Difference between revisions of "Talk:Rayel"

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Anfeir: I don't care. Show me something yours better that doesn't look lame.
JDTAY: Aw, lighten up, elig. If Nazghul gets a page, this should as well. And maybe also Contra.
elig: if it has a static world, it probably isn't a roguelike, even if the graphics are ascii. Roguelikes require random generation.
elig: if it has a static world, it probably isn't a roguelike, even if the graphics are ascii. Roguelikes require random generation.


JDTAY: Ah, the static Roguelike, the jumbo shrimp of the RPG world.
JDTAY: Ah, the static Roguelike, the jumbo shrimp of the RPG world.
ProvoliK: I think random generation is not required to define a game rogue-like. I like it, but it's not a necessary feature. Rayel is a good RL :-)
=No download available=
The official site link is broken and I can't find any downloads for this game. [[User:PaulBlay|PaulBlay]] ([[User talk:PaulBlay|talk]])
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Anfeir: Sorry for being rude in the past ;) I have kind of grown up. And I've returned to developing the game.

Latest revision as of 12:26, 7 September 2022

Anfeir: I don't care. Show me something yours better that doesn't look lame.

JDTAY: Aw, lighten up, elig. If Nazghul gets a page, this should as well. And maybe also Contra.

elig: if it has a static world, it probably isn't a roguelike, even if the graphics are ascii. Roguelikes require random generation.

JDTAY: Ah, the static Roguelike, the jumbo shrimp of the RPG world.

ProvoliK: I think random generation is not required to define a game rogue-like. I like it, but it's not a necessary feature. Rayel is a good RL :-)

No download available

The official site link is broken and I can't find any downloads for this game. PaulBlay (talk)


Anfeir: Sorry for being rude in the past ;) I have kind of grown up. And I've returned to developing the game.