Difference between revisions of "The Test of Inn"

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A coffee-break under-development Roguelike game written in C.
A coffee-break real-time under-development Roguelike game written in C.
 
The game as of now takes place in an endless dungeon.
== Features ==
== Features ==


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In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.
In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.


Time is ticking by the time you start the game and is not depended by the time you play.
Time is ticking by the time you start the game and is not depended by the time you play.Npcs and the players have the same characteristics.That allows fully equiped,fully lootable(under development) and fully customizable npcs.Player and npcs share the same targeting system ,so npcs now fight other npcs as you play.
 




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- Effect Panels (elemental panels, traps, etc)
- Effect Panels (elemental panels, traps, etc)


- Completed item interface,(all npcs' full inventory lootable)
- Completed item interface,that means all npcs' fully lootable ,shops and containers
 
- Shops


- Better Point System,and better point menu
- Better Point System,and better point menu

Revision as of 16:13, 20 April 2010

A coffee-break real-time under-development Roguelike game written in C. The game as of now takes place in an endless dungeon.

Features

In this game you can add/edit any enemy you want, by editing enemies.txt files. In contrast to most roguelikes, you can choose your char and color when starting a new game, as well as the color of menus/backgrounds/messages via the Settings menu.

Time is ticking by the time you start the game and is not depended by the time you play.Npcs and the players have the same characteristics.That allows fully equiped,fully lootable(under development) and fully customizable npcs.Player and npcs share the same targeting system ,so npcs now fight other npcs as you play.


Features to come

- More Level Generators (4 so far)

- Effect Panels (elemental panels, traps, etc)

- Completed item interface,that means all npcs' fully lootable ,shops and containers

- Better Point System,and better point menu

- More ai approches depending on family and aggresiveness

- Bonuses for achievements

- Time/move driven events

- Blacksmith that makes custom weapons

- Craft system based on materials that you aquire by decomposing items

- Laboratory where you can make a new creature and combine already existing ones.

- Money and commerce system

- Story and background

- Effect system


Features under consideration

- A static World map with cities

- City building

- Buldings

- Quests

- History making,avainable to next characters



website: users.auth.gr/ekchatzi