Difference between revisions of "Terra Randoma"

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|theme = Open world, sandbox
|theme = Open world, sandbox
|influences = Daggerfall, Sid Meier's Pirates
|influences = Daggerfall, Sid Meier's Pirates
|released = December 2020
|released = December 2020 Early Access, May 2024 Full Access
|relver = Steam
|relver = Steam
|updated = May 20, 2023
|updated = May 20, 2023
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* 40 enemy types with 3 or 4 Tiers each, totaling to 120+ enemies, including the Furious Fungus, Ratman Claw Master and Phantom Sailors
* 40 enemy types with 3 or 4 Tiers each, totaling to 120+ enemies, including the Furious Fungus, Ratman Claw Master and Phantom Sailors
* Influence the world with your actions. You can help the settlements to prosper and survive through crisis.
* Influence the world with your actions. You can help the settlements to prosper and survive through crisis.
* Full freedom in character development with attributes, skills and 50 Talent Stones including Fire Ball, Whirlwind Attack, Tornado Kick, Push etc.
* Full freedom in character development with attributes, skills and 50+ Talent Stones including Fire Ball, Whirlwind Attack, Tornado Kick, Push etc.
* No scripted plots to follow. Your story emerges as you play. (Although there is an optional main quest chain)
* No scripted plots to follow. Your story emerges as you play. (Although there is an optional main quest chain)
* Not just dungeon crawling but also wilderness crawling
* Not just dungeon crawling but also wilderness crawling
* Camping, hunting and foraging
* Camping, hunting and foraging
* Potion crafting
* Alchemy
* Cooking
* Cooking
* Gain reputation with towns and also two different factions (Adventurer's Guild, Artisan's Keep)
* Fishing
* Weapon/armor durability and upgrade
* Gain reputation with towns and also three different factions (Adventurer's Guild, Artisan's Keep, Ancient Library)
* Hunger, day/night cycle, rain
* Hunger, day/night cycle, rain
* Highly accessible interface
* Highly accessible interface
Line 39: Line 41:
* Table-top aesthetics with 3d graphics
* Table-top aesthetics with 3d graphics
* Music and sound effects
* Music and sound effects
* Optional permadeath and difficulty levels
* Optional permadeath and difficulty levels. Different mape types.
* Local leadership board
* Local leadership board



Latest revision as of 06:49, 24 May 2024

Terra Randoma
Stable game
Developer Deniz K.
Theme Open world, sandbox
Influences Daggerfall, Sid Meier's Pirates
Released December 2020 Early Access, May 2024 Full Access (Steam)
Updated May 20, 2023 (0.82.09)
Licensing Closed source
P. Language C#
Platforms Windows
Interface Tiles, Mouse, Some keyboard shortcuts
Game Length 15-20 hours for the main quest line
Official site of Terra Randoma


Terra Randoma's Title Screen
Gorgon dungeon

Terra Randoma is a turn-based roguelike in a proc-gen open world with proc-gen quests and lots of curious incidents while you travel. There is no class restriction, you can develop your character however you want with skills, talent stones and randomized items while you discover an ancient secret.

Features

  • Proc-gen open world, map generator options
  • Turn-based tactical combat system in an authentic roguelike fashion
  • Procedurally generating the world, quests, items, NPCs, battlemaps and dungeons
  • 40 enemy types with 3 or 4 Tiers each, totaling to 120+ enemies, including the Furious Fungus, Ratman Claw Master and Phantom Sailors
  • Influence the world with your actions. You can help the settlements to prosper and survive through crisis.
  • Full freedom in character development with attributes, skills and 50+ Talent Stones including Fire Ball, Whirlwind Attack, Tornado Kick, Push etc.
  • No scripted plots to follow. Your story emerges as you play. (Although there is an optional main quest chain)
  • Not just dungeon crawling but also wilderness crawling
  • Camping, hunting and foraging
  • Alchemy
  • Cooking
  • Fishing
  • Weapon/armor durability and upgrade
  • Gain reputation with towns and also three different factions (Adventurer's Guild, Artisan's Keep, Ancient Library)
  • Hunger, day/night cycle, rain
  • Highly accessible interface
  • Inventory management
  • Table-top aesthetics with 3d graphics
  • Music and sound effects
  • Optional permadeath and difficulty levels. Different mape types.
  • Local leadership board

Team

  • Lead Designer and Developer: Deniz K.
  • Communication and Q&A: HuntressOz
  • Music: John Leonard French

Made with Unity