Difference between revisions of "T-Engine"

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It has been split from the game itself and thus is already powerful enough to bear a full blown game.
It has been split from the game itself and thus is already powerful enough to bear a full blown game.
This comes at a cost, some things in the engine are still quite ToME specific, but that is all being fixed for the next 3.0.0 version.
This comes at a cost, some things in the engine were still quite ToME specific, but that was all being fixed by the rewrite-from-scratch 4.0.0 version.


T-Engine features:
T-Engine features:
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* Modules are completly script/data driven, no C code hacking
* Modules are completly script/data driven, no C code hacking
* Allows modules and patchs to be added by simply unzipping a file in the right directory
* Allows modules and patchs to be added by simply unzipping a file in the right directory
* A graphical module editor
* The possibility to make a game as complex(and more) as [[ToME]], thus all features just can not be listed here
* The possibility to make a game as complex(and more) as [[ToME]], thus all features just can not be listed here


See also:
See also for 4.x.x:
* [http://te4.org T-Engine4 site] where the engine lives
* [http://blog.te4.org Dev blog] where [[DarkGod]] speaks about TE4
* [http://forum.t-o-m-e.net ToME forums] where there is a full section for TE4
* [[ToME]]
 
Or for 3.x.x and 2.x.x:
* [http://modules.t-o-m-e.net The ToME Library] where all modules, packs and scripts for T-Engine are listed.
* [http://modules.t-o-m-e.net The ToME Library] where all modules, packs and scripts for T-Engine are listed.
* [http://modules.t-o-m-e.net/scribe.php The Scribe], a module editor for T-Engine 2.
* [http://modules.t-o-m-e.net/scribe.php The Scribe], a module editor for T-Engine 2.
* [http://wiki.t-o-m-e.net/ The ToME Wiki] where lots of modules docs are made
* [http://wiki.t-o-m-e.net/ The ToME Wiki] where lots of modules docs are made

Revision as of 14:57, 11 May 2010

T-Engine is a stable engine


The T-Engine is the engine powering ToME starting from version 2.2.0 and onwards.

It has been split from the game itself and thus is already powerful enough to bear a full blown game. This comes at a cost, some things in the engine were still quite ToME specific, but that was all being fixed by the rewrite-from-scratch 4.0.0 version.

T-Engine features:

  • Lua scripted
  • Modules are completly script/data driven, no C code hacking
  • Allows modules and patchs to be added by simply unzipping a file in the right directory
  • The possibility to make a game as complex(and more) as ToME, thus all features just can not be listed here

See also for 4.x.x:

Or for 3.x.x and 2.x.x: