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  • A [[licensing]] type that states the source code is available but you are not allowed to reuse it, even if you release your
    148 bytes (26 words) - 07:22, 6 January 2012

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  • === Source code === The source code is freely available [https://github.com/ondras/goldfish/ here.]
    539 bytes (66 words) - 20:31, 30 March 2014
  • === Source code === The source code is freely available [https://github.com/ondras/sleeping-beauty/ here.]
    594 bytes (70 words) - 20:48, 19 March 2017
  • === Source code === The source code is freely available [https://github.com/ondras/cafe-havoc/ here.]
    606 bytes (74 words) - 20:47, 19 March 2017
  • ...mber of open source roguelikes are in majority. The most well known closed source roguelike is [[ADOM]].
    334 bytes (54 words) - 03:00, 31 May 2017
  • == Source code ==
    733 bytes (87 words) - 16:28, 17 July 2021
  • |licensing = [[Closed Source]], [[Freeware]] == Partial Source Code ==
    913 bytes (112 words) - 23:29, 28 May 2015
  • == Source code == You can find source code for CryptoRl2 here https://github.com/Gornova/CryptoRl2
    1 KB (203 words) - 19:17, 22 June 2016
  • |platforms = [[Windows]], source ...hor decided to have extra challenge by placing requirement that the source code is equal or less than 2KB in size.
    1 KB (152 words) - 11:56, 2 November 2013
  • ==Source code== ...HTML 1.1''/''CSS 3''. '''Roguebase''' uses gzip compression and the source code is minified (no line-breaks and no excessive whitespace).
    3 KB (451 words) - 22:30, 19 May 2017
  • ...hat others may use the code so long as they also allow others to use their code under a similar or more permissive license.
    411 bytes (67 words) - 13:06, 21 July 2015
  • |licensing = [[Licensing#Source code available|Source code available]], [[freeware]]
    624 bytes (76 words) - 17:01, 6 January 2014
  • |licensing = [[Public Domain]], [[Open Source]] ...can play the game [http://scootah.com/lightless here] and view the source code [https://github.com/scotchfield/rl.js here].
    700 bytes (89 words) - 22:19, 19 May 2017
  • A [[licensing]] type that states the source code is available but you are not allowed to reuse it, even if you release your
    148 bytes (26 words) - 07:22, 6 January 2012
  • |licensing = [[Licensing#Open_source|open source]], [[freeware]] == Open Source ==
    1 KB (132 words) - 18:36, 2 February 2016
  • |licensing = open source (MIT), freeware Madness is written in Lua and is available for Windows and Linux. Source code is provided so it may be ported to any platform with [[libtcod]].
    1 KB (134 words) - 17:46, 6 December 2017
  • ...you have political objections to closed sourced proprietary software, the code license can also become important. ...some games may license the art assets separately from the code. Thus, the code may have no cost, but the art assets may require a purchase. The "game lic
    5 KB (890 words) - 20:30, 9 September 2017
  • ..., still without generics, is a bit too hostile to abstraction in algorithm code for me to bother. I might get back to it when they get a generics implement [[Category:Open source]]
    2 KB (240 words) - 17:28, 16 November 2013
  • |licensing = [[Open Source]] An .exe version is available for Windows machines, and the .py source code is available.
    1 KB (185 words) - 15:27, 6 July 2020
  • |licensing = Open Source Here's one example of Perl source code for maze generation: [[Dynamically Sized Maze]]
    559 bytes (75 words) - 15:54, 26 December 2014
  • ...d, source-code on GitHub. Go to https://github.com/thebracket/rltk for the code. * Path-finding helpers that try to be agnostic about the structure of your code, through templates.
    966 bytes (131 words) - 21:33, 11 January 2018
  • |licensing = [[Open Source]], [[Public Domain]] * [http://scootah.com/asylumrl/asylumRL.zip Source code]
    801 bytes (94 words) - 16:01, 17 May 2017
  • |licensing = open source (BSD), freeware |interface = [[Graphical tiles]] (which are of characters!), Morse Code
    920 bytes (125 words) - 15:19, 8 April 2011
  • ...ed; it is possible to get rid of it using a bit of postprocessing (and the code below does), but it is seldom needed. The source is at: [http://b3x7q3.1fichier.com/en/windroad.c]
    3 KB (321 words) - 16:24, 29 August 2017
  • |licensing = [[Open source]], GPL v3 ...oject was original released as closed source, but is now available in open source as of ETB RC2 (November 10th). Information on the project and other project
    3 KB (526 words) - 03:15, 5 May 2014
  • Although a mirror site hosts the Windows binary for this variant the source code is no longer available anywhere.
    490 bytes (60 words) - 12:40, 6 April 2009
  • ...avid Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 yea * Much more legible source code, and edit files for most sets of game information (monster list, object lis
    1 KB (188 words) - 00:39, 9 May 2016
  • |licensing = [[Closed source]] Source code: https://github.com/slashman/elite-international-detective
    860 bytes (95 words) - 23:24, 4 October 2023
  • In 1987, BSD replaced ''Rogue'' with a Rogue clone including source code. The last BSD distributions had not only Rogue, but two other roguelike gam BSD became free in the early 1990s with the removal of proprietary Unix code, but then in the University of California at Berkeley stopped developing it
    1 KB (172 words) - 12:30, 1 October 2006
  • |site = http://dexrow.blogspot.com/2007/09/land-of-cigo-roguelike-w-source.html ...charecters classes exc upon request (or if code is provided). THe latest source and executable is at the following link.
    1 KB (178 words) - 10:25, 16 April 2009
  • The source code and binary for a version re-written in C was produced by [http://studio2.cl
    449 bytes (55 words) - 13:12, 7 May 2010
  • |licensing = Open source ====Source code:====
    3 KB (401 words) - 15:20, 22 February 2015
  • # Source files in Unicode (UTF-8 with BOM). # Code to be easily accessible by programmers and translators.
    4 KB (689 words) - 10:26, 27 June 2009
  • |platforms = Any (open source) ...the SDL2 library. It has no licensing restrictions, nor does it rely on C code, using ctypes instead.
    701 bytes (94 words) - 03:50, 5 January 2017
  • |licensing = [[Open Source]] Source code is also available at http://www.pagezero.net/roguelike/javascript2/src
    1 KB (176 words) - 10:24, 16 April 2009
  • |licensing = open source (BSD), freeware Day Star is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (168 words) - 16:39, 9 March 2019
  • |licensing = open source (BSD), freeware Rogue Impact is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (197 words) - 15:50, 14 March 2021
  • ...selected for use in a new project. Other libraries are included in source code form and need to be built before they can be used. The package is far from
    798 bytes (127 words) - 18:33, 3 June 2009
  • |platforms = Any (open source) |site = https://code.google.com/p/pgreloaded/
    675 bytes (91 words) - 03:39, 5 January 2017
  • |licensing = Open Source ...I'm going with this game, but I'm sure it will be somewhere great! Source code is available here: https://github.com/RylandAlmanza/Satans-Thrift-Store
    1 KB (138 words) - 22:12, 7 June 2012
  • [[Super-Rogue]] is a legacy roguelike game, based on the Rogue 3.6 source code, and currently maintained by the [[Roguelike Restoration Project]]. The source code was released to the public by Kindelberger in 2004.
    1 KB (148 words) - 00:23, 17 May 2010
  • ...ec 8th to Sunday, Dec 11th. Use whatever you like (existing engines, libs, code, graphics, sounds), just make the game. ...lov.weknowwhatboyslike.com, username and password is “santa”. Started with code from the very unfinished [[Svirfneblin]].
    2 KB (365 words) - 05:25, 13 March 2012
  • The various Free Software/Open Source licenses are covered in brief under [[Licensing]]. ...resign yourself to "Hack With Space Orcs" being written or keep it closed source.
    5 KB (861 words) - 16:07, 8 October 2009
  • |licensing = open source (BSD), freeware Six Two One is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (174 words) - 14:33, 12 March 2017
  • |licensing = [[Open Source]] ...r 23, 2004. ''Abura Tan'' binary is only available for DOS, but the source code is freely available.
    2 KB (244 words) - 21:15, 15 May 2017
  • |licensing = open source (BSD), freeware Seven Day Band is written in C++ and is available for Windows, Linux. Source code is provided so it may be ported to any platform with [[libtcod]] and [[SDL]
    1 KB (205 words) - 15:38, 23 November 2016
  • |licensing = [[Licensing#Open_source|open source]], [[freeware]] === Source Code ===
    3 KB (456 words) - 22:16, 5 April 2018
  • ...rticle on [[Info_Files]] is quite comprehensive and covers the use of hard code or scripting languages to implement info files. The purpose of info files i ...believe the option I favored has significant advantages: Generating source code from info files.
    7 KB (960 words) - 16:08, 22 March 2009
  • .../mirror/archive/ftp.sunet.se/pub/games/Angband/Variant/PernAngband/ source code]
    627 bytes (74 words) - 04:53, 1 March 2019
  • * Fully commented source code * [http://flend.net/files/ZigClimb.zip Windows, Linux binaries and source]
    2 KB (473 words) - 22:01, 30 March 2010
  • The source code is available on BitBucket at https://bitbucket.org/FaronBracy/roguesharp
    720 bytes (101 words) - 11:19, 13 January 2015

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