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  • |platforms = [[Windows]], [[Linux]], [[MacOS]] SadConsole can be used on Windows, Linux, and MacOS.
    2 KB (209 words) - 19:33, 22 June 2019
  • |platforms = Linux, Windows, MacOS X
    553 bytes (64 words) - 17:41, 16 November 2013
  • ...DEC VAX mainframes running VMS, [[Linux]], [[Windows]], macOS Classic, and macOS X BOSS was ported to macOS Classic as macBOSS 1.0 (beta) on 12/10/1993 by Mark Vesterbacka.
    3 KB (367 words) - 03:52, 8 April 2024
  • ...ion framework and runs on all platforms supported by Qt including Windows, MacOS/X and Linux. It has been developed by Riverbank Computing ltd.
    706 bytes (88 words) - 22:22, 19 May 2017
  • Kepler452b is available for Windows, Linux & MacOS. Enjoy a roguelike with one of 8 classes, 5 unique worlds, beautiful graphi
    992 bytes (129 words) - 23:25, 4 August 2020
  • ..., LÖVE is portable to a variety of systems such as Windows, Unix-based and MacOS. As of version 0.10, official Android and iOS support have been added to th
    1 KB (192 words) - 03:48, 2 July 2016
  • ...source Fortran compilers are available for [[Linux]], [[Unix]], [[Mac OS X|macOS]], [[Windows]], [[DOS]], and others (see [http://fortranwiki.org/fortran/sh
    1 KB (165 words) - 18:09, 17 December 2017
  • ...ts as [https://github.com/atsb/mac-rogue mac-rogue] fixed and compiled for macOS.
    2 KB (225 words) - 11:40, 26 December 2019
  • ...ition) was first released 26th of August 2018 version 1.0.0 (Windows/Linux/MacOS X). ...ttps://www.labydx.com/index.html Lost Labyrinth DX Homepage (Windows/Linux/MacOS X enhanced edition version)]
    3 KB (476 words) - 09:10, 4 September 2018
  • |platforms = [[Windows]] [[MacOS]] [[Linux]]
    1 KB (197 words) - 18:20, 27 December 2018
  • ...m and on Microsoft Windows. Binaries are available for Windows, Linux and macOS.
    2 KB (252 words) - 23:07, 5 July 2020
  • |platforms = Windows, MacOS
    2 KB (296 words) - 22:17, 25 July 2020
  • ...with the goal to clean up the source code and provide support for Windows, macOS, and Linux from one standard codebase. The game was rewritten in C++ and th * [http://umoria.org Umoria.org], Windows and macOS executables for v5.7, information, and links to source code.
    5 KB (845 words) - 09:49, 9 January 2021
  • For OS X/macOS : For OS X/macOS :
    10 KB (1,576 words) - 20:45, 17 September 2022
  • ...pting language using LÖVE engine, that is available for Windows, Linux and MacOS platforms.
    3 KB (381 words) - 08:57, 2 August 2013
  • |platforms = Windows (Wine-compatible), MacOS (experimental), Source available on request
    3 KB (426 words) - 20:33, 27 May 2021
  • * MacOS X I havn't managed it yet, to successfully compile it on Mac...please be p
    3 KB (465 words) - 14:20, 18 May 2012
  • ...am looking into determining how to cross-compile binary builds for Linux / MacOS, and am hoping to have it ready for next build in a week. If I figure it ou
    4 KB (631 words) - 19:35, 6 October 2018
  • ...ttps://jonathanmcc.itch.io/dragons-lunch-demo here] for Windows, Linux and MacOs.
    3 KB (508 words) - 18:38, 8 August 2020
  • ...on the [[wikipedia:Inform|Inform 7]] engine (which can be run on Windows, MacOS, Linux, and Android). Its premise is that you’ve been trapped in a virtua
    4 KB (649 words) - 17:53, 1 April 2018
  • === Autotools platforms (Linux, MacOS, ...) ===
    20 KB (3,221 words) - 15:15, 14 September 2017
  • On April 23th 2022 version 1.9.3 was released which added native support for MacOS X.
    3 KB (466 words) - 20:04, 27 January 2024
  • * 17 Nov 2011 - [[LambdaRogue]] 1.6 for MacOS Lion Patch [http://www.lambdarogue.net/dl-showentry.php?n=209 released] * 11 Jan 2011 - [[LambdaRogue]] 1.6 for MacOS X [http://lambdarogue.net/dl-showentry.php?n=195 released]
    28 KB (3,438 words) - 00:05, 28 January 2014
  • ...ross compile for different OS. This means that a game being developed on a macOS system, can compile for Windows and Linux without the need to boot into tho
    3 KB (543 words) - 15:41, 5 January 2023
  • ..., you're going to have to compile them yourself. Maybe someone who owns a MacOS machine might compile builds for the libtcod project?
    10 KB (1,483 words) - 01:25, 14 September 2017
  • ...tten in [[C#]] using [[Unity]] 5. A binary is provided for Windows, Linux, MACOS and there is an online version. Source code is not yet publically available ...//7drl.org/wp-content/uploads/2015/03/synthesizer.2015-7DRL-deadline-build-MACOS-X86.zip smackos - untested]
    8 KB (1,465 words) - 11:42, 3 June 2015
  • ...readable. However, when using a terminal emulation in Windows, KDE, Gnome, MacOS or any other GUI, the player himself has to care about a proper font displa
    42 KB (7,237 words) - 01:47, 4 July 2015