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Showing below up to 250 results in range #1 to #250.

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  1. (hist) ‎Roguelike Dev FAQ ‎[86,439 bytes]
  2. (hist) ‎Incursion Tech Doc ‎[72,238 bytes]
  3. (hist) ‎Rogue Mud ‎[71,119 bytes]
  4. (hist) ‎Crawl: New Documentation ‎[65,923 bytes]
  5. (hist) ‎RRGGLIB ‎[59,386 bytes]
  6. (hist) ‎Rank RLs you have played a lot ‎[49,446 bytes]
  7. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 7 code ‎[47,706 bytes]
  8. (hist) ‎Roguelike Magazine Issue 2 ‎[46,754 bytes]
  9. (hist) ‎Roguelike Radio ‎[45,852 bytes]
  10. (hist) ‎A Python 3 and 2 Pathfinder with Pygame Example ‎[44,667 bytes]
  11. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 13 code ‎[44,388 bytes]
  12. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 13 code ‎[44,319 bytes]
  13. (hist) ‎Roguelike Magazine Issue 1 ‎[43,497 bytes]
  14. (hist) ‎Old news/2012 ‎[42,334 bytes]
  15. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 12 code ‎[39,802 bytes]
  16. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 11 code ‎[37,962 bytes]
  17. (hist) ‎Complete Roguelike Tutorial, using Python3+libtcod, extras ‎[36,260 bytes]
  18. (hist) ‎Complete Roguelike Tutorial, using Python+libtcod, extras ‎[36,258 bytes]
  19. (hist) ‎Old news/2014 ‎[34,098 bytes]
  20. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 10 code ‎[33,646 bytes]
  21. (hist) ‎POWDER/Russian translation/action.cpp.po ‎[33,241 bytes]
  22. (hist) ‎Roguelike Tutorial, using python3+tdl, part 10 code ‎[33,205 bytes]
  23. (hist) ‎Old news/2015 ‎[33,203 bytes]
  24. (hist) ‎Cellular Automata Method for Generating Random Cave-Like Levels ‎[33,003 bytes]
  25. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, extras scrolling code ‎[32,687 bytes]
  26. (hist) ‎C++ Example of Dungeon-Building Algorithm ‎[32,645 bytes]
  27. (hist) ‎Simple Rogue levels in Dart ‎[31,948 bytes]
  28. (hist) ‎Complete Roguelike Tutorial, using python3+pysdl2, part 0 ‎[31,861 bytes]
  29. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 6 code ‎[31,266 bytes]
  30. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 9 code ‎[30,948 bytes]
  31. (hist) ‎Old news/2013 ‎[30,608 bytes]
  32. (hist) ‎Roguelike Tutorial, using python3+tdl, part 9 code ‎[30,569 bytes]
  33. (hist) ‎Abstract Dungeons ‎[29,769 bytes]
  34. (hist) ‎7DRL Challenge 2013 ‎[29,613 bytes]
  35. (hist) ‎Roguelike Tutorial, using python3+tdl, part 6 code ‎[29,559 bytes]
  36. (hist) ‎Old news/2011 ‎[29,158 bytes]
  37. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 10.1: persistence ‎[28,600 bytes]
  38. (hist) ‎Zircon ‎[28,432 bytes]
  39. (hist) ‎Bardess ‎[28,016 bytes]
  40. (hist) ‎Project GREEKIE ‎[27,380 bytes]
  41. (hist) ‎7DRL Contest 2011 Reviews ‎[27,183 bytes]
  42. (hist) ‎Simple maze ‎[27,176 bytes]
  43. (hist) ‎Variety in NPC behavior ‎[27,154 bytes]
  44. (hist) ‎DwellerChangeLog ‎[26,741 bytes]
  45. (hist) ‎Old news/2016 ‎[26,727 bytes]
  46. (hist) ‎Mines of Elderlore ‎[26,585 bytes]
  47. (hist) ‎Equin: The Lantern ‎[26,069 bytes]
  48. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 6: going berserk! ‎[25,282 bytes]
  49. (hist) ‎Discussion:Field of Vision ‎[25,080 bytes]
  50. (hist) ‎Cataclysm: Bright Nights ‎[24,845 bytes]
  51. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 8 code ‎[24,592 bytes]
  52. (hist) ‎List of Names ‎[24,587 bytes]
  53. (hist) ‎Spiral Path FOV ‎[24,443 bytes]
  54. (hist) ‎Angband version history ‎[24,154 bytes]
  55. (hist) ‎Diffusion-limited aggregation ‎[23,981 bytes]
  56. (hist) ‎New Roguelike Tutorial, using Lua+libtcod ‎[23,852 bytes]
  57. (hist) ‎Alternatives to Permadeath ‎[23,595 bytes]
  58. (hist) ‎Roguelike Tutorial, using python3+tdl, part 8 code ‎[23,498 bytes]
  59. (hist) ‎CSharp Example of a Dungeon-Building Algorithm ‎[22,904 bytes]
  60. (hist) ‎Dungeon builder written in Python ‎[21,829 bytes]
  61. (hist) ‎Early Uses ‎[21,817 bytes]
  62. (hist) ‎Comparative study of field of view algorithms for 2D grid based worlds ‎[21,722 bytes]
  63. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 6 ‎[21,543 bytes]
  64. (hist) ‎Equin 2: The Warren Peace ‎[21,261 bytes]
  65. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 6 ‎[21,112 bytes]
  66. (hist) ‎Old news/2010 ‎[21,095 bytes]
  67. (hist) ‎Old news/2017 ‎[21,047 bytes]
  68. (hist) ‎Roguelike Tutorial, using python3+tdl, part 6 ‎[21,043 bytes]
  69. (hist) ‎Andranor ‎[20,620 bytes]
  70. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 9 ‎[20,564 bytes]
  71. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 8 ‎[20,496 bytes]
  72. (hist) ‎Need driven AI ‎[20,337 bytes]
  73. (hist) ‎Save Files ‎[20,236 bytes]
  74. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 1 ‎[20,163 bytes]
  75. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 9 ‎[20,134 bytes]
  76. (hist) ‎Bresenham's Line Algorithm ‎[20,084 bytes]
  77. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 8 ‎[20,066 bytes]
  78. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 4 code ‎[20,046 bytes]
  79. (hist) ‎Roguelike Tutorial, using python3+tdl, part 9 ‎[20,041 bytes]
  80. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 10 ‎[20,033 bytes]
  81. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 7 code ‎[20,021 bytes]
  82. (hist) ‎C-Sharp Example of Dungeon-Building Algorithm ‎[19,939 bytes]
  83. (hist) ‎Roguelike Tutorial, using python3+tdl, part 8 ‎[19,922 bytes]
  84. (hist) ‎Template Dungeon themeing/generation ‎[19,889 bytes]
  85. (hist) ‎Names from a high order Markov Process and a simplified Katz back-off scheme ‎[19,752 bytes]
  86. (hist) ‎POWDER/A guide to familiars ‎[19,653 bytes]
  87. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 10 ‎[19,601 bytes]
  88. (hist) ‎ShockFrost ‎[19,595 bytes]
  89. (hist) ‎List of Angband variants ‎[19,486 bytes]
  90. (hist) ‎Roguelike Tutorial, using python3+tdl, part 10 ‎[18,993 bytes]
  91. (hist) ‎How to Write a Roguelike in 15 Steps (RU) ‎[18,822 bytes]
  92. (hist) ‎Roguelike Tutorial, using python3+tdl, part 4 code ‎[18,711 bytes]
  93. (hist) ‎Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs ‎[18,636 bytes]
  94. (hist) ‎Roguelike Tutorial, using python3+tdl, part 7 code ‎[18,591 bytes]
  95. (hist) ‎IRDC 2016-Europe ‎[18,477 bytes]
  96. (hist) ‎Complete Roguelike Tutorial, using python3+pysdl2, part 0 code ‎[18,347 bytes]
  97. (hist) ‎A Simple Dungeon Generator for Python 2 or 3 ‎[18,264 bytes]
  98. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 9: spells and ranged combat ‎[17,335 bytes]
  99. (hist) ‎Wild West ‎[17,304 bytes]
  100. (hist) ‎Old news/2018 ‎[17,090 bytes]
  101. (hist) ‎Recently Updated Roguelikes/archive ‎[16,800 bytes]
  102. (hist) ‎Gore ‎[16,719 bytes]
  103. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 8: items and inventory ‎[16,692 bytes]
  104. (hist) ‎Roguelike Intelligence - Stateless AIs ‎[16,682 bytes]
  105. (hist) ‎Castle of the Winds ‎[16,602 bytes]
  106. (hist) ‎Old news/2009 ‎[16,477 bytes]
  107. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 7: the GUI ‎[16,397 bytes]
  108. (hist) ‎Dungeon builder written in Python/Examples ‎[16,379 bytes]
  109. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 3 ‎[16,161 bytes]
  110. (hist) ‎POWDER Gameplay ‎[15,878 bytes]
  111. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 13 ‎[15,815 bytes]
  112. (hist) ‎Pathfinding ‎[15,764 bytes]
  113. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 7 ‎[15,753 bytes]
  114. (hist) ‎Old news/2019 ‎[15,720 bytes]
  115. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 3 ‎[15,560 bytes]
  116. (hist) ‎Roguelike Tutorial, using python3+tdl, part 3 ‎[15,487 bytes]
  117. (hist) ‎Random number generator ‎[15,408 bytes]
  118. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 13 ‎[15,399 bytes]
  119. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 7 ‎[15,323 bytes]
  120. (hist) ‎Dynamically Sized Maze ‎[15,290 bytes]
  121. (hist) ‎Roguelike Intelligence - Intrinsic Information and State Machine AIs ‎[15,230 bytes]
  122. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 11 ‎[15,114 bytes]
  123. (hist) ‎Over/FAQ ‎[15,092 bytes]
  124. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 11: dungeon levels and character progression ‎[14,881 bytes]
  125. (hist) ‎Roguelike Tutorial, using python3+tdl, part 7 ‎[14,865 bytes]
  126. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 2 ‎[14,842 bytes]
  127. (hist) ‎Zombie survival RL ‎[14,687 bytes]
  128. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 11 ‎[14,682 bytes]
  129. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 3 code ‎[14,412 bytes]
  130. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 2 ‎[14,410 bytes]
  131. (hist) ‎NetHack ‎[14,211 bytes]
  132. (hist) ‎Roguelike Tutorial, using python3+tdl, part 2 ‎[14,208 bytes]
  133. (hist) ‎Roguelike Tutorial, using python3+tld, part 2 ‎[14,105 bytes]
  134. (hist) ‎FOV using recursive shadowcasting - improved ‎[14,103 bytes]
  135. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 5: more generic items ‎[14,003 bytes]
  136. (hist) ‎Cyberpunk ‎[13,935 bytes]
  137. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 1 ‎[13,902 bytes]
  138. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 3 code ‎[13,834 bytes]
  139. (hist) ‎Roguelike Tutorial, using python3+tdl, part 5 ‎[13,808 bytes]
  140. (hist) ‎GalaxyRL ‎[13,653 bytes]
  141. (hist) ‎A Better Monster AI ‎[13,461 bytes]
  142. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 5 ‎[13,431 bytes]
  143. (hist) ‎FOV using recursive shadowcasting ‎[13,230 bytes]
  144. (hist) ‎Literal Roguelike ‎[13,171 bytes]
  145. (hist) ‎Roguelike Tutorial, using python3+tdl, part 3 code ‎[13,082 bytes]
  146. (hist) ‎Roguelike Tutorial, using python3+tdl, part 1 ‎[13,029 bytes]
  147. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 5 ‎[12,979 bytes]
  148. (hist) ‎Maze Generation ‎[12,843 bytes]
  149. (hist) ‎Line of Sight - Tobias Downer ‎[12,729 bytes]
  150. (hist) ‎Monster attacks in a structured list ‎[12,709 bytes]
  151. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 5 code ‎[12,667 bytes]
  152. (hist) ‎Info Files ‎[12,594 bytes]
  153. (hist) ‎Dungeons and Dragons ‎[12,513 bytes]
  154. (hist) ‎Localization Project ‎[12,497 bytes]
  155. (hist) ‎Old news/2020 ‎[12,314 bytes]
  156. (hist) ‎List of handheld roguelikes ‎[12,137 bytes]
  157. (hist) ‎Ray-Tracing Field-Of-View Demo ‎[12,091 bytes]
  158. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 2: map and actors ‎[12,069 bytes]
  159. (hist) ‎C:\raft ‎[12,018 bytes]
  160. (hist) ‎Roguelike Tutorial, using python3+tdl, part 5 code ‎[12,000 bytes]
  161. (hist) ‎Roguelike Intelligence - Evolving State Machine AIs ‎[11,976 bytes]
  162. (hist) ‎Gone Rogue ‎[11,835 bytes]
  163. (hist) ‎Old news/2023 ‎[11,828 bytes]
  164. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 12 ‎[11,814 bytes]
  165. (hist) ‎Recommended reading ‎[11,733 bytes]
  166. (hist) ‎An elegant time-management system for roguelikes ‎[11,640 bytes]
  167. (hist) ‎Computing LOS for Large Areas ‎[11,499 bytes]
  168. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 12 ‎[11,381 bytes]
  169. (hist) ‎Mutual Visibility Field Of View ‎[11,373 bytes]
  170. (hist) ‎The Role of Hunger ‎[11,351 bytes]
  171. (hist) ‎Camera View, Rotate, Trim and Pad a Map in Dart ‎[11,322 bytes]
  172. (hist) ‎Console roguelike ‎[11,287 bytes]
  173. (hist) ‎War of Wizards: Plan ‎[11,270 bytes]
  174. (hist) ‎Articles ‎[11,223 bytes]
  175. (hist) ‎Developers ‎[11,141 bytes]
  176. (hist) ‎Permissive Field of View in Python ‎[11,005 bytes]
  177. (hist) ‎Anticipating wall-following pathfinder ‎[10,683 bytes]
  178. (hist) ‎Roguelike Themes ‎[10,668 bytes]
  179. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 1: setting up ‎[10,647 bytes]
  180. (hist) ‎7DRL Contest 2011 ‎[10,586 bytes]
  181. (hist) ‎IRDC 2016-usa ‎[10,539 bytes]
  182. (hist) ‎IRDC 2012 ‎[10,442 bytes]
  183. (hist) ‎Old news/2008 ‎[10,382 bytes]
  184. (hist) ‎The Incredible Power of Dijkstra Maps ‎[10,295 bytes]
  185. (hist) ‎Imoria ‎[10,228 bytes]
  186. (hist) ‎Delving a connected cavern ‎[10,208 bytes]
  187. (hist) ‎Wuxia ‎[10,132 bytes]
  188. (hist) ‎Java Curses Implementation ‎[10,006 bytes]
  189. (hist) ‎First Paradise ‎[9,965 bytes]
  190. (hist) ‎Old news/2021 ‎[9,957 bytes]
  191. (hist) ‎How to Write a Roguelike in 15 Steps ‎[9,953 bytes]
  192. (hist) ‎Denizen Herding Behavior ‎[9,948 bytes]
  193. (hist) ‎List of roguelikes by name ‎[9,935 bytes]
  194. (hist) ‎A Bucket Of LOS ‎[9,852 bytes]
  195. (hist) ‎Warsim ‎[9,845 bytes]
  196. (hist) ‎Random Zone Generation ‎[9,773 bytes]
  197. (hist) ‎Complete Roguelike Tutorial, using python+libtcod ‎[9,766 bytes]
  198. (hist) ‎Plug-In Monster AI ‎[9,758 bytes]
  199. (hist) ‎Precise Permissive Field of View ‎[9,744 bytes]
  200. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 4 ‎[9,671 bytes]
  201. (hist) ‎ADOM ‎[9,651 bytes]
  202. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 10.2: game menu ‎[9,571 bytes]
  203. (hist) ‎Roguelike Alphabet ‎[9,552 bytes]
  204. (hist) ‎Raycasting in python ‎[9,541 bytes]
  205. (hist) ‎Markov chains-based name generation ‎[9,528 bytes]
  206. (hist) ‎Empires of Eradia: The Cataclysm of Chaos ‎[9,523 bytes]
  207. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 3: dungeon building ‎[9,492 bytes]
  208. (hist) ‎Complete roguelike tutorial using C++ and libtcod - part 5: preparing for combat ‎[9,334 bytes]
  209. (hist) ‎Valhalla ‎[9,308 bytes]
  210. (hist) ‎Roguelike DM ‎[9,261 bytes]
  211. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 4 ‎[9,239 bytes]
  212. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 4: makefiles ‎[9,086 bytes]
  213. (hist) ‎CataclysmDDA ‎[8,981 bytes]
  214. (hist) ‎Quest for the Unicorn ‎[8,913 bytes]
  215. (hist) ‎Sword of the Stars: The Pit ‎[8,844 bytes]
  216. (hist) ‎The Choice of Java ‎[8,828 bytes]
  217. (hist) ‎PRIME/Monsters ‎[8,819 bytes]
  218. (hist) ‎Roguelike Intelligence - Displaced Actions ‎[8,769 bytes]
  219. (hist) ‎Roguelike Tutorial, using python3+tdl ‎[8,741 bytes]
  220. (hist) ‎City of the Damned ‎[8,718 bytes]
  221. (hist) ‎PRIME/Radiation ‎[8,684 bytes]
  222. (hist) ‎Ruby precise permissive FOV implementation ‎[8,674 bytes]
  223. (hist) ‎Horror in Roguelike Games ‎[8,664 bytes]
  224. (hist) ‎Synthesizer ‎[8,662 bytes]
  225. (hist) ‎WebRaidMobile ‎[8,656 bytes]
  226. (hist) ‎A simple turn scheduling system -- Python implementation ‎[8,603 bytes]
  227. (hist) ‎What a RL should be ‎[8,559 bytes]
  228. (hist) ‎Grid Based Dungeon Generator ‎[8,558 bytes]
  229. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod ‎[8,515 bytes]
  230. (hist) ‎Simple Rogue levels ‎[8,497 bytes]
  231. (hist) ‎Basic directional dungeon generation ‎[8,467 bytes]
  232. (hist) ‎Digital field of view implementation ‎[8,458 bytes]
  233. (hist) ‎Slaves to Armok II: Dwarf Fortress ‎[8,453 bytes]
  234. (hist) ‎Angband ‎[8,433 bytes]
  235. (hist) ‎Dungeon-Building Algorithm ‎[8,417 bytes]
  236. (hist) ‎ASCII-Render Tree for Layouting in Dart ‎[8,401 bytes]
  237. (hist) ‎Digital lines ‎[8,391 bytes]
  238. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 2: debugging ‎[8,377 bytes]
  239. (hist) ‎An Efficient Observation Algorithm ‎[8,370 bytes]
  240. (hist) ‎Complete Roguelike Tutorial, using python+libtcod, part 2 code ‎[8,356 bytes]
  241. (hist) ‎7DRL Challenge 2012 ‎[8,284 bytes]
  242. (hist) ‎Restrictive Precise Angle Shadowcasting ‎[8,211 bytes]
  243. (hist) ‎Monster attacks ‎[8,196 bytes]
  244. (hist) ‎List of roguelikes by year ‎[8,192 bytes]
  245. (hist) ‎ArchiveRL ‎[8,164 bytes]
  246. (hist) ‎Labyrinth of Reptoran ‎[8,117 bytes]
  247. (hist) ‎An Implementation of City Generation by Leaf Venation ‎[8,072 bytes]
  248. (hist) ‎Sucker ‎[8,064 bytes]
  249. (hist) ‎Complete roguelike tutorial using C++ and libtcod - extra 3: scent tracking ‎[7,942 bytes]
  250. (hist) ‎Complete Roguelike Tutorial, using python3+libtcod, part 2 code ‎[7,936 bytes]

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