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  • 624 bytes (79 words) - 19:14, 30 October 2014
  • 761 bytes (99 words) - 19:15, 30 October 2014
  • The engine has real-time animation and (slower) real-time game simulation.
    925 bytes (120 words) - 02:46, 9 March 2020
  • * '''Real-time''' action adventure with different classes to play with, each one with uniq * Yes, that's right... Real-time ASCII 80x24 console game combat! And many other surprises, including '''unl
    1 KB (172 words) - 06:05, 7 August 2020
  • 461 bytes (50 words) - 12:19, 28 April 2017
  • Real-time, party-based roguelike, which popped up in a contest to create retro web ga
    486 bytes (56 words) - 02:15, 19 May 2017
  • * Real-time action.
    2 KB (233 words) - 21:46, 9 October 2020
  • 2 KB (365 words) - 05:25, 13 March 2012
  • IRC is a real-time medium of communication, but don't expect questions to be answered right aw
    1 KB (179 words) - 23:36, 26 December 2012
  • ...like [[TomeNET]] is how FoY handles gameplay. FoY is like a cross between real-time and turn-based, and it's not even that. Every being has a tick method, in w
    1 KB (235 words) - 13:23, 28 April 2017
  • 2 KB (281 words) - 13:11, 18 May 2009
  • |features = Persistent, real-time '''Rogue Frontier''' is a real-time space-opera rogue-lite set in an alternate universe of George Moromisato's
    2 KB (223 words) - 19:27, 27 August 2023
  • ...nd. However unlike traditional roguelike games it features 3D graphics and real-time gameplay.
    718 bytes (88 words) - 04:22, 6 March 2014
  • 2 KB (239 words) - 22:47, 23 November 2013
  • ...uelike is debatable. Dungeon Hack features randomized dungeons but it is a real-time game.
    768 bytes (98 words) - 13:30, 29 November 2016
  • 6 KB (915 words) - 05:53, 10 February 2009
  • A coffee-break real-time Roguelike game written in C.
    1 KB (191 words) - 16:30, 11 December 2010
  • 598 bytes (68 words) - 04:32, 18 January 2011
  • 949 bytes (132 words) - 19:15, 30 October 2014
  • Turn-based combat. Real-time exploration. Enough time to think about what moves and strategies you want
    2 KB (402 words) - 14:59, 8 July 2014
  • ...turn-based]]. Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay.
    4 KB (622 words) - 07:10, 14 October 2014
  • |interface = 2.5D Isometric / [[ASCII]], both real-time and switchable at any moment. [[Keyboard]] and [[Mouse]] ...a-death with some more recent concepts (ie. sound support, true colors and real-time action). Set in randomly generated world of Akaia, with dozens of parallel
    3 KB (396 words) - 14:59, 29 November 2016
  • 2 KB (361 words) - 17:40, 16 November 2013
  • Satan's Thrift Store is a real-time, graphical roguelike in the making. Currently, all you can do is walk aroun
    1 KB (138 words) - 22:12, 7 June 2012
  • * A simple real-time system: If the player goes about 5 seconds without entering a command the g
    2 KB (255 words) - 15:44, 23 November 2016
  • * to provide an easy configurable real-time fighting system.
    1 KB (152 words) - 12:19, 19 July 2016
  • ...hierarchical maps, space maps (that have no size limits for exploration), real-time modeled in a turn-based setup, vehicles (currently only space ships), compl
    1 KB (152 words) - 04:19, 5 October 2015
  • 1 KB (176 words) - 23:21, 8 May 2013
  • * An extremely advanced real-time physics engine (ie, from Windmills to Nuclear Power) * A real-time game world, wherein players are restricted only by their stamina/health/etc
    6 KB (973 words) - 00:59, 21 January 2017
  • ...ft. The games also features a procedural music engine, generating music in real-time with beats, notes and instruments dependent on the tiles you have laid out
    1 KB (203 words) - 00:09, 17 March 2014
  • 553 bytes (80 words) - 07:54, 21 April 2009
  • Land of Darkness is a complex multiplayer real-time dungeon simulation. It is strongly inspired by ADOM and Angband.
    1 KB (193 words) - 22:27, 19 May 2017
  • 3 KB (508 words) - 18:38, 8 August 2020
  • 470 bytes (70 words) - 15:30, 1 May 2009
  • ...close you are to losing is the luminosity of the level. Also, the timer is real-time; you can only think for so long.
    2 KB (261 words) - 02:08, 3 March 2014
  • ...movement to the player. Contrary to most roguelikes, it is also played in real-time.
    2 KB (196 words) - 20:31, 18 August 2017
  • 1 KB (160 words) - 04:27, 30 November 2019
  • ...t is heavily influenced by Moria, with the main exception being that it is real-time multiplayer and not turn-based. It also draws influence from MUDs, in parti
    2 KB (365 words) - 06:54, 23 January 2018
  • 2 KB (217 words) - 18:14, 18 March 2012
  • 10 KB (1,539 words) - 13:39, 15 September 2006
  • 3 KB (405 words) - 16:08, 1 April 2019
  • 592 bytes (93 words) - 06:38, 22 March 2009
  • ...nents move and react independently of the player actions. In the case of a real-time game, targeting needs to be quick and efficient.
    5 KB (793 words) - 22:03, 30 August 2010
  • ...ed through it's open-source game engine, Clay. Clay edits the databases in real-time as the game is in progress. The project was ported from QBasic to [http://e
    2 KB (285 words) - 16:19, 17 May 2017
  • 1 KB (144 words) - 19:55, 22 April 2008
  • 719 bytes (104 words) - 08:03, 21 April 2009
  • For a real-time roguelike, you wanna limit the speed of the game (frames-per-second or FPS) ...o the window. If your game is turn-based each iteration is a turn; if it's real-time, each one is a frame. Here we're setting the text color to be white. [http:
    14 KB (2,259 words) - 01:31, 30 March 2018
  • * Real-Time server
    1 KB (170 words) - 16:59, 6 May 2010
  • 1 KB (184 words) - 10:24, 28 March 2010
  • 2 KB (270 words) - 14:48, 23 November 2016

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