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  • ''Heroes of Orion'' is a uncompromising 4x turn-based strategy game
    360 bytes (47 words) - 22:33, 22 March 2013
  • Zombie Rogue is a turn-based survival and strategy game. This zombie apocalypse roguelike game is built for fast play and mass
    995 bytes (169 words) - 10:56, 4 December 2018
  • It crams all the turn-based strategy of a traditional roguelike into a juicy 5-level nugget of gameplay. * Authentic roguelike turn-based gameplay.
    2 KB (302 words) - 11:16, 3 September 2021
  • ...in two modes: the resource management-focused roguelike adventure, and the turn-based tactical combat remotely resembling chess - hence the name Wizard Chess.
    2 KB (291 words) - 06:01, 19 June 2020
  • Drain Storm describes itself as turn-based strategy game that is played using simple set of keyboard commands. [[Player]] contr
    2 KB (266 words) - 03:49, 6 March 2014
  • Javelin is a free and open-source single-player strategy RPG game written in [[Java]], based on open-gaming rules – similarly to [ ...heavy inspiration from roguelikes as much as JRPGs and classic turn-based strategy games. If follows the vast majority of the points found in the [[Berlin Int
    5 KB (659 words) - 12:42, 9 September 2017
  • Gone Rogue is a roguelike to roguelite turn-based survival and strategy game. [[gamefish|Game Fish]]. This zombie apocalypse roguelike to rogueli
    3 KB (416 words) - 02:52, 26 April 2018
  • ...a casual turn-based retro style roguelike dungeon crawler with elements of strategy. The game has now been final released on Steam, including Steam Achievement ...n-based board games with less but more important fights, I discovered that turn-based action can be just as fun.
    5 KB (777 words) - 14:51, 29 November 2016
  • Simple game-play with variety in strategy. Pace is slow, deliberate... "chess-like". Turn-based combat. Real-time exploration. Enough time to think about what moves and st
    2 KB (402 words) - 14:59, 8 July 2014
  • | Strategy ||<Insert> ||</> |Strategy menu || ||R drug for left dir. ||</> <z>
    4 KB (602 words) - 21:29, 31 December 2010
  • ...ment, the decision was made to make the game [[real-time]] as opposed to [[turn-based]]. Diablo is by all accounts a Roguelike, but with graphics and real-time g Quotes from interview with developers included in ''Diablo: The Official Strategy Guide'':
    4 KB (622 words) - 07:10, 14 October 2014
  • * Challenging turn-based combat with an emphasis on movement and strategy
    2 KB (252 words) - 03:28, 2 January 2024
  • Character development is central to gameplay and strategy, and is item-centric rather than skill-centric. A wide variety of weapons, * turn-based and grid-based
    6 KB (842 words) - 22:16, 23 April 2019
  • ...un are kept: turn based combat, random level generation and long term item strategy are among the things that make every adventure into the dungeon enjoyable.
    3 KB (421 words) - 00:19, 9 November 2023
  • ...censionrun/feed.xml Ascension Run (RSS)] Podcast about roguelike games and strategy.
    5 KB (636 words) - 04:41, 30 September 2021
  • Nilia is a turn-based Roguelike game. The player must adapt and use a different strategy to complete each mission.
    3 KB (461 words) - 05:16, 16 September 2021
  • ...tures are considered defining properties of roguelikes, such as grid-based turn-based gameplay, [[randomness]], being designed for [[permadeath]], and so on. How ...iment with full multiplayer features. However, since the roguelikes are '''turn-based''', and turns pass quickly, this is hard to do.
    9 KB (1,523 words) - 08:09, 13 February 2024
  • ...loating bases, fighting with enemies, trading goods, etc. The game is more strategy based than tactical (you mostly give commands to the crew and observe the r
    3 KB (512 words) - 04:15, 31 March 2024
  • == Strategy Information == === What kind of information is in the Strategy section? ===
    15 KB (2,532 words) - 01:42, 30 December 2012
  • '''The key feature''' of Terra Magna is cross-genre gameplay - it is RPG/strategy, where player is able to lead dwellers of Terra Magna in massive fights, fi
    7 KB (1,024 words) - 19:27, 8 June 2019
  • ...ulets, magic books, and collect precious treasures. Web Raid's focus is on strategy - you get a full overview of a whole dungeon level, insight into the power
    8 KB (1,430 words) - 03:05, 31 May 2017
  • Combat strategy is at the heart of gameplay, and the key to success in battle is the result
    6 KB (974 words) - 15:22, 21 October 2020
  • ...boost it requires. The "wield anything" mechanic makes for a good realism-strategy, the complexity of resource management, the tactical combat style, to menti
    14 KB (2,515 words) - 21:38, 16 February 2012
  • 🏹 '''Hack and Slash:''' Strategy, skill, and luck determine combat outcomes.<br>
    7 KB (1,035 words) - 15:12, 5 January 2024
  • ...modal. Also in line with Roguelike gameplay, one must use a fair amount of strategy and adaptive thinking to succeed, though this is done using the interface o ...kes, it is an action RPG and therefore combat is not handled on a step-and-turn-based process.
    11 KB (1,721 words) - 14:33, 18 September 2021
  • We're attempting to combine ROGUE-like strategy with ADVENTURE-like role-playing. ...y Adventure is considered a role-playing game, while Rogue is considered a strategy game.
    21 KB (3,700 words) - 09:03, 14 February 2024
  • strategy, because it "exploits" the area that the individual strategy, because it makes individuals that are further away
    18 KB (3,100 words) - 14:27, 30 September 2010
  • ...ike. It is turn-based, so you can take all the time you want to chose your strategy.
    26 KB (3,663 words) - 18:12, 6 May 2010
  • ...re chronicles of two successful crawl characters and go into the different strategy and tactics integral to success. I don't think you should sit around castin ...ady or not, into new and dangerous territory. This game also rewards good strategy and good tactics, while punnishing scumming and other cheap tactics. And,
    48 KB (8,446 words) - 10:23, 14 July 2014
  • ...to their replayability “ the combination of randomness and a need for real strategy (as a result of permanent death) gives them an appeal quite distinct from m ...ure games made by companies like Infocom, but the emphasis is much more on strategy and character building than true "puzzle solving."
    71 KB (11,706 words) - 15:26, 24 November 2022
  • ...In principle, this is the decision between an active and defensive gaming strategy. If you enable the restorator instead of the drill, you will survive much e
    46 KB (7,713 words) - 20:23, 1 November 2012