Difference between revisions of "Talk:What a roguelike is"

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(Some discussion about the definition)
 
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Should this page be located at "Definition"? I would think you would look for "Roguelike" rather than "Definition" if you were confused on the concept. [[User:Cosmonot|Cosmonot]] 23:38, 26 Feb 2006 (CET)
Should this page be located at "Definition"? I would think you would look for "Roguelike" rather than "Definition" if you were confused on the concept. [[User:Cosmonot|Cosmonot]] 23:38, 26 Feb 2006 (CET)
== Some discussion about the definition ==
''Setting: Some of the common settings for the world include the personification of a Character fighting his way into a Dungeon and adquiring items via monster treasures or Town supply. The world commonly has Magic forces of different kinds to increase the possible interactions.''
Is this really part of the definition? some of the modern roguelikes have a different premise, and magic forces seem optional for themes other than fantasy based - tolkien
also...
''Dungeon hack: your goal is to kill monsters and find powerful treasures in order to kill stronger ones and repeat the process.''
Seems to be pretty based on the standard tolkienesque - Dnd Theme (not all games handle 'treasures', some have technological devices, or other kind of things. Also killing may not be the ultimate goal, exploration may be)
--[[User:Slash|Slash]] 18:01, 1 October 2007 (CEST)

Latest revision as of 16:01, 1 October 2007

Should this page be located at "Definition"? I would think you would look for "Roguelike" rather than "Definition" if you were confused on the concept. Cosmonot 23:38, 26 Feb 2006 (CET)

Some discussion about the definition

Setting: Some of the common settings for the world include the personification of a Character fighting his way into a Dungeon and adquiring items via monster treasures or Town supply. The world commonly has Magic forces of different kinds to increase the possible interactions.

Is this really part of the definition? some of the modern roguelikes have a different premise, and magic forces seem optional for themes other than fantasy based - tolkien

also...

Dungeon hack: your goal is to kill monsters and find powerful treasures in order to kill stronger ones and repeat the process.

Seems to be pretty based on the standard tolkienesque - Dnd Theme (not all games handle 'treasures', some have technological devices, or other kind of things. Also killing may not be the ultimate goal, exploration may be)

--Slash 18:01, 1 October 2007 (CEST)