Difference between revisions of "Tangaria"

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* [https://github.com/draconisPW/PWMAngband], PWMAngband source
* [https://github.com/draconisPW/PWMAngband], PWMAngband source
* [https://youtube.com/Tangaria Video streams and tutorials]
* [https://youtube.com/Tangaria Video streams and tutorials]
* [https://www.openhub.net/p/tangaria Tangaria at OpenHun]
* [https://www.mobygames.com/game/tangaria Tangaria at MobyGames]
[[Category:Open source]]
[[Category:Open source]]


==See also==
==See also==


* [[List of Angband variants]]
* [[List of Angband variants]]

Revision as of 08:56, 16 April 2022

Tangaria
Angband Variant
Developer Tangar Igroglaz, PowerWyrm, Serega88
Based on PWMAngband
Theme Fantasy
Released 2019
Updated on 18th Feb 2022
Download https://tangaria.com/download/

Official site


Tangaria – multiplayer roguelike game (MMO-roguelike) inspired by Tolkien’s lore. Action goes during The Fourth Age: Morgoth awakened, in Middle-Earth there are opened rifts to the other dimensions and now you need to stop Dagor Dagorath... Defeat Morgoth (again), meet Valars and even pay a visit to Eru Iluvatar in Timeless Halls of the Abyss.

Tangaria combines the complexity and unpredictability of roguelike genre and social features of MMORPG: kill monsters together with your friends, chat, PvP (on demand), buy a house and open a store to trade your goods with other players… with advanced real-time gameplay – game become semi turn-based when your character is injured.

Tangaria is Angband variant and powered by PWMAngband (2007) game engine which was derived from MAngband (1998) and also got some TomeNET (2001) features.

Roguelike features

  • permadeath. Every adventure – counts. Every death – is an achievement. Every new character – is the happiness of a unique exploration experience.
  • absolutely random level generation. You are constantly facing extremely unimaginable gaming situations.
  • very high degree of character freedom (loads of ways to act: kick, throw, dig, polymorph, etc)
  • destructible dungeon environment – tunnel walls, chop trees, make an earthquake to blast everything around you!
  • freedom. Not linear walkthrough of the game. There is even no walkthrough! Go wherever you want; every dive to the dungeon isn’t like previous one!
  • perfect Hack’n’Slash experience – all boring auto-attacks your character will make automatically while giving you time to control essential stuff – casting spells and using skills and items. It’s ingenious combat system, you should try and you will be hooked, guaranteed!
  • strong anti-powergamer roguelikish concept – it’s just you, your skill, your guts.. and your freedom. Grind won’t help you to survive.
  • macro system which makes it’s perfectly alright to play roguelike game in ‘real-time’; any action (including targeting) could be put on a hotkey.

MMORPG features

  • real-time. But you could assign a certain HP threshold at which game will slow down and become semi turn-based.
  • PvE in group. Game has great features for teamplay; the more – the merrier!
  • PvP. You could duel with other characters if you will turn on PvP mode.
  • Trade, barter, create your own shop. The economy is healthy because a lot of items and gold got washed out from market when characters die (quite often situation).
  • Communication. Find friends, create a guild, buy a house, welcome your neighbours..
  • …and much more. Game has a lot of tiny beautiful features, for example, feature about artifacts – they are real artifacts. There couldn’t be two ‘Orcrist’ swords. After you found a true artifact, only you at the server have it (and there are mechanics which prevent players from hoarding artifacts without using them).

Extra (special Tangaria’s stuff):

  • oldschool graphics or ASCII – you could play in a lot of display modes.
  • one character per account. It’s forbidden to have more than one account per person to prevent cheating.
  • disconnected stairs. Up/down staircases are ‘not connected’ between levels to prevent stair-scumming.
  • food matters. It’s not too easy to obtain food, it could be only found in the dungeon.
  • no selling to NPC. It removes boring grind from the game; in return, you get extra gold in the dungeon and could trade with other players.
  • rebalanced telepathy & detection: no boring mechanical actions; exploration matters!
  • brackets system – prevents boredom cheezy grinding.
  • deep storyline based on the unique fantasy universe inspired by Tolkien’s lore.
  • beautiful world with handmade locations with inhabitants who will tell you their story.
  • sounds, day/night change, Windows/Linux clients;
  • diversity: 57 races, 38 classes, 1185 monsters, 32 dungeons, 557 items (multiplied with 122 ego types), 236 unique artifacts, 156 activation properties, 96 item’s parameters… and endless amount hours which you could spend in-game to have a great time!

What the difference between Tangaria and PWMAngband?

Tangaria based at PWMAngband, so it’s got all great PWMA features. Additionally, Tangaria got:

  • unique carefully designed hand-made locations
  • the most advanced dungeon’s design (it’s not only rooms and corridors)
  • advanced graphics with hundreds of new terrain features
  • 40+ new races and 20 new classes
  • circumspection storyline which continuing Tolkien universe (rebellion against Valars and multi-dimensions!)
  • new monsters types (angels, mutants, djinns, fey, unicorns, ents; each type includes several species) and new monsters (several dozens)
  • all races rebalanced to remove experience penalty
  • NPC system (with a lot of dialogues)
  • new dungeons
  • rebalanced detection, magic mapping magic and other magic
  • customized dungeons brackets system
  • rebalanced food system
  • strict fair-play (anti-cheating gameplay)
  • new items, traps, stores, etc

Tangaria focused to take all the best features from it’s *band ancestors and also get inspiration from other great singleplayer roguelikes like Nethack, DCSS, ToME & others, with the influence of sandbox MMORPGs and MUD’s (text MMORPGs).

Resources

See also