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  • ...ave other uses, such as being readable for special information ("plot" or "world" data) or providing [[training]] (as with [[Crawl]]'s manuals or [[Steamban ...book may contain only a single [[spell]] or it may contain a collection of spells. Studying may (eventually) consume the book or it may be a durable item. De
    1 KB (212 words) - 19:45, 24 January 2009
  • * Open world, although it's still quite small and empty at this stage. * Over 40 attacks and spells to end your foes.
    2 KB (299 words) - 20:56, 9 August 2018
  • ...'ll unleash powerful magical effects. Prepared in shelter of safe location spells can be used against most vicious monster utilizing their vulnerabilities an *Make your own spells! - Combine runes to achieve ultimate destructive effects!
    3 KB (396 words) - 14:59, 29 November 2016
  • ...fficulty is somewhat easier due to enemies lacking some of the talents and spells they gain in higher levels. ...ayer plays the game as a rogue and the class is determined by the talents, spells and equipment the player learns and finds along the way.
    2 KB (347 words) - 17:55, 16 May 2017
  • ...e shore of an island far from home. Recently monsters have returned to the world, and there are whispers about something ancient waking in the far north-wes Shadow of the Wyrm is an open-world fantasy roguelike in the style of [[ADOM]] and [[Omega]]. It was formerly
    1 KB (226 words) - 16:36, 10 December 2023
  • |theme = Fantasy, Lovecraftian, Freeform, Procedurally-generated world ...vironmental interaction.It is about exploring a richly fleshed-out fantasy world unique from any other, with procedurally generated stories, myths, legends,
    2 KB (292 words) - 13:12, 29 November 2016
  • ...least provided enlightenment: There is only one way to save this decadent world from itself: summoning the Great Serpent Kramora to exterminate all life, a ...rmor and potions, and vanquish your enemies in melee combat or using magic spells.
    2 KB (263 words) - 05:42, 16 April 2017
  • DungeonEpic is an attempt to do something new in the Roguelike world: produce an online Roguelike community with content driven by its users. ...for users to create, share, comment on and rate dungeons, items, monsters, spells, and all other aspects of Roguelike gaming.
    1 KB (143 words) - 13:54, 14 September 2019
  • It is set in the world of the Wheel of Time series of books, by Robert Jordan. The magic system is ...e cap as well. It also heals you, and is the only way of healing you have. Spells need a certain minimum amount of MP to cast, and will do more damage if you
    3 KB (439 words) - 22:37, 5 November 2013
  • ...levels define how experienced a character is at surviving inside the game world; they are usually related to the strength and overall performance of the ch Characters can also gain levels without an experience point system. The simplest method for this is to increase in
    1 KB (177 words) - 03:58, 5 October 2008
  • ...hing one's way through a single dungeon, DoppeRogue features an explorable world which stays consistent, mixed with randomly generated dungeons. * A computer-controlled ally with his own inventory, spells and characteristics.
    1 KB (146 words) - 08:14, 25 June 2009
  • ...Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, bu ...town and the first world (the one we have now is the third town and third world).
    5 KB (750 words) - 17:10, 21 October 2020
  • * A big three-dimensional world, consisting of a big variety of outdoor, building, and underground location ...riginal spell system, where you can build complicated spells using simpler spells as components.
    3 KB (479 words) - 16:29, 27 June 2012
  • A sword and sorcery adventure where your magic shapes the world. A Classical rogue-like with a modern feel. A challenging RPG with clear go * All classes can cast spells and use all weapons
    1 KB (175 words) - 19:26, 17 February 2017
  • ...ten [[mana]] is required but sometimes other ingredients may be needed for spells to work or are included as amplification of effect. Usually, spells are grouped into categories or magic schools. Commonly used categories are:
    5 KB (737 words) - 21:02, 5 August 2018
  • ...ed, because the author doesn't really want to create yet another "save the world" game! * Some of other features: full-text dialogs, spells, trade system, alchemy, traps, ranged weapons, mining, crafting
    3 KB (485 words) - 19:47, 12 February 2019
  • He can also cast more than 50 different kinds of spells: ..."Ice Dart"), spells able to affect an entire area (ex: "Fire", "Rain") and spells that the character can cast on himself (ex. "Regeneration", "Fly").
    3 KB (461 words) - 05:16, 16 September 2021
  • * Turn based, but with a real-world timer to complete each level. * Wield any of the 1980 different weapons and cast any of the 216 different spells from Save Scummer.
    2 KB (361 words) - 17:40, 16 November 2013
  • * Some spells (in the form of scrolls and wands, for now) * A large world with multiple towns and dungeons, quests, guilds
    2 KB (251 words) - 04:39, 17 September 2010
  • * A dynamic game world with locations to explore and 6 independent computer factions! * 63 upgrades, 49 spells, 13 skills
    5 KB (659 words) - 12:42, 9 September 2017
  • * Ranged weapons and spells. * World layout and levels are different every game, but there are fixed bosses and
    2 KB (206 words) - 06:14, 6 July 2019
  • >>dreaming of taking over the world, gaining more power and so on. How on and look down on the world with contempt/fury/wistfulness depending
    7 KB (1,110 words) - 03:42, 3 June 2009
  • ...24/01/07, which added lots of things including 8 Circles of magic, lots of spells, combat maneuvers, a GFX interface, music, and many more things. In the game, you, the Stranger from another world, are caught by the evil Garriontrots and given a chance to gain your freedo
    3 KB (403 words) - 01:04, 29 May 2023
  • ...pdated regarding game events and various information happening in the game world: ## The longer your character goes without sleep, the greater the chance that information will be recorded in their jo
    7 KB (1,129 words) - 23:38, 1 September 2020
  • - open hand-crafted world - spells system
    2 KB (238 words) - 08:40, 6 November 2022
  • ...ique player-directed world building experience, where you get to shape the world around you. ...ns you have created. The possibilities are endless! And the best part? The world is constantly evolving and changing based on your actions and decisions.
    4 KB (705 words) - 19:44, 9 March 2023
  • ...m scrolls). Basic auto-attack and auto-travel features are provided. The world map is pregenerated and unchanging between updates, but there is also a spe
    2 KB (297 words) - 03:41, 31 May 2017
  • ...nd its undisclosed source code, both of which are unusual in the Roguelike world. ...ive is to find the source of [[chaos]] and disorder that is arising in the world, and stop it if you can. The game is much more plot driven than many other
    9 KB (1,493 words) - 23:18, 29 January 2019
  • ...attle with an unknown cosmic threat. Make your mark in a living, breathing world of adventure, allegiances and intrigue: join and rise through the ranks of * Embark on an adventure in a huge world, featuring cities, dungeons, mines, ruins, towers, caves and many more loca
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  • * Over 100 spells and talents * 30 world map locations
    2 KB (250 words) - 22:21, 17 November 2020
  • Interaction ? Growing up a character ? Exploration ? Quests ? Huge world ?, ...y unique. (that's one of the things i hate in the Bethesda elder scrolls's spells)
    8 KB (1,472 words) - 16:40, 18 May 2018
  • * Base Story - You lived in subterrainian world which the pathways to different towns are constantly change. Everytime you ...merchant, not the fighter. You can't level up. You don't have any magical spells and special abilities. You are encouraged to get a lot of money to improve
    4 KB (674 words) - 19:46, 7 September 2014
  • ...or [[Tiles|graphical tiles]] are commonly used ways to represent the game world; however, you can also use any techniques from other computer games genres, Others like [[Crawl]] or [[Cataclysm]] have a targetting system for spells, projectiles or missile weapons.
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  • :::::: ''when the world still rang with elven song'' ...s subtle yet powerful: there are songs of fear and of binding, rather than spells of fireball and teleportation.
    5 KB (760 words) - 07:12, 7 January 2022
  • ...AD&D2 and perhaps on) have the ability to cast a respectable selection of spells, with notably more defensive effects. They can [[Turn Undead]] and are one : In addition to the obvious ability to cast spells, Mages also have one of the widest selections of skills (mostly knowledge s
    12 KB (1,978 words) - 05:36, 13 June 2017
  • ...alis aims to become more like an RPG game, including a large and developed world, dialogs with NPCs, very rich and customizable character development, and v ...ch allows players to play as any of the monsters of the dungeons. The game world features an entirely original story, with dialogs where the player can make
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  • == Real-World Example == Stays still and casts spells at the player UNLESS there are no cretures
    10 KB (1,539 words) - 13:39, 15 September 2006
  • * Spells, scrolls * Unlimited three dimensions world.(Of course future enhanced generators will add more interesting contents to
    7 KB (972 words) - 04:18, 31 May 2017
  • ...thematically original Mirage Source engine game. Every time I revisit the world I created two years ago, I learn something new about the beauty of imaginat ...s Bounty, and so many other retro games come to life in the player's mind. Without imagination or cultivating that creative process in the player's mind, art,
    6 KB (934 words) - 15:40, 23 November 2016
  • The game world is randomly generated in a way that increases The world is represented by a uniform grid of tiles. Monsters (and
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  • * [[Aerial Warfare]] (First World War might be ideal) * [[World War II]]
    7 KB (1,006 words) - 11:04, 9 July 2023
  • An item is an object existent inside a roguelike world, which has one or more uses triggered by the smart character's actions. ...throwing them to cause different kinds of damage or special effects on the world, like explosions and gas clouds.
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  • Each class has access to 4 rune types and casts spells by drawing them on a runic compass. The world is divided into 4 biomes with specific environments and monsters. Each biom
    3 KB (478 words) - 19:27, 1 August 2018
  • ...s and remove their limitations while improving upon them. Rather than the world and quests being completely static (and limited), they will be as dynamic a ...but in the end it aims to be in the spirit of ADOM (and its predecessors), without limitations and with maximum re-playability.
    6 KB (958 words) - 00:49, 20 February 2020
  • ...Earth, proposed that they combine their powers. First, the Gods created a world that was a combination of all the elements: Fire, Air, Water, Earth, Nature ...forged to contain this evil, and buried deep underneath Reptoran, the new world. All was well for many thousands of years. Unfortunately, the Burvaks and D
    8 KB (1,337 words) - 04:32, 6 March 2014
  • * A world of 400x300 tiles divided into 12 districts of 100x100 tiles each. * More than 60 dungeons were added to the world for exploration, however only about 5 are actually needed to finish the mai
    9 KB (1,423 words) - 18:12, 1 September 2023
  • * Casting spells consumes hunger, thus having a long term (hunger) and short term (magic poi ...system does not contribute to the balancing of the time taking to research spells.)
    11 KB (1,849 words) - 02:10, 19 May 2017
  • '''Terra Magna''' is a hardcore fantasy roguelike, placed in large world. ...Terra Magna in massive fights, filled with medieval weapon and magic. The world of Terra Magna will be divided into many factions, which will interact with
    7 KB (1,024 words) - 19:27, 8 June 2019
  • ...t roguelike game to feature multiple [[dungeon]]s with a sort of [[surface world]] (in this case, a [[town]]) to connect them. The town, which is persistent * Spells are cast by typing a 3-letter mnemonic. For example, magic missile is MLE.
    5 KB (779 words) - 11:58, 21 March 2022
  • While it wouldn't be a traditional roguelike - there'd be no spells, no magic equipment no Fun unidentified potions etc - there are still many ...nd of the living dead" never happened. Max Brooks' (Zombie Survival Guide, World War Z) are the result of a virus which kills its host and reanimates its co
    14 KB (2,515 words) - 21:38, 16 February 2012
  • ...sfer of money and items from high-level characters to low-level characters without anything in return) however will quickly lead to demise because it will but ...(infinite resurrections), PvP-mode for killing each other off in the game world or in a special PvP arena
    6 KB (936 words) - 14:44, 28 October 2023
  • of decisions. Most of the decisions can't be made without performing some test == Step 2 - Hello world! ==
    10 KB (1,643 words) - 04:40, 4 January 2023
  • ...the same quests. The questing system will be similar to the type found in World of Warcraft, featuring farming quests, delivery quests, and 'go kill someth === Magic Spells ===
    12 KB (1,806 words) - 17:56, 27 August 2022
  • ...- the enemies should die in an effective display of bloody fireworks. Fire spells are also important. Combining these ideas, a spell that set spilled blood o ...of magic, then the action later in the game can travel beyond the natural world to places like Hell, the Inferno, Pandemonium, the Abyss, and the like. Mak
    16 KB (2,805 words) - 06:31, 13 April 2011
  • ...a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold. * [http://alun.myftp.org/Appz/DynamicWorldDesign.xps Dynamic World Design (XPS doc)]
    11 KB (1,378 words) - 14:20, 25 November 2023
  • ...creen should also be atmospheric enough to draw the player into the game's world. ...the player, taking the role of a silent representative of the game and the world that is waiting for the player.
    42 KB (7,237 words) - 01:47, 4 July 2015
  • ...e automatically while giving you time to control essential stuff – casting spells and using skills and items. It’s ingenious combat system, you should try ...it (and there are mechanics which prevent players from hoarding artifacts without using them).
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  • number of its variants. Want to play in Zelazny's world instead of Tolkien? without knowing a line of code! Now don't get me wrong, these other
    12 KB (2,158 words) - 14:23, 24 July 2018
  • So, you want to start playing Crawl straight away without bothering with the world of magic and frequent violence. Your quest is to travel into the depths
    64 KB (11,136 words) - 17:55, 21 March 2009
  • ...right Nights is a roguelike with sci-fi elements set in a post-apocalyptic world. It was started as a fork of Cataclysm: Dark Days Ahead. ...n that. Struggle to survive in a harsh, persistent, procedurally generated world. Scavenge the remnants of a dead civilization for food, equipment, or, if y
    24 KB (3,706 words) - 18:07, 20 March 2024
  • # [[ADOM]] - first roguelike I played, classes and abilities are nice, spells are cool, very stable * [[Dungeon Crawl]] - fast play, constant tension and lost of beautiful spells. I am almost addicted to it
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  • == Story and World Context == ...(character level) per frame) via Makura's Life Surge trait after 50 frames without damage. If a unit runs out of HP, they are dying and must be revived either
    27 KB (4,349 words) - 18:34, 12 June 2013
  • ...ceeds to tell a dark introduction. We are informed that the surface of the world is a frozen wasteland who's sun is long gone. The only way to survive is no ...ou are indeed looking for shelter from the rapidly cooling surface of your world. As you heat level decreases, you feel the pressure to move on to deeper le
    27 KB (4,621 words) - 00:04, 11 October 2012
  • ...and then select the scroll you want to read (all items in your inventory, spells, etc. have assigned letters; many roguelikes are written in such a way that ...andomness. In modern roguelikes this may be extended to randomly generated world map, or maybe even to random story or randomly generated classes of monster
    9 KB (1,523 words) - 08:09, 13 February 2024
  • By a selection of people from all over the world, with too much free time on their hands. People looking to learn a programm ...nd see which compilers will compile it. Get one of those. Compile the game without changing anything. If it doesn't compile, get it to compile before changing
    84 KB (14,660 words) - 05:51, 22 June 2021
  • ...is entirely feasible for a single programmer to create a very popular game without needing skills in graphic arts or trying to compete with the large teams of ...sion unique within its genre: extensibility, the d20 ruleset, an immersive world and long-term tactics.
    71 KB (11,706 words) - 15:26, 24 November 2022
  • - learn new spells <br> *attack at range (offensive spells/missiles/breath weapons)
    27 KB (4,503 words) - 12:07, 12 November 2012
  • ...damn thing and return it FROM WHENCE IT CAME. Dive back into the roguelike world of Equin: It's rabbit warriors vs evil enemies in a challenging traditional ...vate the field. Just remember that doing this will let monsters cast their spells again too!
    21 KB (3,523 words) - 18:11, 22 September 2022