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  • |licensing = [[Open Source]], [[Public Domain]] * [http://scootah.com/asylumrl/asylumRL.zip Source code]
    801 bytes (94 words) - 16:01, 17 May 2017
  • |licensing = open source (BSD), freeware |interface = [[Graphical tiles]] (which are of characters!), Morse Code
    920 bytes (125 words) - 15:19, 8 April 2011
  • ...ed; it is possible to get rid of it using a bit of postprocessing (and the code below does), but it is seldom needed. The source is at: [http://b3x7q3.1fichier.com/en/windroad.c]
    3 KB (321 words) - 16:24, 29 August 2017
  • |licensing = [[Open source]], GPL v3 ...oject was original released as closed source, but is now available in open source as of ETB RC2 (November 10th). Information on the project and other project
    3 KB (526 words) - 03:15, 5 May 2014
  • Although a mirror site hosts the Windows binary for this variant the source code is no longer available anywhere.
    490 bytes (60 words) - 12:40, 6 April 2009
  • ...avid Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 yea * Much more legible source code, and edit files for most sets of game information (monster list, object lis
    1 KB (188 words) - 00:39, 9 May 2016
  • |licensing = [[Closed source]] Source code: https://github.com/slashman/elite-international-detective
    860 bytes (95 words) - 23:24, 4 October 2023
  • In 1987, BSD replaced ''Rogue'' with a Rogue clone including source code. The last BSD distributions had not only Rogue, but two other roguelike gam BSD became free in the early 1990s with the removal of proprietary Unix code, but then in the University of California at Berkeley stopped developing it
    1 KB (172 words) - 12:30, 1 October 2006
  • |site = http://dexrow.blogspot.com/2007/09/land-of-cigo-roguelike-w-source.html ...charecters classes exc upon request (or if code is provided). THe latest source and executable is at the following link.
    1 KB (178 words) - 10:25, 16 April 2009
  • The source code and binary for a version re-written in C was produced by [http://studio2.cl
    449 bytes (55 words) - 13:12, 7 May 2010
  • |licensing = Open source ====Source code:====
    3 KB (401 words) - 15:20, 22 February 2015
  • # Source files in Unicode (UTF-8 with BOM). # Code to be easily accessible by programmers and translators.
    4 KB (689 words) - 10:26, 27 June 2009
  • |platforms = Any (open source) ...the SDL2 library. It has no licensing restrictions, nor does it rely on C code, using ctypes instead.
    701 bytes (94 words) - 03:50, 5 January 2017
  • |licensing = [[Open Source]] Source code is also available at http://www.pagezero.net/roguelike/javascript2/src
    1 KB (176 words) - 10:24, 16 April 2009
  • |licensing = open source (BSD), freeware Day Star is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (168 words) - 16:39, 9 March 2019
  • |licensing = open source (BSD), freeware Rogue Impact is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (197 words) - 15:50, 14 March 2021
  • ...selected for use in a new project. Other libraries are included in source code form and need to be built before they can be used. The package is far from
    798 bytes (127 words) - 18:33, 3 June 2009
  • |platforms = Any (open source) |site = https://code.google.com/p/pgreloaded/
    675 bytes (91 words) - 03:39, 5 January 2017
  • |licensing = Open Source ...I'm going with this game, but I'm sure it will be somewhere great! Source code is available here: https://github.com/RylandAlmanza/Satans-Thrift-Store
    1 KB (138 words) - 22:12, 7 June 2012
  • [[Super-Rogue]] is a legacy roguelike game, based on the Rogue 3.6 source code, and currently maintained by the [[Roguelike Restoration Project]]. The source code was released to the public by Kindelberger in 2004.
    1 KB (148 words) - 00:23, 17 May 2010

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