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Showing below up to 250 results in range #1 to #250.
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- (hist) Roguelike Dev FAQ [86,439 bytes]
- (hist) Incursion Tech Doc [72,238 bytes]
- (hist) Rogue Mud [71,119 bytes]
- (hist) Crawl: New Documentation [65,923 bytes]
- (hist) RRGGLIB [59,386 bytes]
- (hist) Rank RLs you have played a lot [49,446 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 7 code [47,706 bytes]
- (hist) Roguelike Magazine Issue 2 [46,754 bytes]
- (hist) Roguelike Radio [45,852 bytes]
- (hist) A Python 3 and 2 Pathfinder with Pygame Example [44,667 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 13 code [44,388 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 13 code [44,319 bytes]
- (hist) Roguelike Magazine Issue 1 [43,497 bytes]
- (hist) Old news/2012 [42,334 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 12 code [39,802 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 11 code [37,962 bytes]
- (hist) Complete Roguelike Tutorial, using Python3+libtcod, extras [36,260 bytes]
- (hist) Complete Roguelike Tutorial, using Python+libtcod, extras [36,258 bytes]
- (hist) Old news/2014 [34,098 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 10 code [33,646 bytes]
- (hist) POWDER/Russian translation/action.cpp.po [33,241 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 10 code [33,205 bytes]
- (hist) Old news/2015 [33,203 bytes]
- (hist) Cellular Automata Method for Generating Random Cave-Like Levels [33,003 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, extras scrolling code [32,687 bytes]
- (hist) C++ Example of Dungeon-Building Algorithm [32,645 bytes]
- (hist) Simple Rogue levels in Dart [31,948 bytes]
- (hist) Complete Roguelike Tutorial, using python3+pysdl2, part 0 [31,861 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 6 code [31,266 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 9 code [30,948 bytes]
- (hist) Old news/2013 [30,608 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 9 code [30,569 bytes]
- (hist) Abstract Dungeons [29,769 bytes]
- (hist) 7DRL Challenge 2013 [29,613 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 6 code [29,559 bytes]
- (hist) Old news/2011 [29,158 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 10.1: persistence [28,600 bytes]
- (hist) Zircon [28,432 bytes]
- (hist) Bardess [28,016 bytes]
- (hist) Project GREEKIE [27,380 bytes]
- (hist) 7DRL Contest 2011 Reviews [27,183 bytes]
- (hist) Simple maze [27,176 bytes]
- (hist) Variety in NPC behavior [27,154 bytes]
- (hist) DwellerChangeLog [26,741 bytes]
- (hist) Old news/2016 [26,727 bytes]
- (hist) Mines of Elderlore [26,585 bytes]
- (hist) Equin: The Lantern [26,069 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 6: going berserk! [25,282 bytes]
- (hist) Discussion:Field of Vision [25,080 bytes]
- (hist) Cataclysm: Bright Nights [24,845 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 8 code [24,592 bytes]
- (hist) List of Names [24,587 bytes]
- (hist) Spiral Path FOV [24,443 bytes]
- (hist) Angband version history [24,154 bytes]
- (hist) Diffusion-limited aggregation [23,981 bytes]
- (hist) New Roguelike Tutorial, using Lua+libtcod [23,852 bytes]
- (hist) Alternatives to Permadeath [23,595 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 8 code [23,498 bytes]
- (hist) CSharp Example of a Dungeon-Building Algorithm [22,904 bytes]
- (hist) Dungeon builder written in Python [21,829 bytes]
- (hist) Early Uses [21,817 bytes]
- (hist) Comparative study of field of view algorithms for 2D grid based worlds [21,722 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 6 [21,543 bytes]
- (hist) Equin 2: The Warren Peace [21,261 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 6 [21,112 bytes]
- (hist) Old news/2010 [21,095 bytes]
- (hist) Old news/2017 [21,047 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 6 [21,043 bytes]
- (hist) Andranor [20,620 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 9 [20,564 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 8 [20,496 bytes]
- (hist) Need driven AI [20,337 bytes]
- (hist) Save Files [20,236 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 1 [20,163 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 9 [20,134 bytes]
- (hist) Bresenham's Line Algorithm [20,084 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 8 [20,066 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 4 code [20,046 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 9 [20,041 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 10 [20,033 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 7 code [20,021 bytes]
- (hist) C-Sharp Example of Dungeon-Building Algorithm [19,939 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 8 [19,922 bytes]
- (hist) Template Dungeon themeing/generation [19,889 bytes]
- (hist) Names from a high order Markov Process and a simplified Katz back-off scheme [19,752 bytes]
- (hist) POWDER/A guide to familiars [19,653 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 10 [19,601 bytes]
- (hist) ShockFrost [19,595 bytes]
- (hist) List of Angband variants [19,486 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 10 [18,993 bytes]
- (hist) How to Write a Roguelike in 15 Steps (RU) [18,822 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 4 code [18,711 bytes]
- (hist) Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs [18,636 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 7 code [18,591 bytes]
- (hist) IRDC 2016-Europe [18,477 bytes]
- (hist) Complete Roguelike Tutorial, using python3+pysdl2, part 0 code [18,347 bytes]
- (hist) A Simple Dungeon Generator for Python 2 or 3 [18,264 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 9: spells and ranged combat [17,335 bytes]
- (hist) Wild West [17,304 bytes]
- (hist) Old news/2018 [17,090 bytes]
- (hist) Recently Updated Roguelikes/archive [16,800 bytes]
- (hist) Gore [16,719 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 8: items and inventory [16,692 bytes]
- (hist) Roguelike Intelligence - Stateless AIs [16,682 bytes]
- (hist) Castle of the Winds [16,602 bytes]
- (hist) Old news/2009 [16,477 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 7: the GUI [16,397 bytes]
- (hist) Dungeon builder written in Python/Examples [16,379 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 3 [16,161 bytes]
- (hist) POWDER Gameplay [15,878 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 13 [15,815 bytes]
- (hist) Pathfinding [15,764 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 7 [15,753 bytes]
- (hist) Old news/2019 [15,720 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 3 [15,560 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 3 [15,487 bytes]
- (hist) Random number generator [15,408 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 13 [15,399 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 7 [15,323 bytes]
- (hist) Dynamically Sized Maze [15,290 bytes]
- (hist) Roguelike Intelligence - Intrinsic Information and State Machine AIs [15,230 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 11 [15,114 bytes]
- (hist) Over/FAQ [15,092 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 11: dungeon levels and character progression [14,881 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 7 [14,865 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 2 [14,842 bytes]
- (hist) Zombie survival RL [14,687 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 11 [14,682 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 3 code [14,412 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 2 [14,410 bytes]
- (hist) NetHack [14,211 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 2 [14,208 bytes]
- (hist) Roguelike Tutorial, using python3+tld, part 2 [14,105 bytes]
- (hist) FOV using recursive shadowcasting - improved [14,103 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 5: more generic items [14,003 bytes]
- (hist) Cyberpunk [13,935 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 1 [13,902 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 3 code [13,834 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 5 [13,808 bytes]
- (hist) GalaxyRL [13,653 bytes]
- (hist) A Better Monster AI [13,461 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 5 [13,431 bytes]
- (hist) FOV using recursive shadowcasting [13,230 bytes]
- (hist) Literal Roguelike [13,171 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 3 code [13,082 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 1 [13,029 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 5 [12,979 bytes]
- (hist) Maze Generation [12,843 bytes]
- (hist) Line of Sight - Tobias Downer [12,729 bytes]
- (hist) Monster attacks in a structured list [12,709 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 5 code [12,667 bytes]
- (hist) Info Files [12,594 bytes]
- (hist) Dungeons and Dragons [12,513 bytes]
- (hist) Localization Project [12,497 bytes]
- (hist) Old news/2020 [12,314 bytes]
- (hist) List of handheld roguelikes [12,137 bytes]
- (hist) Ray-Tracing Field-Of-View Demo [12,091 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 2: map and actors [12,069 bytes]
- (hist) C:\raft [12,018 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 5 code [12,000 bytes]
- (hist) Roguelike Intelligence - Evolving State Machine AIs [11,976 bytes]
- (hist) Gone Rogue [11,835 bytes]
- (hist) Old news/2023 [11,828 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 12 [11,814 bytes]
- (hist) Recommended reading [11,733 bytes]
- (hist) An elegant time-management system for roguelikes [11,640 bytes]
- (hist) Computing LOS for Large Areas [11,499 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 12 [11,381 bytes]
- (hist) Mutual Visibility Field Of View [11,373 bytes]
- (hist) The Role of Hunger [11,351 bytes]
- (hist) Camera View, Rotate, Trim and Pad a Map in Dart [11,322 bytes]
- (hist) Console roguelike [11,287 bytes]
- (hist) War of Wizards: Plan [11,270 bytes]
- (hist) Articles [11,223 bytes]
- (hist) Developers [11,141 bytes]
- (hist) Permissive Field of View in Python [11,005 bytes]
- (hist) Anticipating wall-following pathfinder [10,683 bytes]
- (hist) Roguelike Themes [10,668 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 1: setting up [10,647 bytes]
- (hist) 7DRL Contest 2011 [10,586 bytes]
- (hist) IRDC 2016-usa [10,539 bytes]
- (hist) IRDC 2012 [10,442 bytes]
- (hist) Old news/2008 [10,382 bytes]
- (hist) The Incredible Power of Dijkstra Maps [10,295 bytes]
- (hist) Imoria [10,228 bytes]
- (hist) Delving a connected cavern [10,208 bytes]
- (hist) Wuxia [10,132 bytes]
- (hist) Java Curses Implementation [10,006 bytes]
- (hist) First Paradise [9,965 bytes]
- (hist) Old news/2021 [9,957 bytes]
- (hist) How to Write a Roguelike in 15 Steps [9,953 bytes]
- (hist) Denizen Herding Behavior [9,948 bytes]
- (hist) List of roguelikes by name [9,935 bytes]
- (hist) A Bucket Of LOS [9,852 bytes]
- (hist) Warsim [9,845 bytes]
- (hist) Random Zone Generation [9,773 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod [9,766 bytes]
- (hist) Plug-In Monster AI [9,758 bytes]
- (hist) Precise Permissive Field of View [9,744 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 4 [9,671 bytes]
- (hist) ADOM [9,651 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 10.2: game menu [9,571 bytes]
- (hist) Roguelike Alphabet [9,552 bytes]
- (hist) Raycasting in python [9,541 bytes]
- (hist) Markov chains-based name generation [9,528 bytes]
- (hist) Empires of Eradia: The Cataclysm of Chaos [9,523 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 3: dungeon building [9,492 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 5: preparing for combat [9,334 bytes]
- (hist) Valhalla [9,308 bytes]
- (hist) Roguelike DM [9,261 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 4 [9,239 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 4: makefiles [9,086 bytes]
- (hist) CataclysmDDA [8,981 bytes]
- (hist) Quest for the Unicorn [8,913 bytes]
- (hist) Sword of the Stars: The Pit [8,844 bytes]
- (hist) The Choice of Java [8,828 bytes]
- (hist) PRIME/Monsters [8,819 bytes]
- (hist) Roguelike Intelligence - Displaced Actions [8,769 bytes]
- (hist) Roguelike Tutorial, using python3+tdl [8,741 bytes]
- (hist) City of the Damned [8,718 bytes]
- (hist) PRIME/Radiation [8,684 bytes]
- (hist) Ruby precise permissive FOV implementation [8,674 bytes]
- (hist) Horror in Roguelike Games [8,664 bytes]
- (hist) Synthesizer [8,662 bytes]
- (hist) WebRaidMobile [8,656 bytes]
- (hist) A simple turn scheduling system -- Python implementation [8,603 bytes]
- (hist) What a RL should be [8,559 bytes]
- (hist) Grid Based Dungeon Generator [8,558 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod [8,515 bytes]
- (hist) Simple Rogue levels [8,497 bytes]
- (hist) Basic directional dungeon generation [8,467 bytes]
- (hist) Digital field of view implementation [8,458 bytes]
- (hist) Slaves to Armok II: Dwarf Fortress [8,453 bytes]
- (hist) Angband [8,433 bytes]
- (hist) Dungeon-Building Algorithm [8,417 bytes]
- (hist) ASCII-Render Tree for Layouting in Dart [8,401 bytes]
- (hist) Digital lines [8,391 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 2: debugging [8,377 bytes]
- (hist) An Efficient Observation Algorithm [8,370 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 2 code [8,356 bytes]
- (hist) 7DRL Challenge 2012 [8,284 bytes]
- (hist) Restrictive Precise Angle Shadowcasting [8,211 bytes]
- (hist) Monster attacks [8,196 bytes]
- (hist) List of roguelikes by year [8,192 bytes]
- (hist) ArchiveRL [8,164 bytes]
- (hist) Labyrinth of Reptoran [8,117 bytes]
- (hist) An Implementation of City Generation by Leaf Venation [8,072 bytes]
- (hist) Sucker [8,064 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - extra 3: scent tracking [7,942 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 2 code [7,936 bytes]