxe
- Heroworld
- Heroworld Online
- Hexatron
- HydraHunter
- IRDC 2010
- Implementing interesting townsfolk AI
- Implementing sound in C and C Plus Plus
- Increpare
- Incursion Tech Doc
- Isaac s fast beamcasting LOS
- Isnok
- Items in Java
- JSON
- James Madison
- James Pendergrast
- Jmoria
- Jo
- Kaya
- KellexLX
- Kellexlx
- Knights of Frontier Valley
- Konstantin Stupnik
- LOS by Odd
- Lambda Six
- Language in Roguelikes
- Left Field Hotel
- Legend of Angband
- Line of Sight - Tobias Downer
- Line wrapping in C
- Links:Reviews
- List of Names
- Ludus Magnus
- Invalid title with namespace "(Main)" and text "LÖVE"
- MIT License
- Magic Tower
- Magic Walls
- Mary Haas
- Maze Of The Mummy
- Michael Curran
- Micromoog
- Millkka Kilkkila
- Mo Collector
- Mongrol
- Monster Gate
- Mordor: The Depths of Dejenol
- Murder Mystery RL
- Mutual Visibility Field Of View
- My Algorithm by Adam Milazzo in Dart
- NIm
- Names from a high order Markov Process and a simplified Katz back-off scheme
- New Roguelike Tutorial, using Lua+libtcod
- Nicholas Spinner
- OCult
- Oohara Yuuma
- Optimal play should be fun
- OrcRL
- Oryx Design Lab
- Over/FAQ
- PHP
- POWDER/Detect Curse
- POWDER/Russian translation/action.cpp.po
- PRIME/Disks
- PRIME/Radiation
- Pathfinding
- Permissive Field of View in Javascript
- Plug-In Monster AI
- Pointer map
- Poisoned Character Roguelike
- Pokemon Mystery Dungeon
- Pol
- Poland
- Pre-Computed Visibility Tries
- Programming Roguelike Magic
- Psiweapon
- Public domain
- Purge Persist and Profit!
- Purplearcanist
- Python Curses Example of Dungeon-Building Algorithm
- Questopia
- Quests in Roguelikes
- Quick Pathfinding in a Dungeon
- Quick and dirty FOV/LOS
- Qwertyuiopas
- RFE
- Random Realms
- Random Zone Generation
- Ratio AI
- Raycasting in python
- Rebirth
- Representing Magic Skills
- Retrospectives
- Road Warrior
- RogueCraft
- RogueScript
- RogueSharp
- Rogue Bash
- Rogue Privateer
- Rogue Privateer Elite
- Roguebase
- Roguebasin Logo Contest Results
- Roguelike AI - Doing it the generic way
- Roguelike Celebration 2017
- Roguelike Intelligence - Displaced Actions
- Roguelike Intelligence - Evolving State Machine AIs
- Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs
- Roguelike Intelligence - Intrinsic Information and State Machine AIs
- Roguelike Intelligence - Stateless AIs
- Roguelike Iterative Test-Driven Development in Java, Part 2a
- Roguelike Tutorial, using Python3+tdl, extras
- Ruby bitfield
- S.chiu
- SDL ttf Sample Code
- Sandbox
- Seven Head Hydras
- Simple Combat in the Dungeon
- Simple Line of Sight
- Simple Rogue levels
- Simple Rogue levels in Dart
- Simple cave map generator
- Simple way to prevent jams of monsters with A*
- Skill
- Skybreakers
- Slavic Mythology
- Spatial Consistency
- Steev
- Steven Fuerst
- Syllable-based name generation
- System Architecture, the strategy to complex implementations
- Team Lantickall
- Template Dungeon themeing/generation
- The Ascii Dungeon
- The Endless Dungeons
- The Gramarye A Magic System for FUDGE
- The Hardest Dungeon
- The Well Of Enchantments
- Tiles and Tileset displaying in Dart
- Time-gate roguelike
- Timothy S. Murphy
- Tipa
- Tower of Darkness
- Tower of The Archmage
- Tracking by Scent and Sound
- Troll
- Trystan.s
- Undead
- Variety in NPC behavior
- Vasilis Zoumpourlis
- Vlad Dumitru
- Voxel Heroes
- Vulnerability
- WILLRAMAN
- Warlock
- Winding ways
- Xecutor
- YioRpg
- Zomie Rogue