Difference between revisions of "Teleglitch"

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(Leaving it like this for now because I'm not sure how much description is cool to crib from the website.)
 
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|language = [[C++]]?/[[Lua]]
|language = [[C++]]?/[[Lua]]
|platforms = [[Linux]], [[Windows]]
|platforms = [[Linux]], [[Windows]]
|interface = Keyboard w/Mouse
|interface = Keyboard and Mouse
|length =
|length =
|site = http://teleglitch.com/
|site = http://teleglitch.com/
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Teleglitch is a real-time top-down roguelike shooter with an item combination system.
Teleglitch is a roguelike top-down shooter with a pixelated art style. The game takes place in procedurally generated military research & training complex that has a different map every time you play.


[[Category:Roguelikelike]]
== Setting ==
 
See the future where humanity is controlled by cold, dark mega-corporations. One of them is Military Technology Incorporated (a.k.a. Militech), one of the world's largest military research organizations, specializing in necrotic tissue reactivation and nonhuman combatants (zombies, cloned battle organisms, robots, etc). Far out in the edge of colonized space lies Medusa 1-C, a cheap planet with lethal atmosphere. There is only one building on the entire planet - a huge military research & training complex. Unfortunately, something goes very wrong in that base. All you know is that most of the facility personnel have been killed, microchipped and reactivated as combatants by the central processing AI of the facility. Except for yourself, a scientist with an incredibly strong will to survive.
 
[[Category:Roguelikelike]] [[Category:Commercial games]]

Latest revision as of 16:36, 29 November 2016

Teleglitch
Developer Johamm Tael & Mihkel Tael
Theme Sci-fi Survival Horror
Influences Doom, Alien Breed
Status Stable
Released 2012-11-24
Updated 6.2, 2013-01-09
Licensing Commercial (Demo Available)
P. Language C++?/Lua
Platforms Linux, Windows
Interface Keyboard and Mouse
Game Length
Official site of Teleglitch



Teleglitch is a roguelike top-down shooter with a pixelated art style. The game takes place in procedurally generated military research & training complex that has a different map every time you play.

Setting

See the future where humanity is controlled by cold, dark mega-corporations. One of them is Military Technology Incorporated (a.k.a. Militech), one of the world's largest military research organizations, specializing in necrotic tissue reactivation and nonhuman combatants (zombies, cloned battle organisms, robots, etc). Far out in the edge of colonized space lies Medusa 1-C, a cheap planet with lethal atmosphere. There is only one building on the entire planet - a huge military research & training complex. Unfortunately, something goes very wrong in that base. All you know is that most of the facility personnel have been killed, microchipped and reactivated as combatants by the central processing AI of the facility. Except for yourself, a scientist with an incredibly strong will to survive.