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  • More ideas for zero hitpoints http://roguelikedeveloper.blogspot.com/2008/07/poll-results-for-zero-hit-po
    465 bytes (64 words) - 22:15, 20 June 2009
  • ...of hitpoints. '''Health''' is a need to be healthy, to regenerate as many hitpoints as possible. '''Satiation''' represents the need to fight hunger. Finally, /* a very basic healing that just maxes out the hitpoints */
    7 KB (956 words) - 08:11, 25 September 2013
  • * ",": bug (slow, few hitpoints, low food need, barely nutritious) * "d": dog (faster, more hitpoints, greater food need, quite nutritious)
    3 KB (456 words) - 23:11, 6 March 2016
  • * different types of wounds instead of plain hitpoints;
    2 KB (226 words) - 20:51, 9 March 2017
  • Large would determine its physical stats, like hitpoints. Vicious might be a modifier that makes it more likely to attack, or less ...fore damage can be taken to that part. Whenever a body component has zero hitpoints, the monster or player dies. I think this is a logical combat abstraction.
    6 KB (1,023 words) - 08:25, 29 July 2009
  • * HP/XP/HGR Support (HP - HitPoints (Health); XP - Experience (Needed To Level Up); HGR(Hunger))
    3 KB (415 words) - 15:22, 23 November 2016
  • ...om" for a while if misbehaving. Your "wellness" is the closest analogue to hitpoints, in which your goal is to raise your wellness level enough so that you can
    2 KB (299 words) - 08:16, 18 December 2023
  • :* Dungeon and hitpoints are now displayed in the status bar.
    3 KB (481 words) - 22:42, 19 May 2017
  • Unlike most Roguelikes (where players are given a set amount of hitpoints/mana point) there is no upper limit to the amount of cells you can carry, t
    3 KB (509 words) - 08:13, 15 August 2012
  • * "h" are hitpoints items that improve your hitpoints stat. * "H" is a hitpoints artefacts.
    69 KB (10,702 words) - 08:41, 1 May 2016
  • Hunger provides another dimension of resource management. Like Hitpoints, Magic points, and Gold, Satiation is another resource that must be managed ...unger as a resource, as any resource which causes death on expiry (such as hitpoints) tends to be more carefully managed. However, Magic Points are another car
    11 KB (1,849 words) - 02:10, 19 May 2017
  • * Defence, the amount of damage you take and the amount of hitpoints you have (HP)
    3 KB (558 words) - 17:06, 14 November 2009
  • to the chest. It's just that, as long as he has hitpoints left, you'll
    4 KB (696 words) - 16:45, 25 October 2010
  • this method returns the entity's current hitpoints divided by its maximum hitpoints. This gives us a value from 0 and upwards:
    20 KB (3,404 words) - 06:56, 13 September 2006
  • Hp+++ A 1-st level character has a few hitpoints, a 50th level Hp++ I keep the hitpoints rather lower.
    53 KB (8,658 words) - 18:53, 1 May 2008
  • # Update display of hitpoints
    11 KB (1,797 words) - 17:20, 22 March 2009
  • WEIGHT and VALUE for an item or HITPOINTS and ATTACK for a monster. This
    12 KB (2,158 words) - 14:23, 24 July 2018
  • Hp+++ A 1-st level character has a few hitpoints, a 50th level Hp++ I keep the hitpoints rather lower.
    57 KB (7,797 words) - 13:24, 18 May 2009
  • lifetime, what it has cost the player. A few hitpoints? One-
    18 KB (3,100 words) - 14:27, 30 September 2010
  • hitting, has no chance of dodging and 2 hitpoints would be worth 1 xp. but now they have an extra levels worth of hitpoints, better chances to
    70 KB (11,389 words) - 13:34, 2 May 2008

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