Talk:Complete roguelike tutorial using C++ and libtcod - part 1: setting up

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Revision as of 00:37, 9 April 2022 by HexDecimal (talk | contribs)
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Modernizing the tutorial

Should we update the tutorial to use modern C++ (C++11 and on)? I have some experience with modern C++ and would like to take a crack at it, unless there's a good reason not to go with the modern standards. - Phyrexus, 21-10-2018

Go ahead, I don't know how technically this affects it and aren't competent enough to give you any reasons not to. But one good reason is the entire guide/code will get rechecked by you. The last time that happened was when I was on it and then moved it here from original author's website choice after asking him Joel Pera (talk) 22:15, 21 October 2018 (CEST)

Problems with libtcod

I`m trying to make a roguelike game for Windows OS on C++, and I got a problem with libtcod. I was following this guide, but I got "undefined reference to `__imp__ZN11TCODConsole8initRootEiiPKcb15TCOD_renderer_t'" and simular errors for every line with libtcod functions and code don`t compile. What is wrong?

The same problem. Anyone know how to fix it? S0ZDATEL (talk) 10:52, 27 May 2019 (CEST)
Link errors like this imply that you included the headers correctly but did not link with the libtcod library. It's a common beginner issue with C/C++ projects. --HexDecimal (talk) 00:37, 9 April 2022 (UTC)