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  • === Autotools platforms (Linux, MacOS, ...) ===
    20 KB (3,221 words) - 15:15, 14 September 2017
  • On April 23th 2022 version 1.9.3 was released which added native support for MacOS X.
    3 KB (466 words) - 20:04, 27 January 2024
  • * 17 Nov 2011 - [[LambdaRogue]] 1.6 for MacOS Lion Patch [http://www.lambdarogue.net/dl-showentry.php?n=209 released] * 11 Jan 2011 - [[LambdaRogue]] 1.6 for MacOS X [http://lambdarogue.net/dl-showentry.php?n=195 released]
    28 KB (3,438 words) - 00:05, 28 January 2014
  • ...ross compile for different OS. This means that a game being developed on a macOS system, can compile for Windows and Linux without the need to boot into tho
    3 KB (543 words) - 15:41, 5 January 2023
  • ..., you're going to have to compile them yourself. Maybe someone who owns a MacOS machine might compile builds for the libtcod project?
    10 KB (1,483 words) - 01:25, 14 September 2017
  • ...tten in [[C#]] using [[Unity]] 5. A binary is provided for Windows, Linux, MACOS and there is an online version. Source code is not yet publically available ...//7drl.org/wp-content/uploads/2015/03/synthesizer.2015-7DRL-deadline-build-MACOS-X86.zip smackos - untested]
    8 KB (1,465 words) - 11:42, 3 June 2015
  • ...readable. However, when using a terminal emulation in Windows, KDE, Gnome, MacOS or any other GUI, the player himself has to care about a proper font displa
    42 KB (7,237 words) - 01:47, 4 July 2015

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