Difference between revisions of "The Last Rogue"

From RogueBasin
Jump to navigation Jump to search
m (updated website of TLR)
Line 22: Line 22:


Another Focus of the game is removal of tedious gameplay. With this in mind some common roguelike features has been removed, such as: health regain by resting and backtracking levels.
Another Focus of the game is removal of tedious gameplay. With this in mind some common roguelike features has been removed, such as: health regain by resting and backtracking levels.
====Source Code:====
You want to help, fork or see how things work? Head to the github page: http://github.com/co/thelastrogue

Revision as of 15:54, 30 December 2013

The Last Rogue
Developer co
Theme Weird West, Post apocalyptic
Influences DoomRL, Brogue, Dungeon Crawl
Status Beta
Released 2013-12-27
Updated 0.1.1 on 2013-12-30
Licensing Open source
P. Language Python
Platforms Windows, Linux
Interface Graphical Tiles, Keyboard, (Some mouse support)
Game Length Half an hour
Official site of The Last Rogue


A Roguelike with a weird west, post apocalyptic setting, the hero must use an assortment of strange machines, magic items and weapons to reach the end.

Development focuses on providing minimal and transparent mechanics, without losing depth of play. Each monster, skill and item should be useful or interesting, otherwise it should be changed/removed from the game.

Another Focus of the game is removal of tedious gameplay. With this in mind some common roguelike features has been removed, such as: health regain by resting and backtracking levels.

Source Code:

You want to help, fork or see how things work? Head to the github page: http://github.com/co/thelastrogue