Difference between revisions of "Talk:Dungeon builder written in Python"

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:Nevermind, finally got the chance to test it and check the results by myself.. [[User:Solarnus|Solarnus]] 20:58, 23 January 2008 (CET)
:Nevermind, finally got the chance to test it and check the results by myself.. [[User:Solarnus|Solarnus]] 20:58, 23 January 2008 (CET)
:: So could you post an example output? :P -- Zetty, 5 May, 2009
:: So could you post an example output? :P -- Zetty, 5 May, 2009
::: Random page button brought mere here and I thought 'why not' so here they are. <b><i>[[User:Ancient|–Michal Bielinski]]<sup>[[User_talk:Ancient|Talk]]</sup></i></b> 14:16, 20 October 2010 (UTC)
If you change line 13 from
:self.mapArr=ones((ysize,xsize))
to
:self.mapArr=[[ 1 for y in range(ysize)] for x in range(xsize)]
you remove the need for numpy.

Latest revision as of 18:28, 4 October 2011

image of the result?

Could someone post an example of a random dungeon created with this algorithm? Currently haven't got a working python enviroment (yet, lol) so i can't test the implementation myself, eh... Solarnus 08:45, 16 January 2008 (CET)

Nevermind, finally got the chance to test it and check the results by myself.. Solarnus 20:58, 23 January 2008 (CET)
So could you post an example output? :P -- Zetty, 5 May, 2009
Random page button brought mere here and I thought 'why not' so here they are. –Michal BielinskiTalk 14:16, 20 October 2010 (UTC)


If you change line 13 from

self.mapArr=ones((ysize,xsize))

to

self.mapArr=[[ 1 for y in range(ysize)] for x in range(xsize)]

you remove the need for numpy.