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  • A [[licensing]] type that states the source code is available but you are not allowed to reuse it, even if you release your
    148 bytes (26 words) - 07:22, 6 January 2012

Page text matches

  • === Source code === The source code is freely available [https://github.com/ondras/goldfish/ here.]
    539 bytes (66 words) - 20:31, 30 March 2014
  • === Source code === The source code is freely available [https://github.com/ondras/sleeping-beauty/ here.]
    594 bytes (70 words) - 20:48, 19 March 2017
  • === Source code === The source code is freely available [https://github.com/ondras/cafe-havoc/ here.]
    606 bytes (74 words) - 20:47, 19 March 2017
  • ...mber of open source roguelikes are in majority. The most well known closed source roguelike is [[ADOM]].
    334 bytes (54 words) - 03:00, 31 May 2017
  • == Source code ==
    733 bytes (87 words) - 16:28, 17 July 2021
  • |licensing = [[Closed Source]], [[Freeware]] == Partial Source Code ==
    913 bytes (112 words) - 23:29, 28 May 2015
  • == Source code == You can find source code for CryptoRl2 here https://github.com/Gornova/CryptoRl2
    1 KB (203 words) - 19:17, 22 June 2016
  • |platforms = [[Windows]], source ...hor decided to have extra challenge by placing requirement that the source code is equal or less than 2KB in size.
    1 KB (152 words) - 11:56, 2 November 2013
  • ==Source code== ...HTML 1.1''/''CSS 3''. '''Roguebase''' uses gzip compression and the source code is minified (no line-breaks and no excessive whitespace).
    3 KB (451 words) - 22:30, 19 May 2017
  • ...hat others may use the code so long as they also allow others to use their code under a similar or more permissive license.
    411 bytes (67 words) - 13:06, 21 July 2015
  • |licensing = [[Licensing#Source code available|Source code available]], [[freeware]]
    624 bytes (76 words) - 17:01, 6 January 2014
  • |licensing = [[Public Domain]], [[Open Source]] ...can play the game [http://scootah.com/lightless here] and view the source code [https://github.com/scotchfield/rl.js here].
    700 bytes (89 words) - 22:19, 19 May 2017
  • A [[licensing]] type that states the source code is available but you are not allowed to reuse it, even if you release your
    148 bytes (26 words) - 07:22, 6 January 2012
  • |licensing = [[Licensing#Open_source|open source]], [[freeware]] == Open Source ==
    1 KB (132 words) - 18:36, 2 February 2016
  • |licensing = open source (MIT), freeware Madness is written in Lua and is available for Windows and Linux. Source code is provided so it may be ported to any platform with [[libtcod]].
    1 KB (134 words) - 17:46, 6 December 2017
  • ...you have political objections to closed sourced proprietary software, the code license can also become important. ...some games may license the art assets separately from the code. Thus, the code may have no cost, but the art assets may require a purchase. The "game lic
    5 KB (890 words) - 20:30, 9 September 2017
  • ..., still without generics, is a bit too hostile to abstraction in algorithm code for me to bother. I might get back to it when they get a generics implement [[Category:Open source]]
    2 KB (240 words) - 17:28, 16 November 2013
  • |licensing = [[Open Source]] An .exe version is available for Windows machines, and the .py source code is available.
    1 KB (185 words) - 15:27, 6 July 2020
  • |licensing = Open Source Here's one example of Perl source code for maze generation: [[Dynamically Sized Maze]]
    559 bytes (75 words) - 15:54, 26 December 2014
  • ...d, source-code on GitHub. Go to https://github.com/thebracket/rltk for the code. * Path-finding helpers that try to be agnostic about the structure of your code, through templates.
    966 bytes (131 words) - 21:33, 11 January 2018
  • |licensing = [[Open Source]], [[Public Domain]] * [http://scootah.com/asylumrl/asylumRL.zip Source code]
    801 bytes (94 words) - 16:01, 17 May 2017
  • |licensing = open source (BSD), freeware |interface = [[Graphical tiles]] (which are of characters!), Morse Code
    920 bytes (125 words) - 15:19, 8 April 2011
  • ...ed; it is possible to get rid of it using a bit of postprocessing (and the code below does), but it is seldom needed. The source is at: [http://b3x7q3.1fichier.com/en/windroad.c]
    3 KB (321 words) - 16:24, 29 August 2017
  • |licensing = [[Open source]], GPL v3 ...oject was original released as closed source, but is now available in open source as of ETB RC2 (November 10th). Information on the project and other project
    3 KB (526 words) - 03:15, 5 May 2014
  • Although a mirror site hosts the Windows binary for this variant the source code is no longer available anywhere.
    490 bytes (60 words) - 12:40, 6 April 2009
  • ...avid Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 yea * Much more legible source code, and edit files for most sets of game information (monster list, object lis
    1 KB (188 words) - 00:39, 9 May 2016
  • |licensing = [[Closed source]] Source code: https://github.com/slashman/elite-international-detective
    860 bytes (95 words) - 23:24, 4 October 2023
  • In 1987, BSD replaced ''Rogue'' with a Rogue clone including source code. The last BSD distributions had not only Rogue, but two other roguelike gam BSD became free in the early 1990s with the removal of proprietary Unix code, but then in the University of California at Berkeley stopped developing it
    1 KB (172 words) - 12:30, 1 October 2006
  • |site = http://dexrow.blogspot.com/2007/09/land-of-cigo-roguelike-w-source.html ...charecters classes exc upon request (or if code is provided). THe latest source and executable is at the following link.
    1 KB (178 words) - 10:25, 16 April 2009
  • The source code and binary for a version re-written in C was produced by [http://studio2.cl
    449 bytes (55 words) - 13:12, 7 May 2010
  • |licensing = Open source ====Source code:====
    3 KB (401 words) - 15:20, 22 February 2015
  • # Source files in Unicode (UTF-8 with BOM). # Code to be easily accessible by programmers and translators.
    4 KB (689 words) - 10:26, 27 June 2009
  • |platforms = Any (open source) ...the SDL2 library. It has no licensing restrictions, nor does it rely on C code, using ctypes instead.
    701 bytes (94 words) - 03:50, 5 January 2017
  • |licensing = [[Open Source]] Source code is also available at http://www.pagezero.net/roguelike/javascript2/src
    1 KB (176 words) - 10:24, 16 April 2009
  • |licensing = open source (BSD), freeware Day Star is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (168 words) - 16:39, 9 March 2019
  • |licensing = open source (BSD), freeware Rogue Impact is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (197 words) - 15:50, 14 March 2021
  • ...selected for use in a new project. Other libraries are included in source code form and need to be built before they can be used. The package is far from
    798 bytes (127 words) - 18:33, 3 June 2009
  • |platforms = Any (open source) |site = https://code.google.com/p/pgreloaded/
    675 bytes (91 words) - 03:39, 5 January 2017
  • |licensing = Open Source ...I'm going with this game, but I'm sure it will be somewhere great! Source code is available here: https://github.com/RylandAlmanza/Satans-Thrift-Store
    1 KB (138 words) - 22:12, 7 June 2012
  • [[Super-Rogue]] is a legacy roguelike game, based on the Rogue 3.6 source code, and currently maintained by the [[Roguelike Restoration Project]]. The source code was released to the public by Kindelberger in 2004.
    1 KB (148 words) - 00:23, 17 May 2010
  • ...ec 8th to Sunday, Dec 11th. Use whatever you like (existing engines, libs, code, graphics, sounds), just make the game. ...lov.weknowwhatboyslike.com, username and password is “santa”. Started with code from the very unfinished [[Svirfneblin]].
    2 KB (365 words) - 05:25, 13 March 2012
  • The various Free Software/Open Source licenses are covered in brief under [[Licensing]]. ...resign yourself to "Hack With Space Orcs" being written or keep it closed source.
    5 KB (861 words) - 16:07, 8 October 2009
  • |licensing = open source (BSD), freeware Six Two One is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (174 words) - 14:33, 12 March 2017
  • |licensing = [[Open Source]] ...r 23, 2004. ''Abura Tan'' binary is only available for DOS, but the source code is freely available.
    2 KB (244 words) - 21:15, 15 May 2017
  • |licensing = open source (BSD), freeware Seven Day Band is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (205 words) - 15:38, 23 November 2016
  • |licensing = [[Licensing#Open_source|open source]], [[freeware]] === Source Code ===
    3 KB (456 words) - 22:16, 5 April 2018
  • ...rticle on [[Info_Files]] is quite comprehensive and covers the use of hard code or scripting languages to implement info files. The purpose of info files i ...believe the option I favored has significant advantages: Generating source code from info files.
    7 KB (960 words) - 16:08, 22 March 2009
  • .../mirror/archive/ftp.sunet.se/pub/games/Angband/Variant/PernAngband/ source code]
    627 bytes (74 words) - 04:53, 1 March 2019
  • * Fully commented source code * [http://flend.net/files/ZigClimb.zip Windows, Linux binaries and source]
    2 KB (473 words) - 22:01, 30 March 2010
  • The source code is available on BitBucket at https://bitbucket.org/FaronBracy/roguesharp
    720 bytes (101 words) - 11:19, 13 January 2015
  • ...available at [http://dexrow.blogspot.com/2007/09/land-of-cigo-roguelike-w-source.html land of cigo] I have also translated plouge from french to english for
    894 bytes (146 words) - 16:09, 22 March 2009
  • |licensing = open source (BSD), freeware Tower of Babel is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (222 words) - 16:41, 9 March 2019
  • ...development of the Wastes halting after the unfortunate loss of the source code, Warsim: The Realm of Aslona was worked on for years and released on steam
    615 bytes (94 words) - 16:42, 11 January 2021
  • |licensing = Open Source ...ons are randomly generated using [[Diffusion-limited aggregation]]. Source code is available at http://darcsden.com/RylandAlmanza/AtomicRogue but it's very
    1 KB (160 words) - 07:53, 29 May 2012
  • ...e code is available [http://subterranean-ether.blogspot.com/2013/07/source-code-for-uushuvud-released.html here].
    997 bytes (133 words) - 04:45, 9 July 2013
  • ...n]]) that mostly keeps the original game play while containing significant code cleanup and modernization. ...serve the spirit of the original game while making it easy to maintain the code and port it to new platforms.
    2 KB (252 words) - 23:07, 5 July 2020
  • |licensing = [[Open Source]] (BSD), [[Freeware]] ...r Windows, Linux, and can likely be compiled for the [[Mac OS X]]. Source code is provided so it may be ported to any platform with [[curses]] and/or [[SD
    1 KB (209 words) - 17:40, 16 November 2013
  • |licensing = [[Open Source]] (BSD License), [[Freeware]] ...C++ and is available for [[Windows]], [[Linux]], and [[Mac OS X]]. Source code is provided so it may be ported to any platform with [[curses]] and/or [[SD
    2 KB (247 words) - 16:14, 17 May 2017
  • |licensing = Open Source, MIT See the GitHub page for NuGet packages, source code, and documentation: https://github.com/SadConsole/SadConsole
    2 KB (209 words) - 19:33, 22 June 2019
  • |licensing = Open Source ...uses tiny 8x8 tiles made by me, RylandAlmanza, the colorblind kid. Source code is available at http://darcsden.com/RylandAlmanza/Tziken but it's very mess
    1 KB (185 words) - 09:19, 1 April 2014
  • ...he author's website]. The project has been abandoned. The project's source code is now hosted on [http://github.com/RedMike/pYendor/ Github].
    670 bytes (99 words) - 10:57, 22 August 2014
  • == Open Source == Pixel Dungeon is open source, license: GPLv3
    2 KB (215 words) - 22:31, 8 August 2022
  • ...ssive tank. The game mostly exists as a test project for a C++11 roguelike code base, and is very unambitious in scope. It is notable for having a multi-ti [[Category:Open source]]
    697 bytes (98 words) - 17:27, 16 November 2013
  • Moria was also the first ''open source'' roguelike, which made it possible for it to be ported to many different c In 1985 they started sending out the source code to other Universities, and it was during this time that the game started to
    5 KB (845 words) - 09:49, 9 January 2021
  • |licensing = [[Freeware]], [[Closed Source]] ''Currently work on it is suspended, and code is used to develop another roguelike - Owlnest.
    776 bytes (97 words) - 05:49, 13 February 2017
  • Iron Fist was crafted in 24 hours using the source code from [[Grid]] as a jumping off point.
    719 bytes (90 words) - 22:55, 24 February 2015
  • |licensing = Freeware, Closed Source ...://www.norrisdev.com/malastro/malastro-src-1.2.7z Download Malastro source code]
    1 KB (192 words) - 14:06, 16 November 2015
  • == Source code == <source lang="perl">
    15 KB (584 words) - 15:25, 14 April 2021
  • |dependencies = JavaScript code editor and a web browser The boilerplate comes with '''source code, assets, sounds, screens, UI, and documentation''' (a 46 page PDF) to help
    2 KB (324 words) - 14:30, 5 March 2021
  • |licensing = open source (BSD), freeware ...g Is Fodder is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (261 words) - 14:36, 12 March 2017
  • |licensing = [[Licensing#Open_source|Open Source]] The [https://github.com/laurheth/pocket-universe-7drl/ source code] is available. It it written in Javascript, using [[Rot.js]].
    1 KB (219 words) - 16:08, 1 April 2019
  • |licensing = open source (BSD), freeware Vicious Orcs is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (264 words) - 17:42, 16 November 2013
  • |licensing = open source (BSD), freeware War of 1812 is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (260 words) - 15:46, 14 March 2021
  • |licensing = [[Open Source]], [[GPL]] '''Enemy Trench''' is an open source roguelike set during the Battle of the Somme in World War 1. You play as a
    1 KB (177 words) - 18:19, 31 October 2023
  • |licensing = open source (BSD), freeware ...hite Dreams is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (252 words) - 17:42, 16 November 2013
  • * Start the VC++ IDE and create a new empty project in the source directory (a new subfolder will be created) * '''C/C++ / General''' : Set additional include directories to the source directory (usually ..\ )
    2 KB (369 words) - 01:17, 30 December 2012
  • ...nguage. It is compiled to other languages before compiling or running that code. Haxe's targets are diverse and include languages such as C++, Python, Node
    596 bytes (86 words) - 05:20, 22 July 2015
  • ..., iOS, and Android. Support for other platforms may be found in the source code. ...SNES] all use SDL; the [https://en.wikipedia.org/wiki/Source_(game_engine) Source Engine] (on its Linux and Mac versions) and the [https://en.wikipedia.org/w
    6 KB (955 words) - 07:59, 4 December 2018
  • |licensing = open source (BSD), freeware Smart Kobold is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (301 words) - 17:41, 16 November 2013
  • The game is currently in public release. It is fully playable. The source code is available on GitHub: https://github.com/deengames/ali-the-android. [[Category:Open source]]
    2 KB (220 words) - 01:46, 18 December 2019
  • ...far less text. It intentionally allows reusing the source code in closed-source and commercial projects.
    2 KB (245 words) - 09:04, 3 June 2009
  • ...source code is included. It can be compiled on Linux with minor changes to source because of backward incompatibility with earlier Free Pascal versions. [htt
    2 KB (238 words) - 19:25, 16 May 2017
  • |licensing = [[Open Source]] ([[GPL]] v1) ...grams), collect information, and several more activities. Sometimes source code is found and upon downloading can prove to be a valuable tool for the hacke
    3 KB (507 words) - 00:18, 19 January 2020
  • Visual Studio Code Clone tcod from source
    769 bytes (81 words) - 04:56, 3 February 2020
  • ...ed to cease participation in developing Elona. However, he made the source code available to anyone who wants it, without licensing restrictions, via a tim ...ontinued by several developers under the Elona+ name. They took the source code, and carried on with development. It contains additions (new world parts) b
    2 KB (347 words) - 14:44, 10 July 2017
  • A rewrite is a harsh way to improve a software program, by scrapping the old source and replacing it with a better, cleaner or faster way. ...to becoming increasingly difficult to add features from writing spaghetti code, the rest were stable but consisted of improvements to program structure, a
    977 bytes (146 words) - 02:42, 6 August 2018
  • |licensing = [[Open Source]] ...rdropbox/files/dungeonRL_linux.tgz?attredirects=0| Linux - includes source code]
    2 KB (234 words) - 16:46, 19 August 2013
  • == Source Code == Jeff Olson has made the source code of Alphaman available under the permissive MIT License. It can be obtained
    4 KB (698 words) - 04:54, 19 May 2021
  • ...ay that if a destination square is visible from a source square, then that source square is also visible from the destination square. Some approximation algo ...uestions that must be answered. Are corners of squares valid points in the source and destination squares for determining visibility? And do corners of walls
    3 KB (457 words) - 20:43, 25 February 2017
  • ...calculating [[Field of Vision]] where rays are traced from the center of a source square to a select number of destination squares. Squares are marked as vis ...to other methods. Even when casting only a few rays, squares close to the source will be visited many times.
    2 KB (239 words) - 11:50, 6 December 2015
  • ...Uses Bresenham's algorithm." If you are interested in seeing the original code I can send it to you or you can find it at the x2ftp site. ...monster. If it was then the monster could see the player. I wanted my LOS code to be of the type that knowing the monsters x,y coords and the players x,y
    7 KB (1,157 words) - 21:19, 15 December 2014
  • |licensing = [[Freeware]],<br/>[[Open Source]] ([[MPL]]) ...ode is downloadable from a Googlecode SVN (http://code.google.com/p/kharne/source/browse/).
    2 KB (257 words) - 22:52, 15 July 2011
  • * Start the VC++ IDE and create a new empty project in the source directory (a new subfolder will be created) * '''C/C++ / General''' : Set additional include directories to the source directory (usually ..\ )
    3 KB (464 words) - 22:04, 24 December 2012
  • |licensing = open source (BSD), freeware Sword in Hand is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    2 KB (333 words) - 17:42, 16 November 2013
  • |licensing = GPL, Open Source Standalone download link (exe + code): http://code.google.com/p/kharne/downloads/list
    734 bytes (102 words) - 14:51, 15 March 2011
  • ** While the code using the generator is responsible for the actual manipulation of objects a More information will be provided once more of the code is developed.
    2 KB (391 words) - 00:42, 10 April 2009
  • *[http://www.geocities.com/reptoran/mmSource.zip Source code] (last updated 26 October 2006)
    1 KB (186 words) - 07:56, 21 April 2009
  • .... Because I am a document-everything-first kind of person and also an open source developer, I have decided to share interesting topics with the wider commun ...n the case of Vanilla Angband 3.0.5, there are over '''180,000''' lines of code, including the info files and lua bindings. It will simply be too much work
    3 KB (537 words) - 15:50, 22 June 2005
  • ...mith's Hand is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL] [[Category:Open source]] [[Category:Open ended roguelikes]]
    2 KB (238 words) - 03:36, 31 May 2017
  • |licensing = [[Open Source]] (MIT) ...guelike written entirely in the Python language. Python's naturally clear code and excellent OO support makes development fun and easy--as long as I can k
    1 KB (136 words) - 04:00, 30 July 2015

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